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Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies: 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 July 1, 2022, Proceedings, Part III 1st ed. 2022 [Mīkstie vāki]

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  • Formāts: Paperback / softback, 485 pages, height x width: 235x155 mm, weight: 771 g, 211 Illustrations, color; 56 Illustrations, black and white; XXII, 485 p. 267 illus., 211 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 13323
  • Izdošanas datums: 20-May-2022
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031059050
  • ISBN-13: 9783031059056
  • Mīkstie vāki
  • Cena: 91,53 €*
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  • Formāts: Paperback / softback, 485 pages, height x width: 235x155 mm, weight: 771 g, 211 Illustrations, color; 56 Illustrations, black and white; XXII, 485 p. 267 illus., 211 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 13323
  • Izdošanas datums: 20-May-2022
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031059050
  • ISBN-13: 9783031059056
This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions.





The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections:





Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment.





Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues.





Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.
Design Thinking and Philosophy.- How Related are Designers to the
Personas they Create.- Meta-Usability: Understanding the Relationship between
Information Technology and Well-Being.- The Dialectic between System Space
and Design Space: A Systems Thinking Approach to Addressing Complexity in the
Design Process.- On Regulation of Over-Registration of Copyright.- The City
as a Product of Digital Communication Design.- Bio-Centred Interaction
Design: a New Paradigm for Human-System Interaction.- The False Dichotomy of
Usability and Aesthetics in the Field of HCI Design.- DUXU Case Studies.- A
Case StudyApplying a Design Thinking Process and User Experience Goals in
Developing Solutions for a Smart Construction Site.- A Systematic Review of
User-Centered Design Framework Applied to the Redesign of Purchase Order
Modules.- Research about Strategy-Tactic-Method Framework of Catering Brand
Construction based on Service Design Thinking.- Furniture Design Identity:
Discover the Identity of Design Through User Semantics.- A Web-based
Application for TWS Earphone Design and Fit Evaluation.- Inclusive Design:
Furniture Design for Autism Parents Support.- A Design Method of Knee Pad
Based on User Data.- Research on the Design of Handheld Gimbals Based on KANO
Model.- Applying Collaborative Tools for ATM Interface Design in a Remote
Context.- Mojipla Stamp: Interactive Content Using a Stamp Device to
Stimulate Programming Thinking Through Word Play.- A Design Based on Location
Game For Children In The Museum.- MISOhungry: A Platform that Encourages Easy
Access to Recipe Search, Management, and Traditional Recipes.- The
Post-pandemic Era Study on the Design of High-speed Railway Seats.- Focus
Estimation Using Associative Information to Support Understanding of Art.-
Design and User Experience in Emerging Technologies.- Exploration of Pixel
Digital Visual Design.- Fit Improvement of Facial Interface for Steam Massage
Glasses Based on Principal Component Analysis Panel.- How Well Does the
Algorithm Know Me? A Structured Application of the Levels of Adaptive
Sensitive Responses (LASR) on Technical Products.- Analysis of the
Development Trend of Artificial Intelligence Technology Application in the
Field of Sports-Based on Patent Measurement.- Research on the Application of
Coding Art in Creative Products.- Study on the Application of Intelligent
Calligraphy Teaching in the Context of Digital Media.- Tesla Model 3: Impact
of Vertical Segmentation on Visual Search Time.- Development the Cockpit of
the Autonomous Car.- Possibilities of the Wearables: Teaching Method for
Digital Jewelry Design of the Future.- Dynamic Motion Graphic Innovation in
Mid-Digital Era.- Evaluation of the Difference in the Reality of the Bow
Device With and Without Arrows.- Research on the Interactive Relationship of
Immersive Art.- Envisioning the Future Trends of Smart Assistive Devices to
Support Activities of Daily Living for Older Adults with Disabilities.-
Simultaneously Monitoring System Design for Infants Temperature: A
Human-Centred Design (HCD) in Fashion Practice.