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E-grāmata: Design, User Experience, and Usability: UX Research and Design: 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I

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This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.

The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DUXU 2021 are organized in topical sections named: UX Design Methods and Techniques; Methods and Techniques for UX Research; Visual Languages and Information Visualization; Design Education and Practice.

A Prototyping Framework for Human-Centered Product Design: Preliminary
Validation Study.- A Framework Based on UCD and Scrum for the Software
Development Process. .- Science Fiction An Untapped Opportunity in HCI
Research and Education.- To What Extent is Gamification an Effective Tool for
Onboarding Users into a DHM Tool.- Newspapers Do Work: Quick and Effective
Entanglement Material for Speculation.- Changes of Designers Roles Based on
Self-organizing Design Institutions.- A Systematic Review of User-Centered
Design Techniques Applied to the Design of Mobile Application User
Interfaces.- Interactionist Approach to Visual Aesthetics in HCI.-
Construction of a Novel Production Develop Decision Model based on Text
Mined.- Development of User-centred Interaction Design Patterns for the
International Data Space.- Envisioning Educational Product User eXperience
through Participatory Design Practice.- Operational Usability Heuristics: A
Question-Based Approach for Facilitating theDetection of Usability Problems.-
Integration of User Experience and Agile Techniques for Requirements
Analysis: A Systematic Review.- Is Your App Conducive to Behaviour Change? A
Novel Heuristic Evaluation.- Understanding Customer Value Propositions
through the Lens of Value Equations Method: A Systematic Approach.-
Developing and Validating a Set of Usability and Security Metrics for ATM
Interfaces.- Challenges and Opportunities on the Application of Heuristic
Evaluations: A Systematic Literature Review.- Consumer Experience Research
based on the Background of Experience Economy and Digital Economy.- A Study
on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects
in Video Games.- A Review of Automated Website Usability Evaluation Tools:
Research Issues and Challenges.- Web Analytics for User Experience: A
Systematic Literature Review.- Validation of a Questionnaire to Evaluate the
Usability in the Peruvian Context.- Design Research on Visualization of Life
Behavior and Rhythm.- YERKISH: A Visual Language for Computer-Mediated
Communication by an Ape.- The Canadian Cultural Diversity Dashboard: Data
Storytelling and Visualization for the Cultural Sector.- Visual Writing at
the State-of-the-Art.- Expressions of Data: Natural State, Specific
Application, and General Pattern.- Pasigraphy: Universal Visible Languages.-
Emojitaliano: A Social and Crowdsourcing Experiment of the Creation of a
Visual International Language.- Research on Information Visualization Design
Based on Information Weight - A Case Study of Information-based Scene Design
of the Airport.- From Hieroglyphs to Emoji, to IKON: the Search of the
(Perfect?) Visual Language.- An Interface for User-centered Process and
Correlation between Large Datasets.- Democratizing Information Visualization.
A Study to Map the Value of Graphic Design.- The Design of Online Teaching in
Digital Image Creation Courses in Colleges and Universities -Based on the
Short Film Production Course as an Example.- Research on Practice and
Teaching about Digital Media.- Experience Design Teaching Courses Linking US
and China in the Context Of the Covid-19 Epidemic: A Dual-end-tutor Online
and Offline Blended Teaching Case Study.- Teaching Practice in the Empathy
Design Thinking Course for Elementary School Students Grounded in
Project-based Learning.- A Study of Student Creative Thinking in User-Centred
Design.- A Brief Discussion on Design Education and Practice in the
Hypermedia Era.- Examining the Impact of Covid-19 Pandemic on UX Research
Practice Through UX Blogs.- Research on the Influence Factors of Designer's
Emotion in the Design Process.- Research on the Influence of Team Members
with Different Creativity Levels and Academic Background on the Collaborative
Design Process.- User Experience Design of Navigation via Sense of Smell in
Indoor Environment: A Case of Shopping Mall.- Participatory Teaching Service
Design and Innovation.- Research on Course Experience Optimization of Online
Education Based on Service Encounter.