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E-grāmata: Design, User Experience, and Usability: Design for Contemporary Technological Environments: 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III

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This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.
The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DUXU 2021 are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies.

 


Hybrid Teaching Application and Exploration in the Mobile Media
EraTaking the "Interactive Animation" Course as an Example.-  Effects of
Visual Cue Design and Gender Differences on Wayfinding using Mobile Devices.-
Can I talk to Mickey Mouse Through my Phone? Childrens Understanding of the
Functions of Mobile Phones.- Design Innovation of Intangible Cultural
Heritage: Challenges on the Basis of Mobile Phone Culture.- The Influence of
Icons on the Visual Search Performance of APP List Menu.- Usability
Assessment of the XiaoAi Touch Screen Speaker.- Insights and Lessons Learned
from the Design, Development and Deployment of Pervasive Location-based
Mobile Systems in the Wild .- Designing the Security Enhancement Features
in the Future Headphone Experience.- Usability Assessment of the OSMO Pocket
Mini Sport Video Camera and Improvement Plan .- The Design of a Mobile App to
Promote Young People's Digital Financial Literacy.- User Experience in
Augmented Reality: A Holistic Evaluation of a Prototype for Assembly
Instructions.- Virtual Reality and Ergonomics: Making the Immersive
Experience.- ExperienceDNA - A framework to Conduct and Analyse User Tests in
VR Using the Wizard-of-Oz Methodology.- A Study on VR Training of Baseball
Athletes.- Augmented Reality Enhanced Traditional Paper Book Reading
Experience Design: A Case for University Library.- Potential Integration of
Virtual Reality and Sound for University Student Experience Therapy.-
Practical Use of Edutainment Systems for Science Museums with XR Technology.-
Immersive and Interactive Digital Stage Design based on Computer Automatic
Virtual Environment and Performance Experience Innovation.- Research on
Virtual Reality for Intelligent Sculpting Teaching Experience of Printmaking
Art in Primary and Secondary Schools.- An Experimental Study of the Cognitive
Load of In-vehicle Multiscreen Connected HUD.- Interfacing With The
Macromedium The Web 4.0 And The Digital Media Converging into a Medium of all
Media.- Spheroids as Playful Audiovisual Interface on Tabletop Display.- Path
of Protecting Intellectual Property Rights on Fashion Design.- Digital
Fashion Communication: an Explorative Study of Fashion Newsletters.- COVID-19
Outbreak and Fashion Communication Strategies on Instagram: A Content
Analysis.- Online Communication Design within Fashion Curricula.- Behavioral
Analysis of eSports Spectators: a Research Proposal.- Exploration of Norms
and Policies in Digital Fashion Domain Using Semantic Web Technologies.- A
Photocomposition Search System to Improve Your Photo Skills.- Resonant
Irregularities: Sculpture Creation Through Automatic Changes due to Machine
Performance Limits.- Research on Interactive Design of Public Art Landscape
at Night.- Usability Testing Experiment Applied to Redesign on Point-of-Sale
Software Interfaces using User-Centered-Design Approach.- Research on the
Influencing Factors of Users' Satisfaction with the Usability of News App
Interface Under the Epidemic.- User Experience Design Study of Museum Website
Based on TRIZ Theory: A Case of Heyuan Dinosaur Museum.- Understanding Task
Differences to Leverage the Usability and Adoption of Voice Assistants (VAs)
.- A Case Study of Usability in Virtual Controls.- Heuristic Evaluation of
Android-based Applications with Multiple Screen Sizes Support: A Case Study.-
UX Aspects of AI Principles: The Recommender System of VoD Platforms.- A
Usability Evaluation Process Proposal for ATM Interfaces.- Usability Study of
A Public Culture Website for Improvement: A Case of Guangzhou Museum of Art.