"The multidisciplinary nature of learning-games development is key to successful projects. In this book, leaders in the field of serious games and professionals in entertainment games share practical guidelines and lessons learned from their own experiences researching and developing learning games. This volume includes: [ bullet] A summary of the key elements of design and development that require particular attention from multiple disciplines to ensure success [ bullet] An overview of successful models and methods, and of the tradeoffs made throughout the process, to help guide development [ bullet] Cohesive, multidisciplinary views of the issues that may arise and of the techniques applied in order to produce effective learning games grounded in specificexperiences, community consensus, and analysis of successful learning games that have already been released [ bullet] The stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academicsinterested in developing and researching learning games, it offers a comprehensive picture of the state of the art"--
Papildus informācija
Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
Contributors |
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ix | |
Acknowledgments |
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xvii | |
Introduction |
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1 | (5) |
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1 Learning Game Disciplines: Their Methods, Strengths, and Challenges |
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6 | (25) |
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2 Communication for Stronger Learning Game Design |
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31 | (24) |
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3 Instructional and Gaming Elements: What Are They and Where Do They Intersect? |
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55 | (38) |
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4 Story for Learning and Gaming |
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93 | (28) |
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5 Authenticity in Learning Games |
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121 | (25) |
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6 Design Better Games: Flow, Motivation, and Fun |
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146 | (33) |
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7 Bridging the Gap from Design to Implementation |
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179 | (94) |
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8 Integrating Games into Learning Environments |
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273 | (30) |
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9 Multidisciplinary Learning Game Development Method |
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303 | (34) |
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337 | (10) |
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11 Game Review: VESSEL Damage Control Trainer |
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347 | (14) |
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12 Development Methods: VESSEL Damage Control Trainer |
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361 | (16) |
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13 Game Review: Quest Atlantis |
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377 | (16) |
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14 Development Methods: Quest Atlantis |
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393 | (13) |
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15 Game Review: Computer-Based Corpsman Training System |
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406 | (13) |
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16 Development Methods: Computer-Based Corpsman Training System |
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419 | (9) |
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17 Game Review: Virtual Dental Implant Trainer |
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428 | (9) |
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18 Development Methods: Virtual Dental Implant Trainer |
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437 | (14) |
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19 Game Review: DARWARS Ambush! |
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451 | (13) |
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20 Development Methods: DARWARS Ambush! |
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464 | (12) |
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21 Game Review: Procurement Fraud Indicators |
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476 | (10) |
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22 Development Methods: Procurement Fraud Indicators |
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486 | (9) |
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23 Game Review: Practice Marketing |
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495 | (11) |
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24 Development Methods: Practice Marketing |
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506 | (15) |
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Index |
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521 | |
Dr Talib S. Hussain is a senior scientist at Raytheon BBN Technologies with more than a decade of experience in developing and testing training solutions for both humans and machines. He has developed serious games for the army, the navy and the intelligence community, among others. As principal investigator for the ONR-sponsored Virtual Environment for Ship and Shore Experiential Learning (VESSEL) project, he led the development of authoring technology for games, the development and deployment of the VESSEL Damage Control Trainer game for navy recruit training, and several empirical studies on games and learning. Dr Susan L. Coleman is the chief performance officer for Intelligent Decision Systems, Inc. (IDSI). Although she began her career as a teacher in the public school system, she has spent more than twenty years analyzing and designing training systems for the military. Her designs have won the Award of Excellence from the International Society for Performance Improvement (ISPI), the Best Game Award in the business category at the 2009 Serious Games Showcase and Challenge, Training magazine's 2010 Outstanding Training Initiative Award, and the 2010 Outstanding Achievement in Modeling and Simulation for Training Award from the National Training and Simulation Association. She has written more than thirty-five technical reports and twelve published articles, and has given numerous presentations at national conferences.