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E-grāmata: Curious Guide to Things That Aren't: Things you can't always touch, see, or hear. Can you guess what they are?

4.09/5 (85 ratings by Goodreads)
  • Formāts: 112 pages
  • Izdošanas datums: 07-Nov-2016
  • Izdevniecība: Walter Foster Jr.
  • Valoda: eng
  • ISBN-13: 9781633223462
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  • Cena: 12,98 €*
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  • Formāts: 112 pages
  • Izdošanas datums: 07-Nov-2016
  • Izdevniecība: Walter Foster Jr.
  • Valoda: eng
  • ISBN-13: 9781633223462
Citas grāmatas par šo tēmu:

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Things That Aren't teaches creative thinking through deductive reasoning, listening skills, and imagination.

Things That Aren't features thoughtful riddles - one for each letter of the alphabet - paired with engaging illustrations that reveal and explain the answer. Each spread features a riddle with several clues about an intangible item, such as air, breath, and jokes. Kids then have to figure out the answers through detective work and a little creative reasoning. The clues on each page progress from challenging, more abstract clues to a simple, final clue that encourages the reader to turn the page to discover the answer. The book covers a broad range of themes, from science, language arts, social studies, math, music, and art.Things That Aren't teaches creative thinking through deductive reasoning, listening skills, and imagination.

Abby Carter has drawn all of her life. When she was eleven, she and her grandmother had a card business: Abby drew and her grandmother sold. In college she studied art, but also liked science and nutrition, and wished there was a way to combine them all. Several years later, she and her husband founded Fresh Samantha, the juice company, which fulfilled that dream. In addition to her graphics for Fresh Samantha, she has illustrated many picture books and chapter books for children. She loves to draw odd characters and hates to draw straight lines. Abby lives with her husband and two children in Connecticut.

John Fixx is headmaster of The Country School in Madison, Connecticut. Things that Aren't is the precursor to his father's three collections of puzzles: Games for the Super-Intelligent (illustrated by Mary Durling), More Games for the Super-Intelligent, and Solve It! His experience and insight guiding the K-8 population as headmaster at various schools bring a fresh new tone to children's literature.