Atjaunināt sīkdatņu piekrišanu

E-grāmata: Cross-Cultural Design. Methods, Tools and User Experience: 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I

  • Formāts - EPUB+DRM
  • Cena: 53,52 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

This two-volume set LNCS 11576 and 11577 constitutes the thoroughly refereed proceedings of the 11th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019.





The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions.





CCD 2019 includes a total of 80 papers; they were organized in topical sections named:





Part I, Methods, Tools and User Experience: Cross-cultural design methods and tools; culture-based design; cross-cultural user experience; cultural differences, usability and design; aesthetics and mindfulness.









Part II, Culture and Society: Cultural products; experiences and creativity; design for social change and development; cross-cultural product and service design; intercultural learning.
Cross-cultural Design Methods and Tools.- The Study of Developing
Innovation on Technology-enabled Design Process.- Advanced Designing
Assistant System for Smart Design Based on Product Image Dataset.- A Study on
Application of Enclothed Cognition in Apparel Design.- Persuasive Design and
Application of Intelligent Healthcare Product.- A Review of the DesignX
Discourse: Knowledge Diffusion and Integration across Disciplines.- Designing
co-design: addressing five critical areas to increase the experience of
participants and facilitator in a co-design session.- The Design Thinking
between Man-made and Natural Taking Jewelry as an Example.- A Study on
Integrated Design Process of Software and Hardware Interfaces for Automotive
Human-Machine Interaction.- Culture-based Design.- Suspending time: the body
under the lens of the Japanese concept of Ma.- The new approach of Chinese
Animation: Exploring the Developing Strategies of Monkey King - Hero is
Back.- How to PreserveTaiwanese Cultural Food Heritage through Everyday HCI:
A Proposal for Mobile Implementation.- A Study of Cultural Ergonomics in
Atayal Weaving Box.- Designing Gardenia-Inspired Cultural Products.- A Study
on Productive Preservation and Design Innovation of Taoyuan Wood Carving.-
Research on the Audiences Cognition and Preference of the Styles of Chinese
Landscape Paintings.- Cross-cultural user experience.- UsabEU: Online
Platform for Translation, Validation and Native Use of Usability
Questionnaires with Multilingual User Groups.- Design for Bilingual
Information in a Cross-cultural Context Design Strategy and
Conceptualization in Branding Tongji Design Week.- How People Browse Mobile
News Feed? A Study for Mobile News Feed Design.- 3D Gesture Interface:
Japan-Brazil Perceptions.- Scenario-based User Experience Differences of
Human-Device Interaction at Different Levels of Proactivity.- Effect of
Vibrotactile Feedback on Simulator Sickness, Performance, and User
Satisfactionwith Virtual Reality Glasses.- A study on the auditory-visual
fatigue classification validation based on the working memory task.- Using
psychophysiological techniques to evaluate user experience of touchscreen
protectors.- Is SERVQUAL reliable and valid? A review from the perspective of
dimensions in different typical service industries.- Reliability and validity
of measurement scale for perceived service quality in Internet bank: a
review.- Cultural Differences, Usability and Design.- Inferring Human
Feelings & Desires for Human-Robot Trust Promotion.- Effect of Layout on User
Performance and Subjective Evaluation in an Augmented-Reality Environment.-
User requirements gathering in mHealth: Perspective from Ghanaian end users.-
User experience of tactile feedback on a smartphone: Effects of vibration
intensity, times and interval.- Research on the Relationship between Online
Merchandise Display and Consumer Shopping Behavior.- Big Screen Is Watching
Me?: A study on the attractiveness and reading efficiency of a rotating
screen.- Visual symbol attention and cross-cultural communication A case
study of catering commercial graphic advertising.- Comparative analysis
comprehensibility of healthcare symbols between USA and China.- Aesthetics
and Mindfulness.- How flow and mindfulness interact with each other in
different types of mandala coloring activities.- The Aesthetic Pleasure in
Design Scale for Spanish Speaking Countries: A Method for the Cross-Cultural
Implementation and Adaptation of Psychometric Scales.- Selective Preference
in Visual Design: A Case Study of Cover Designs of Industrial Design
Magazine.- Design for Aesthetic Pleasure.- Mindfulness Meditation:
Investigating Immediate Effects in an Information Multitasking Environment.-
Effects of mandala coloring on mindfulness, spirituality, and subjective
well-being.- Assessment of the Sense of Pleasure in Public Artwork in Living
Environment - Taking the Streets near the Taipei Universityin Sanxia District
as an Example.- Research and Extraction on Intelligent Generation Rules of
Posters in Graphic Design.- Exploring Semantic Space for Kawaii Design.-
Research on the Influence of Interactivity on the Aesthetic Cognition of Art.