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Design, User Experience, and Usability: 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 2227, 2025, Proceedings, Part VI [Mīkstie vāki]

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  • Formāts: Paperback / softback, 320 pages, height x width: 235x155 mm, 111 Illustrations, color; 16 Illustrations, black and white; XXI, 320 p. 127 illus., 111 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15799
  • Izdošanas datums: 31-May-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031932358
  • ISBN-13: 9783031932359
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 320 pages, height x width: 235x155 mm, 111 Illustrations, color; 16 Illustrations, black and white; XXI, 320 p. 127 illus., 111 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15799
  • Izdošanas datums: 31-May-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031932358
  • ISBN-13: 9783031932359

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of
1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

AI and the Future of UX Design: Exploring the Impact of AI Tools on
Techno-Work Engagement among UXD Professionals.- Explaining What Matters:
Perceptions of AI Explanations in an AI-powered Data Analytics Platform for
UX Design.- AI+Games: Technological Changes in Historical and Cultural
Inheritance from Chinese Domestic Games in Recent Years.- Usage of Generative
Artificial Intelligence for the Design of Graphic User Interfaces: Initial
Approaches.- Human-centered AI in Design: Examining Educational Paradigms for
Creativity and Responsibility.- The Mechanism, Patterns, and Directional
Considerations of Generative AI Empowering Urban Cultural Renewal.- AI-Driven
Product Form Innovation A Case Study of CNC Machine Tool Styling Design.-
AIGC Empowers the Design of Non-Legacy Creative Products -- A Case Study of
the Forbidden City Digital Creative Products.- Visual Design Process in the
Era of Artificial Intelligence: Research on the Design Framework of Human-AI
Collaboration in Branding Design.- Analysis of the Colors of Gelanghe Hani
Ethnic Upper Garments Based on K-means Clustering and Apriori Algorithm.- UX
in AI and Emerging Technologies: Bibliometric Analysis of Research
Advancements, Focal Points, and Trends in the Design of Smart Wearable
Detecting Devices.- Bibliometric Analysis of Research Advancements, Focal
Points, and Trends in the Wearable Devices Design.- Joyee A PCOS Chatbot.-
Systems Intelligence and Mediated Team Touch via Smart Sleeve in Esports.-
Exploring Voice User Interface Similarities and Differences in Context of
Use: A Survey and ChatGPT Analysis.- Increasing the Experience of Meaningful
Technology in Laboratory 5.0: Evaluating Robot Use in the Laboratory from a
UX Perspective.- Feasibility and Usability Practice on Local Hosting Open
Source Large Language Models (LLMs) including Llama 3.2 Vision 90B in
Multi-functional Agentic Artificial Intelligence (AI) System to Drive Service
for Design in the Latest Affordable Small Personal Computer (PC) System.-
Utilization of Soft Robotics in the Design of Anti-itch Solutions for
Human-Computer Interaction.- Exploration of Conservation and Innovative
Design for the Ming Dynasty Prince of Lu's Headwear from the Perspective of
Artificial Intelligence.- AIGC-Assisted Exploration of the Spatial Layout of
Rong Xi Hall In A Dream of Red Mansions.