Atjaunināt sīkdatņu piekrišanu

E-grāmata: Cooperative Design, Visualization, and Engineering: 18th International Conference, CDVE 2021, Virtual Event, October 24-27, 2021, Proceedings

Edited by
  • Formāts: EPUB+DRM
  • Sērija : Lecture Notes in Computer Science 12983
  • Izdošanas datums: 30-Sep-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • Valoda: eng
  • ISBN-13: 9783030882075
  • Formāts - EPUB+DRM
  • Cena: 77,31 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: EPUB+DRM
  • Sērija : Lecture Notes in Computer Science 12983
  • Izdošanas datums: 30-Sep-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • Valoda: eng
  • ISBN-13: 9783030882075

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

This book constitutes the proceedings of the 18th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2021, held in October 2021. Due to COVId-19 pandemic the conference was held virtually.

The 25 full papers and 9 short papers presented were carefully reviewed and selected from 69 submissions. The achievement, progress and future challenges are reported in areas such as health care, industrial design, banking IT systems, cultural activities support, operational maritime cybersecurity assurance, emotion communication, and social network data analytics.

Gamification and Application Features for Collaborative Environments.-
Questions of incerity in Cooperative Polls.- Crowd Cognitive Modeling as a
Vital Process for Collaborative Disaster Management.- Animated Transitions
for Multi-user Shared Large Displays.- A 360-degree video shooting technique
that can avoid capturing the camera operator in frame.- Cooperative Digital
Humanities: A Methodology.- GBMVis: Visual Analytics for Interpreting
Gradient Boosting Machine.- Improvement for Time Series Clustering with the
Deep Learning Approach.- Practitioner Experiences and Requirements for Rule
Translation Used for Building Information Model-based Model Checking.-
Automatic Data Sheet Information Extraction for Supporting Model-based
Systems Engineering.- Integrating 4D simulations and Virtual Reality
environments: An innovative prototype.- Collective knowledge management in
city planning: Building spatial-cognition ontologies.- Cooperative Dynamic
Programmable Devices using Actor Model forEmbedded Systems of
Microcontrollers from literary works.- SMC: a new strategy based on
Software-defined networking to Mitigate the impact of anomalies on
cooperative Cloud.- Graph Attention Network based Object Detection and
Classification in Crowded Scenario.- Collaborative Filmmaking: Extending the
Modes of Working Together by a Digital Platform.- Building a Big Data
Oriented Architecture for Enterprise Integration.- Supporting Undo and Redo
for Replicated Registers in Collaborative Applications.- Designing Plots for
Multiplayer Games with the Use of Graph Transformation Rules.- Graph Rules
Hierarchy as a Tool of Collaborative Game Narration Creation.- Calligraphic
Drawing for Collaborative Virtual Whiteboard Systems.- Large-Sized
Tablet-Based Live Mobile Learning System with a Large Whiteboard Area.- The
Potential of Campus Business and Estimated Cost of In-Class Advertising.-
Smart, Practical, and Low-Cost Assistant System for Hospital Nutritionists in
Times of a Pandemic.- Integrating Chatbot and RPA into enterprise
applications based on open, flexible and extensible platforms.- Loan Default
Prediction using Artificial intelligence for the Borrow Lend
Collaboration.- Identifying Human Factors for Remote Guidance on Physical
Tasks.- Building a Remote Laboratory based on NVIDIA GeForce Experience and
Moonlight Streaming.- A Sufficiency Agriculture Learning Platform for the
Development of New Agriculturists.- Reproducible improvement of images
quality through Nature Inspired Optimisation.- Virtual Learning Tools for
Students with Delimited Ability.