Guided tour |
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xii | |
Preface |
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xv | |
Publisher's acknowledgements |
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xxv | |
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Part I Essentials of designing interactive systems |
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1 | (134) |
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2 | (3) |
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1 Designing interactive systems: a fusion of skills |
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5 | (20) |
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5 | (1) |
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1.1 The variety of interactive systems |
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6 | (3) |
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1.2 The concerns of interactive systems design |
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9 | (4) |
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13 | (5) |
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1.4 The skills of the interactive systems designer |
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18 | (2) |
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1.5 Why being human-centred is important |
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20 | (5) |
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22 | (1) |
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22 | (1) |
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22 | (1) |
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23 | (1) |
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23 | (2) |
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2 Pact: a framework for designing interactive systems |
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25 | (23) |
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25 | (1) |
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26 | (1) |
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27 | (6) |
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33 | (1) |
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34 | (2) |
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36 | (7) |
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2.6 Scoping a problem with PACT |
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43 | (5) |
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44 | (1) |
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45 | (1) |
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45 | (1) |
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45 | (1) |
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46 | (2) |
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3 The process of human-centred interactive systems design |
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48 | (28) |
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48 | (1) |
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49 | (6) |
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3.2 Developing personas and scenarios |
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55 | (7) |
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3.3 Using scenarios throughout design |
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62 | (4) |
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3.4 A scenario-based design method |
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66 | (10) |
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73 | (1) |
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73 | (1) |
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73 | (1) |
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74 | (1) |
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74 | (2) |
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76 | (17) |
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76 | (1) |
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77 | (1) |
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77 | (4) |
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81 | (3) |
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84 | (2) |
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86 | (7) |
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90 | (1) |
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91 | (1) |
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91 | (1) |
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91 | (1) |
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92 | (1) |
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93 | (16) |
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93 | (1) |
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94 | (1) |
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95 | (4) |
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5.3 Designing for pleasure |
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99 | (3) |
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102 | (2) |
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104 | (5) |
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107 | (1) |
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107 | (1) |
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107 | (1) |
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108 | (1) |
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108 | (1) |
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6 The Home Information Centre (HIC): a case study in designing interactive systems |
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109 | (26) |
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109 | (1) |
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110 | (1) |
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6.2 Scenarios for the HIC |
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111 | (8) |
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6.3 Evaluating early interface prototypes |
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119 | (3) |
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122 | (4) |
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6.5 The second interface design |
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126 | (9) |
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131 | (1) |
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131 | (1) |
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132 | (1) |
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132 | (1) |
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132 | (3) |
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Part II Techniques for designing interactive systems |
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135 | (172) |
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136 | (2) |
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138 | (28) |
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138 | (1) |
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7.1 Understanding requirements |
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139 | (2) |
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141 | (1) |
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142 | (4) |
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146 | (6) |
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152 | (1) |
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7.6 Card sorting techniques |
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153 | (3) |
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156 | (1) |
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7.8 Fieldwork: observing activities in situ |
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157 | (4) |
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7.9 Artefact collection and `desk work' |
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161 | (5) |
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163 | (1) |
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163 | (1) |
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164 | (1) |
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164 | (1) |
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165 | (1) |
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166 | (21) |
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166 | (1) |
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8.1 Finding suitable representations |
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167 | (1) |
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168 | (7) |
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175 | (5) |
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8.4 Envisionment in practice |
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180 | (7) |
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184 | (1) |
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184 | (1) |
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185 | (1) |
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185 | (1) |
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185 | (2) |
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187 | (27) |
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187 | (1) |
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188 | (1) |
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188 | (3) |
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191 | (5) |
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9.4 Conceptual design using scenarios |
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196 | (6) |
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202 | (4) |
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9.6 Designing interactions |
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206 | (8) |
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211 | (1) |
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212 | (1) |
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212 | (1) |
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212 | (1) |
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213 | (1) |
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214 | (24) |
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214 | (1) |
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215 | (2) |
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217 | (3) |
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10.3 Participant-based evaluation |
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220 | (4) |
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10.4 Evaluation in practice |
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224 | (6) |
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10.5 Evaluation: further issues |
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230 | (8) |
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233 | (1) |
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234 | (1) |
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235 | (1) |
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235 | (1) |
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236 | (2) |
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238 | (17) |
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238 | (1) |
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11.1 Goals, tasks and actions |
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239 | (2) |
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11.2 Task analysis and system design |
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241 | (2) |
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11.3 Hierarchical task analysis |
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243 | (2) |
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11.4 GOMS: a cognitive model of procedural knowledge |
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245 | (1) |
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11.5 Structural knowledge |
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246 | (4) |
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11.6 Cognitive work analysis |
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250 | (5) |
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252 | (1) |
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252 | (1) |
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252 | (1) |
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253 | (1) |
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253 | (2) |
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12 Visual interface design |
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255 | (33) |
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255 | (1) |
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256 | (1) |
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12.2 Graphical user interfaces |
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257 | (6) |
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12.3 Interface design guidelines |
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263 | (7) |
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12.4 Psychological principles and interface design |
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270 | (9) |
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279 | (3) |
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282 | (6) |
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286 | (1) |
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286 | (1) |
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286 | (1) |
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287 | (1) |
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287 | (1) |
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13 Multimodal interface design |
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288 | (19) |
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288 | (1) |
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289 | (2) |
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13.2 Interacting in mixed reality |
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291 | (3) |
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13.3 Using sound at the interface |
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294 | (4) |
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13.4 Tangible interaction |
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298 | (4) |
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13.5 Gestural interaction and surface computing |
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302 | (5) |
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305 | (1) |
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305 | (1) |
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305 | (1) |
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306 | (1) |
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306 | (1) |
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Part III Contexts for designing interactive systems |
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307 | (156) |
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308 | (2) |
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310 | (31) |
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310 | (1) |
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311 | (1) |
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312 | (6) |
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14.3 The information architecture of websites |
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318 | (10) |
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14.4 Navigation design for websites |
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328 | (3) |
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14.5 Case study: designing the Robert Louis Stevenson website |
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331 | (10) |
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339 | (1) |
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339 | (1) |
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339 | (1) |
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340 | (1) |
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340 | (1) |
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341 | (22) |
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341 | (1) |
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342 | (3) |
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345 | (6) |
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351 | (4) |
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355 | (4) |
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359 | (4) |
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361 | (1) |
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361 | (1) |
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361 | (1) |
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361 | (2) |
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16 Collaborative environments |
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363 | (22) |
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363 | (1) |
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364 | (1) |
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16.2 Issues for cooperative working |
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365 | (4) |
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16.3 Technologies to support cooperative working |
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369 | (8) |
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16.4 Collaborative virtual environments |
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377 | (2) |
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16.5 Case study: developing a collaborative tabletop application |
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379 | (6) |
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382 | (1) |
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383 | (1) |
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383 | (1) |
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383 | (1) |
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383 | (2) |
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385 | (25) |
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385 | (1) |
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386 | (2) |
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388 | (2) |
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17.3 An architecture for agents |
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390 | (7) |
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17.4 Applications of agent-based interaction |
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397 | (3) |
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17.5 Avatars and conversational agents |
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400 | (10) |
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408 | (1) |
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408 | (1) |
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408 | (1) |
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409 | (1) |
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409 | (1) |
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410 | (25) |
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410 | (1) |
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18.1 Ubiquitous computing |
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411 | (5) |
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416 | (4) |
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420 | (5) |
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425 | (4) |
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18.5 Navigating in wireless sensor networks |
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429 | (6) |
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432 | (1) |
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433 | (1) |
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433 | (1) |
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433 | (1) |
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433 | (2) |
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435 | (15) |
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435 | (1) |
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436 | (1) |
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437 | (2) |
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19.3 Understanding in mobile computing |
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439 | (2) |
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19.4 Designing for mobiles |
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441 | (2) |
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19.5 Evaluation for mobile computing |
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443 | (7) |
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448 | (1) |
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448 | (1) |
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448 | (1) |
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448 | (1) |
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449 | (1) |
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450 | (13) |
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450 | (1) |
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451 | (4) |
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455 | (3) |
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458 | (2) |
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20.4 From materials to implants |
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460 | (3) |
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461 | (1) |
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462 | (1) |
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462 | (1) |
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462 | (1) |
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Part IV Foundations of designing interactive systems |
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463 | (108) |
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464 | (2) |
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466 | (23) |
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466 | (1) |
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467 | (2) |
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469 | (5) |
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474 | (9) |
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483 | (6) |
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486 | (1) |
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486 | (1) |
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487 | (1) |
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487 | (1) |
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487 | (2) |
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489 | (19) |
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489 | (1) |
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490 | (1) |
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22.2 Psychological theories of emotion |
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491 | (6) |
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22.3 Detecting and recognizing emotions |
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497 | (4) |
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501 | (3) |
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22.5 Potential applications and key issues for further research |
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504 | (4) |
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506 | (1) |
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506 | (1) |
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506 | (1) |
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507 | (1) |
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507 | (1) |
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508 | (20) |
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508 | (1) |
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23.1 Human information processing |
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509 | (3) |
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512 | (2) |
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23.3 Distributed cognition |
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514 | (2) |
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516 | (3) |
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519 | (9) |
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525 | (1) |
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525 | (1) |
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525 | (1) |
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526 | (1) |
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526 | (2) |
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528 | (22) |
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528 | (1) |
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529 | (1) |
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529 | (7) |
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536 | (6) |
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542 | (4) |
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24.5 Culture and identity |
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546 | (4) |
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548 | (1) |
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548 | (1) |
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548 | (1) |
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549 | (1) |
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549 | (1) |
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25 Perception and navigation |
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550 | (21) |
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550 | (1) |
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551 | (1) |
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551 | (8) |
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25.3 Non-visual perception |
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559 | (4) |
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563 | (8) |
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569 | (1) |
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569 | (1) |
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570 | (1) |
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570 | (1) |
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570 | (1) |
References |
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571 | (16) |
Index |
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587 | |