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E-grāmata: Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development: 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II

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  • Formāts: EPUB+DRM
  • Sērija : Lecture Notes in Computer Science 12780
  • Izdošanas datums: 03-Jul-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • Valoda: eng
  • ISBN-13: 9783030782245
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  • Formāts: EPUB+DRM
  • Sērija : Lecture Notes in Computer Science 12780
  • Izdošanas datums: 03-Jul-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • Valoda: eng
  • ISBN-13: 9783030782245

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This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part II are organized in topical sections named: Experience Design across Cultures; Design for Inclusion and Social Developmentø Design for Health and Well-being; DUXU Case Studies.
Cultural Usability of E-Government Portals: A Comparative Analysis of
Job Seeking Web Portals Between Saudi Arabia and the United States.- Spatial
Analysis and Comfort Optimal Experience Design of Rural Landscape in Water
Network Area of Southern China.- Relations on Cultural Behavior and
Technology Adoption: A Chilean User Experience Centred Application Design of
Multivariate Landscape in Kulangsu, Xiamen.- A Study on the Application of
Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College
Campuses.- Product Interventions and User Performance: Implications for
Public Design to Achieve Sustainable Practice.- Participatory Design to
Create Digital Technologies for Batik Intangible Cultural Heritage. The case
of iWareBatik.- Methods for Multiple Roles to build Brands of Service
System--A Case Study of Guangzhou Baiyun International Airport.- Analysis and
Design of Household Intelligent Planting Products Based on Hall
Three-dimensional Structure.- Lacquer Jewelry Design of Shanghai Style Based
on User Perception Preference.- Innovation in Teaching Model Based on
University Museum Resources - Taking the Course of Study on Chinese Ethnic
Costume Decoration as an Example.- Research on Intelligent Classified Trash
Can and Smart Application DesignAchieving Green Smart Home Living in China.-
Research on Design Collaboration Strategy for the Transformation of
Historical and Cultural Blocks in Beijing.- GA-based Research on Suitability
of Recreational Space in Gardens to the ElderlyWith Yangzhou Geyuan Garden
as an Example.- Accessibility Evaluation of E-Government Web Applications: A
Systematic Review.- Emergence of Polarization and Marginalization in Online
Education System of Bangladesh due to COVID-19: Challenges and Policies to
Ensure Inclusive Education.- Performing a Disembodied Mind: Neurotechnology
between Empowerment and Normalization.- Studying the Phenomenon of Verbal
Bullying in High School Students for Video Experience Design: A Case of an
International School in Guangzhou, China.- A Study of Teaching Aids Design
for Autistic Children with Focus on Hand-eye Coordination.- A Video
Experience Design for Emotional Bullying in Public High School in Guangzhou,
China.- Adapting Participatory Design Activities for Autistic Adults: A
Review.- A Case Study of Augmented Physical Interface by Foot Access with 3D
Printed Attachment.- Towards a Conceptual Model for Consideration of Adverse
Effects of Immersive Virtual Reality for Individuals with Autism.- Usability
of a Digital Elder Mistreatment Screening Tool for Older Adults with Visual
and Hearing Disabilities.- Ergonomic and Usability Analysis of Platform for
Communication of People with Limited Talk.- Design Your Life: User-Initiated
Design of Technology to Support Independent Living of Young Autistic Adults.-
Building a Digital Health Risk Calculator for Older Women with Early-Stage
Breast Cancer.- Design of Form and Motion of a Robot Aimed to Provide
Emotional Support for Pediatric Walking Rehabilitation.- Exploring the
Factors Aiding Speech-to-Text Emotional Restoration.- Reprojecting a Fitness
App Regarding Retention and Usability Using Nielsen's Lessons Learned in
Developing a Patient-Centered Website to Support Stroke Patients and
Caregivers during Transitions of Care.- Usability Evaluation of Music
Applications for Stress Reduction.- The Art Therapy Experience Based on
Online Education System for Higher Education During the COVID-19 Pandemic: A
Case Study of Communication Method.- Spatial Interaction Design for
Children's Magnetic Resonance Imaging Examination Based on Embodied Cognition
.- Persuasive Design of a Mobile Application for Reducing Overcrowding in
Saudi Hospital Emergency Departments.- Eco-Activism, Human-Computer
Interaction and Fast Fashion.- SeatPlus: A Smart Health Chair Supporting
Active Sitting Posture Correction.- Potential Usability Design Strategies
Based on Mental Models, Behavioral Model and Art Therapy for User Experience
inPost-COVID-19 Era.- Improving the Withdrawal Functionality on ATM Using a
UCD Framework - A Case Study.- Check-!n Toolkit for Capturing Guests
Momentary Experiences without Disturbing their Traveling.- Content and
Mechanism of Car Experience: A Case Study based on Interpretive
Phenomenological Analysis.- Design of Traditional Brand H5 Game Advertisement
based on EEG and Eye Movement Analysis: Example of MAXAM.- Modular Approach
to Designing 3D Printed Products: Custom HCI Design and Fabrication of
Functional Products.- The Effect of User Interface on Experiential Value for
E-book Platforms Users.