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Creating and Animating the Virtual World [Hardback]

  • Formāts: Hardback, 290 pages, weight: 710 g, biography
  • Sērija : Computer Animation Series
  • Izdošanas datums: 30-Jun-1992
  • Izdevniecība: Springer Verlag, Japan
  • ISBN-10: 4431700935
  • ISBN-13: 9784431700937
  • Hardback
  • Cena: 73,64 €*
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  • Formāts: Hardback, 290 pages, weight: 710 g, biography
  • Sērija : Computer Animation Series
  • Izdošanas datums: 30-Jun-1992
  • Izdevniecība: Springer Verlag, Japan
  • ISBN-10: 4431700935
  • ISBN-13: 9784431700937
. Kunii . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 An Interactive Tool for the Design of Human Free-Walking Trajectories Laurent Bezault, Ronan Boulic, Nadia Magnenat Thalmann, Daniel Thalmann . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Achilles - A System for Visualizing Non Standard Human Gait Homero L. Piccolo, Kentaro Takahashi, Marcus G. de Amorim, Andre C. de Sa Carneiro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
I: Physics-based Animation.- The Control of Hovering Flight for Computer
Animation.- Inverse Problems in Computer Graphics.- NPSNET: Physically-based
Modeling Enhancements to An Object File Format.- A New Method for
Approximative Interactive Dynamics.- II: Human animation.- Extraction of 3D
Shapes from the Moving Human Face Using Lighting Switch Photometry.- An
Interactive Tool for the Design of Human Free-Walking Trajectories.- Achilles
- A System for Visualizing Non Standard Human Gait.- FAERIE: A CAD/CAM Tool
for Voluntary Movement and Ergonomic Simulation.- Hand Motion Coding System
for Algorithm Recognition and Generation.- III: Path Planning and Motion
Control.- Computer Animation of Robot Motion with Collision Free Path
Planning.- Path Planning and its Application to Human Animation System.-
Automating Virtual Camera Control for Computer Animation.- IV: Geometric
Models.- Algorithmic Animation of Constructing Surfaces from Cells.-
Controlling the Architectural Geometry of a plant's growth - Application to
the Begonia Genus.- Intersection and Minimal Distance of 3-D Object.- V:
Languages and Systems.- Hierarchy, Labels and Motion Description.- A Language
for Animating Scene Descriptions.- Risk and QFD Guided Prototyping of
Graphical Animation Software.- A Video Editor for Teaching and Research in
Computer Animation.- Author index.- Keyword index.