Atjaunināt sīkdatņu piekrišanu

E-grāmata: Culture and Computing. Interactive Cultural Heritage and Arts: 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I

  • Formāts: PDF+DRM
  • Sērija : Lecture Notes in Computer Science 12794
  • Izdošanas datums: 03-Jul-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • Valoda: eng
  • ISBN-13: 9783030774110
  • Formāts - PDF+DRM
  • Cena: 53,52 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: PDF+DRM
  • Sērija : Lecture Notes in Computer Science 12794
  • Izdošanas datums: 03-Jul-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • Valoda: eng
  • ISBN-13: 9783030774110

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.





The papers included in the HCII-C&C volume set were organized in topical sections as follows:





Part I: ICT for cultural heritage; technology and art; visitors experiences in digital culture;





Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.
ICT for Cultural Heritage.- Heritage Building Information Modelling
(HBIM) as a Tool for Heritage Conservation: Observations and Reflections on
Data Collection, Management and Use in Research in a Middle Eastern Context.-
The MaDiH (): Mapping Digital Cultural Heritage in Jordan, Opportunities
and Limitations.- A SLAM Integrated Approach for Digital Heritage
Documentation.- The Circular City Implementation: Cultural Heritage and
Digital Technology.- Research on Digital Dissemination of Chinese Classical
Garden Culture.- The Method of Mining the Relationship Between the Use of
Architectural Elements in Buildings and Cultural Connotation It Reflects:
Case of Beijing's Representative Buildings.- IkebanaGAN: New GANs Technique
for Digital Ikebana Art.- Interactive Tools for the Visualization of Tangible
and Intangible Silk Heritage Emerging from an Interdisciplinary Work.-
Soundscape Singapore: Sound as Mediated Cultural Heritage.- Towards Smart
Planning Conservation of HeritageCities: Digital Technologies and Heritage
Conservation Planning.- Digital Storytelling: the Integration of Intangible
and Tangible Heritage in the city of Surat, India.- Technology and Art.- A
Sonification of the zCOSMOS Galaxy Dataset.- Films as Technological
Artefacts.- Symbolic Representation and Processing of Musical Structure:
Stream Segments, Pitch Interval Patterns, General Chord Types.- Towards AI
Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting.-
Kindergarten Interactive Lighting Design Based on Cognitive Development
Theory.- Research on "The Cinema Development Mode of Digital Art Exhibition"
from the Perspective of Cultural Computing.- Implementation of Fast-Building
Interactive Scene with Chinese Paper Cutting Style.- Empathy in Technology
Design and Graffiti.- Voyages Along the Star Paths: Capturing Calendrical
Cycles from Kauai to Bali.- Urban Interactive Installation Art as
Pseudo-Environment Based on the Frame of the ShannonWeaver Model.- The
Multileveled Rhythmic Structure of Ragtime.- Visitors' Experiences in Digital
Culture.- Redefining the Digital Paradigm for Virtual Museums: Towards
Interactive and Engaging Experiences in the Post-Pandemic Era.- Research on
Factors Influencing Users' Technology Acceptance of Virtual Museums.-
Unlocking Learning: Promoting Cultural Brand through Interactions with
Ancient Locks in an SL Virtual Space.- Breaking Boundaries, Creating
Connectivities: Enabling Access to Digitized Museum Collections.- Toward
Extended Sensory Interface for Impaired Person.- User Experience in Digital
Museums: A Case Study of the Palace Museum in Beijing.- Before You Visit-:
New Opportunities for the Digital Transformation of Museums.- Analysis of the
Influencing Factors of User Experience in Online Art Forms during the
COVID-19based on the DEMATEL Method.