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Data Structures for Raster Graphics: Proceedings of a Workshop held at Steensel, The Netherlands, June 2428, 1985 Softcover reprint of the original 1st ed. 1986 [Mīkstie vāki]

  • Formāts: Paperback / softback, 201 pages, height x width: 244x170 mm, weight: 382 g, VII, 201 p., 1 Paperback / softback
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 19-Nov-2011
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642710735
  • ISBN-13: 9783642710735
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  • Mīkstie vāki
  • Cena: 95,99 €*
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  • Formāts: Paperback / softback, 201 pages, height x width: 244x170 mm, weight: 382 g, VII, 201 p., 1 Paperback / softback
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 19-Nov-2011
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642710735
  • ISBN-13: 9783642710735
Citas grāmatas par šo tēmu:
Raster graphics differs from the more traditional vector or line graphics in the sense that images are not made up from line segments but from discrete elements orderly arranged in a two-dimensional rectangular region. There are two reasons for the growing popularity of raster graphics or bit-mapped displays: I) the possibilities they offer to show extremely realistic pictures 2) the dropping prices of those displays and associated processors and memories. With the rise of raster graphics, all kinds of new techniques, methods, algorithms and data representations are associated -such as ray tracing, raster operations, and quadtrees-bringing with them a lot of fruitful research. As stated above raster graphics allows to create extremely realistic (synthesized) pictures. There are important applications in such diverse areas as industrial deSign, flight Simulation, education, image processing and animation. Unfortunately many applications are hampered by the fact that with the present state of the art they reqUire an excessive amount of computing resources. Hence it is worthwhile to investigate methods and techniques which may be of help in redudng computer costs associated with raster graphics applications. Since the choice of data srtuc­ tures influences the efficiency of algorithms in a crudal way, a workshop was set up in order to bring together a (limited) number of experienced researchers to dis­ cuss this topic. The workshop was held from 24 to 28 June 1985 at Steensel, a tiny village in the neighbourhood of Eindhoven, the Netherlands.

Papildus informācija

Springer Book Archives
Problems with raster graphics algorithms
1(8)
Wm. Randolph Franklin
Display algorithms for quadtrees and octtrees and their hardware realisation
9(30)
Martin A. Oliver
Intermediate data structures for display algorithms
39(18)
Marloes L.P. van Lierop
Data structures for ray tracing
57(18)
Frederik W. Jansen
An approach for a PHIGS machine
75(16)
Salim S. Abi-Ezzi
Michael A. Milicia
Using linear quadtrees to store vector data
91(34)
Hanan Samet
Clifford A. Shaffer
Robert E. Webber
A model for raster graphics language primitives
125(18)
Wim J.M. Teunissen
Jan van den Bos
Pattern representation
143(22)
Paul J.W. ten Hagen
Toos Trienekens
A 3D animation system
165(8)
Pascal Leray
Applications of the method of invariants in computer graphics
173(8)
Kees van Overveld
Bibliography on quadtrees and related hierarchical data structures 181
Hanan Samet