Preface |
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xi | |
Authors |
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xiii | |
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1 | (8) |
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1.1 Demographics and health trends |
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1 | (2) |
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1.2 How older adults use technology now |
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3 | (1) |
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1.3 State of the art and what the next 10 years will bring |
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4 | (3) |
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5 | (1) |
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6 | (1) |
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6 | (1) |
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1.3.4 Artificial intelligence |
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7 | (1) |
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7 | (2) |
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Suggested readings and references |
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8 | (1) |
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9 | (24) |
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2.1 How vision changes with age |
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9 | (10) |
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11 | (2) |
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2.1.2 Contrast sensitivity |
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13 | (1) |
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2.1.3 Pathological conditions |
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14 | (3) |
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17 | (2) |
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19 | (1) |
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19 | (4) |
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2.4 In practice: Presenting web information on a mobile device |
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23 | (7) |
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2.4.1 Presentation of type |
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23 | (2) |
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2.4.2 Organizing information on a mobile display |
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25 | (5) |
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2.5 General design guidelines |
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30 | (3) |
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Suggested readings and references |
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32 | (1) |
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33 | (24) |
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34 | (6) |
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35 | (1) |
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35 | (3) |
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38 | (1) |
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39 | (1) |
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3.1.5 Mp3s, cell phones, and other compressed audio |
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39 | (1) |
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39 | (1) |
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40 | (1) |
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40 | (3) |
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40 | (3) |
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3.3.2 Telephony services and amplified technology |
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43 | (1) |
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43 | (1) |
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44 | (3) |
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46 | (1) |
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47 | (1) |
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3.5.3 Environmental support |
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47 | (1) |
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47 | (1) |
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3.7 Designing audio displays |
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48 | (3) |
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48 | (1) |
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49 | (1) |
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50 | (1) |
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50 | (1) |
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3.7.5 Number and order of options |
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51 | (1) |
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51 | (1) |
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3.8 In practice: The interactive auditory interface |
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51 | (2) |
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3.9 General design guidelines |
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53 | (4) |
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Suggested readings and references |
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54 | (3) |
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57 | (30) |
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4.1 How cognition changes with age |
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57 | (20) |
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58 | (1) |
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58 | (2) |
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4.1.1.2 Working memory capacity |
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60 | (4) |
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64 | (2) |
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4.1.1.4 Reasoning ability |
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66 | (2) |
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68 | (2) |
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4.1.1.6 Interim summary of fluid abilities |
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70 | (1) |
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4.1.2 Crystallized knowledge |
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70 | (1) |
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70 | (1) |
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4.1.2.2 Knowledge and experience |
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71 | (1) |
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72 | (5) |
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4.1.2.4 Interim summary of crystallized intelligence |
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77 | (1) |
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4.2 In practice: Organization of information |
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77 | (7) |
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4.2.1 Page navigation vs. browser navigation |
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78 | (2) |
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4.2.2 Previous knowledge and browsing/searching for information |
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80 | (4) |
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4.3 General design guidelines |
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84 | (3) |
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Suggested readings and references |
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85 | (2) |
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87 | (20) |
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5.1 How movement changes with age |
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87 | (8) |
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88 | (1) |
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88 | (2) |
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5.1.2.1 Increasing accuracy |
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90 | (2) |
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5.1.3 Modeling response time and accuracy |
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92 | (3) |
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95 | (1) |
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95 | (2) |
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5.3.1 Parkinson's disease |
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95 | (1) |
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96 | (1) |
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5.4 Accessibility aids for movement control |
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97 | (2) |
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98 | (1) |
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98 | (1) |
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5.4.1.2 Auditory feedback |
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99 | (1) |
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99 | (4) |
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5.6 In practice: Display gestures |
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103 | (1) |
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5.7 General design guidelines |
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103 | (4) |
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Suggested readings and references |
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105 | (2) |
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Chapter 6 Older Adults in the User-Centered Design Process |
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107 | (18) |
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6.1 How testing older users is different |
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107 | (1) |
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6.2 Requirements gathering |
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108 | (7) |
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6.2.1 Age-sensitive user profiles and personas |
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109 | (3) |
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6.2.1.1 Technological demographics and attitudes toward technology |
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112 | (1) |
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6.2.1.2 Physiological attributes |
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112 | (1) |
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113 | (1) |
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113 | (1) |
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113 | (2) |
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115 | (1) |
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6.2.6 Observation studies |
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115 | (1) |
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6.3 Evaluation/inspection |
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115 | (1) |
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6.3.1 Heuristic evaluations |
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116 | (1) |
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6.4 Designing/prototyping/implementing alternate designs |
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116 | (5) |
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6.4.1 Paper mock-ups/prototyping |
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119 | (1) |
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6.4.1.1 Representative tasks |
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120 | (1) |
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6.4.2 Simulating the effects of aging |
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121 | (1) |
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121 | (2) |
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123 | (2) |
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Suggested readings and references |
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123 | (2) |
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Chapter 7 Preface to Usability Evaluations and Redesigns |
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125 | (4) |
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7.1 Organization of the redesign chapters |
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125 | (1) |
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7.2 Displays chosen for evaluation and redesign |
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126 | (3) |
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Chapter 8 Integrative Example: Smart Speakers |
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129 | (14) |
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129 | (1) |
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8.2 Step 1: Create a persona |
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129 | (3) |
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130 | (2) |
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8.3 Step 2: Define a task |
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132 | (1) |
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133 | (1) |
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8.5 Tasks analysis of a smart speaker |
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134 | (6) |
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134 | (1) |
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8.5.2 Positive design elements |
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135 | (5) |
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140 | (1) |
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8.7 Revised experience after redesign |
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140 | (3) |
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141 | (2) |
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Chapter 9 Integrative Example: Workplace Communication Software |
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143 | (16) |
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143 | (1) |
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9.2 Step 1: Create a persona |
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144 | (2) |
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145 | (1) |
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9.3 Step 2: Task scenario |
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146 | (2) |
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148 | (1) |
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9.5 Task analysis and heuristic evaluation of using chat-based collaboration software |
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149 | (6) |
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9.5.1 Major categories of heuristic violations in workplace chat |
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149 | (6) |
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9.6 Ideas for redesign of chat-based collaboration software |
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155 | (3) |
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158 | (1) |
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158 | (1) |
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Chapter 10 Integrative Example: Transportation and Ridesharing Technology |
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159 | (20) |
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159 | (1) |
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10.2 Step 1: Create a persona |
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160 | (2) |
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10.3 Step 2: Define the task |
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162 | (1) |
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163 | (1) |
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164 | (8) |
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10.6 Heuristic evaluation |
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172 | (4) |
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10.6.1 Expert evaluations |
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172 | (1) |
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172 | (1) |
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10.6.3 Heuristic violations |
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173 | (1) |
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10.6.4 Heuristics specific to older adults |
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174 | (2) |
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176 | (3) |
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Suggested readings and references |
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177 | (2) |
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Chapter 11 Integrative Example: Mixed Reality Systems |
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179 | (14) |
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179 | (1) |
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11.2 Step 1: Create a persona |
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180 | (3) |
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180 | (3) |
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11.3 Step 2: Task scenario |
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183 | (1) |
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11.4 Emergent themes for older adult users |
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184 | (2) |
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11.5 Suggested development and testing methods |
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186 | (1) |
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11.5.1 Recruitment of representative users |
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186 | (1) |
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11.5.2 Participatory design with older users |
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186 | (1) |
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187 | (1) |
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187 | (1) |
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188 | (2) |
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11.8 Conclusion and design recommendations |
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190 | (1) |
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190 | (3) |
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Suggested readings and references |
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191 | (2) |
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193 | (4) |
Index |
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197 | |