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E-grāmata: Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective

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  • Formāts: EPUB+DRM
  • Izdošanas datums: 10-Nov-2014
  • Izdevniecība: Cambridge University Press
  • Valoda: eng
  • ISBN-13: 9781316342756
  • Formāts - EPUB+DRM
  • Cena: 79,69 €*
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  • Formāts: EPUB+DRM
  • Izdošanas datums: 10-Nov-2014
  • Izdevniecība: Cambridge University Press
  • Valoda: eng
  • ISBN-13: 9781316342756

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"The multidisciplinary nature of learning-games development is key to successful projects. In this book, leaders in the field of serious games and professionals in entertainment games share practical guidelines and lessons learned from their own experiences researching and developing learning games. This volume includes: [ bullet] A summary of the key elements of design and development that require particular attention from multiple disciplines to ensure success [ bullet] An overview of successful models and methods, and of the tradeoffs made throughout the process, to help guide development [ bullet] Cohesive, multidisciplinary views of the issues that may arise and of the techniques applied in order to produce effective learning games grounded in specificexperiences, community consensus, and analysis of successful learning games that have already been released [ bullet] The stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academicsinterested in developing and researching learning games, it offers a comprehensive picture of the state of the art"--

Papildus informācija

Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
Contributors ix
Acknowledgments xvii
Introduction 1(5)
Talib S. Hussain
Susan L. Coleman
1 Learning Game Disciplines: Their Methods, Strengths, and Challenges
6(25)
Talib S. Hussain
Ellen S. Menaker
John J. Lee
Wallace Feurzeig
2 Communication for Stronger Learning Game Design
31(24)
Susan L. Coleman
Ellen S. Menaker
Jennifer McNamara
Tristan E. Johnson
3 Instructional and Gaming Elements: What Are They and Where Do They Intersect?
55(38)
Katelyn Procci
Clint Bowers
4 Story for Learning and Gaming
93(28)
Caroline Masse
Kelly Pounds
Eric Church
Robert E. Waters
Vance Souders
5 Authenticity in Learning Games
121(25)
Michael Anthony
Erin Heiser
Terry Chandler
6 Design Better Games: Flow, Motivation, and Fun
146(33)
Curtiss Murphy
Dustin Chertoff
Michael Guerrero
Kerry Moffitt
7 Bridging the Gap from Design to Implementation
179(94)
Talib S. Hussain
John Ostwald
8 Integrating Games into Learning Environments
273(30)
Jo MacDonald
Perry McDowell
Daniel Siegel
Jesus R. De Leon
9 Multidisciplinary Learning Game Development Method
303(34)
Talib S. Hussain
10 Game Review Criteria
337(10)
Susan L. Coleman
Talib S. Hussain
11 Game Review: VESSEL Damage Control Trainer
347(14)
Alicia Sanchez
12 Development Methods: VESSEL Damage Control Trainer
361(16)
Talib S. Hussain
13 Game Review: Quest Atlantis
377(16)
Michael Thome
14 Development Methods: Quest Atlantis
393(13)
Jesus R. De Leon
Janine McGrath
15 Game Review: Computer-Based Corpsman Training System
406(13)
Susan L. Coleman
16 Development Methods: Computer-Based Corpsman Training System
419(9)
Howard Mall
17 Game Review: Virtual Dental Implant Trainer
428(9)
Dustin Chertoff
18 Development Methods: Virtual Dental Implant Trainer
437(14)
Robert E. Waters
Jennifer McNamara
Ed Fletcher
Isaac Jeppsen
19 Game Review: DARWARS Ambush!
451(13)
Howard Mall
20 Development Methods: DARWARS Ambush!
464(12)
Bruce Roberts
David Diller
21 Game Review: Procurement Fraud Indicators
476(10)
Michael Freeman
Vance Souders
22 Development Methods: Procurement Fraud Indicators
486(9)
Alicia Sanchez
Dustin Clingman
23 Game Review: Practice Marketing
495(11)
Krista Langkamer Ratwani
Kara L. Orvis
24 Development Methods: Practice Marketing
506(15)
David Martz
Tyler Vogel
Index 521
Dr Talib S. Hussain is a senior scientist at Raytheon BBN Technologies with more than a decade of experience in developing and testing training solutions for both humans and machines. He has developed serious games for the army, the navy and the intelligence community, among others. As principal investigator for the ONR-sponsored Virtual Environment for Ship and Shore Experiential Learning (VESSEL) project, he led the development of authoring technology for games, the development and deployment of the VESSEL Damage Control Trainer game for navy recruit training, and several empirical studies on games and learning. Dr Susan L. Coleman is the chief performance officer for Intelligent Decision Systems, Inc. (IDSI). Although she began her career as a teacher in the public school system, she has spent more than twenty years analyzing and designing training systems for the military. Her designs have won the Award of Excellence from the International Society for Performance Improvement (ISPI), the Best Game Award in the business category at the 2009 Serious Games Showcase and Challenge, Training magazine's 2010 Outstanding Training Initiative Award, and the 2010 Outstanding Achievement in Modeling and Simulation for Training Award from the National Training and Simulation Association. She has written more than thirty-five technical reports and twelve published articles, and has given numerous presentations at national conferences.