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Reducing Information to Stimulate Design Imagination |
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3 | (20) |
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Novelty, Conventionality, and Value of Invention |
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23 | (16) |
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Characterizing Tangible Interaction During a Creative Combination Task |
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39 | (20) |
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Dissecting Creativity: How Dissection Virtuality, Analogical Distance, and Product Complexity Impact Creativity and Self-Efficacy |
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59 | (22) |
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Part II Design Cognition---Design Approaches |
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What Can We Learn from Autistic People About Cognitive Abilities Essential to Design? An Exploratory Study |
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81 | (18) |
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Solution-Oriented Versus Novelty-Oriented Leadership Instructions: Cognitive Effect on Creative Ideation |
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99 | (16) |
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A Protocol Study of Cognitive Chunking in Free-Hand Sketching During Design Ideation by Novice Designers |
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|
115 | (20) |
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A Systematic Review of Protocol Studies on Conceptual Design Cognition |
|
|
135 | (22) |
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Is Biologically Inspired Design Domain Independent? |
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|
157 | (16) |
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A Meta-Analytic Approach for Uncovering Neural Activation Patterns of Sustainable Product Preference Decisions |
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|
173 | (20) |
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|
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Second Guessing: Designer Classification of Problem Definition Fragments |
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193 | (16) |
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|
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The Analysis and Presentation of Patents to Support Engineering Design |
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|
209 | (20) |
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Classifications of Shape Grammars |
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229 | (20) |
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From Shape Computations to Shape Decompositions |
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249 | (18) |
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Automated Induction of General Grammars for Design |
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|
267 | (12) |
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Generative Shape Design Using 3D Spatial Grammars, Simulation and Optimization |
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279 | (22) |
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Part V Design Cognition---Design Behaviors |
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Comparing Two Approaches to Studying Communications in Team Design |
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|
301 | (20) |
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Individual Differences in Tendency for Design Fixation |
|
|
321 | (18) |
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|
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Functional Thinking: A Protocol Study to Map Modeling Behavior of Designers |
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|
339 | (20) |
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|
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To Copy or Not to Copy: The Influence of Instructions in Design Fixation Experiments |
|
|
359 | (20) |
|
|
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A Self-Organizing Map Based Approach to Adaptive System Formation |
|
|
379 | (22) |
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|
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Utilizing Markov Chains to Understand Operation Sequencing in Design Tasks |
|
|
401 | (18) |
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Designerly Pick and Place: Coding Physical Model Making to Inform Material-Based Robotic Interaction |
|
|
419 | (18) |
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Knowledge Distribution and the Effect of Design Tools on the Design Process |
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|
437 | (22) |
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Part VII Design Synthesis |
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|
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A Heuristic Approach for the Automated Generation of Furniture Layout Schemes in Residential Spaces |
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|
459 | (18) |
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|
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3D J: An Analytical and Generative Design System for Synthesizing High-Performance Textures from 3D Scans |
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|
477 | (18) |
|
|
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Automated Best Connected Rectangular Floorplans |
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|
495 | (18) |
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|
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Individual Coffee Maker Design Using Graph-Based Design Languages |
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|
513 | (24) |
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Part VIII Design Activity |
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|
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Translating Analytical Descriptions of Cities into Planning and Simulation Models |
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|
537 | (18) |
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|
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Exploring the Cognitive Dynamics of Product Appreciation |
|
|
555 | (20) |
|
|
|
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A Means to Characterise and Measure the Information Processes of Engineers Using Eye Tracking |
|
|
575 | (18) |
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|
|
Personalised Specific Curiosity for Computational Design Systems |
|
|
593 | (20) |
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|
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|
|
|
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Traversing the Barriers to Using Big Data in Understating How High School Students Design |
|
|
613 | (20) |
|
|
|
|
|
|
|
Generalizability of Document Features for Identifying Rationale |
|
|
633 | (20) |
|
|
|
|
|
The Topology of Social Influence and the Dynamics of Design Product Adoption |
|
|
653 | (14) |
|
|
|
Using Graph Complexity Connectivity Method to Predict Information from Design Representations: A Comparative Study |
|
|
667 | (18) |
|
|
|
|
Identifying Sentiment-Dependent Product Features from Online Reviews |
|
|
685 | (18) |
|
|
Author Index |
|
703 | |