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E-grāmata: Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings

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Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 2123, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.
Multiple Format Search and Rescue Robot as a Competitive Arena (Invited Paper)
1(8)
Andrew Chiou
An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums
9(12)
Kingkarn Sookhanaphibarn
Ruck Thawonmas
A Machine That Daydreams
21(15)
Graham A. Mann
Cluster Analysis for Personalised Mobile Entertainment Content
36(10)
Worapat Paireekreng
Kok Wai Wong
Chun Che Fung
Auto-explanation System: Player Satisfaction in Strategy-Based Board Games
46(9)
Andrew Chiou
Kok Wai Wong
Comparing Binarisation Techniques for the Processing of Ancient Manuscripts
55(10)
Rapeeporn Chamchong
Chun Che Fung
Kok Wai Wong
Complex Game Design Modeling
65(10)
Viknashvaran Narayanasamy
Kok Wai Wong
Shri Rai
Andrew Chiou
Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument
75(12)
Mark Havryliv
Fazel Naghdy
Greg Schiemer
Timothy Hurd
3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts
87(14)
Hooman Shidanshidi
Fazel Naghdy
Golshah Naghdy
Diana Wood Conroy
Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software
101(10)
Greg Schiemer
Etienne Deleflie
Eva Cheng
Creating Memory: Reading a Patching Language
111(7)
Michael Barkl
The Promise of Fuzzy Logic in Generalised Music Composition
118(10)
Wendy Suiter
Structuralism, Attitude and the Computer: Questioning the Notion of "Cultural Computing"
128(9)
Warren Burt
Looking for Culture in Video Games: Three Conceptual Approaches
137(12)
James K. Scarborough
Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations
149(11)
Jane Hunter
Chih-Hao Yu
Interactivity in Games: The Player's Engagement
160(9)
Stephane Natkin
Co-production and Co-creation: Creative Practice in Social Inclusion
169(10)
Atau Tanaka
Lalya Gaye
Ranald Richardson
Opening the Can: Public Interaction with Ready-Made Contents
179(11)
Shlomo Dubnov
Philippe Codognet
Cultural Computing --- How to Investigate a Form of Unconscious User Experiences in Mixed Realities
190(8)
Matthias Rauterberg
Jun Hu
Geert Langereis
Emotions as a Communication Medium between the Unconscious and the Conscious
198(10)
Matthias Rauterberg
Emotional Expression of Korean Dance Assisted by a Virtual Environment System
208(6)
Taeyoung Uhm
Hanhoon Park
Mi-Hee Lee
Un-Mi Kim
Jong-Il Park
Machine-Made Puzzles and Hand-Made Puzzles
214(9)
Hiroshi Higashida
Cultural Computing --- Creative Power Integrating Culture, Unconsciousness and Software
223(10)
Naoko Tosa
Entertainment and Its Future
233(10)
Ryohei Nakatsu
Author Index 243