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Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design 3rd edition [Mīkstie vāki]

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  • Formāts: Paperback / softback, 640 pages, height x width x depth: 264x194x31 mm, weight: 1510 g
  • Izdošanas datums: 13-Sep-2013
  • Izdevniecība: Pearson Education Limited
  • ISBN-10: 1447920112
  • ISBN-13: 9781447920113
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  • Formāts: Paperback / softback, 640 pages, height x width x depth: 264x194x31 mm, weight: 1510 g
  • Izdošanas datums: 13-Sep-2013
  • Izdevniecība: Pearson Education Limited
  • ISBN-10: 1447920112
  • ISBN-13: 9781447920113
Citas grāmatas par šo tēmu:
Designing Interactive Systems is the definitive companion to the study of humancomputer interaction (HCI), usability, user experience (UX) and interaction design.
Guided tour xii
Preface xv
Publisher's acknowledgements xxv
Part I Essentials of designing interactive systems
1(134)
Introduction to Part I
2(3)
1 Designing interactive systems: a fusion of skills
5(20)
Aims
5(1)
1.1 The variety of interactive systems
6(3)
1.2 The concerns of interactive systems design
9(4)
1.3 Being digital
13(5)
1.4 The skills of the interactive systems designer
18(2)
1.5 Why being human-centred is important
20(5)
Summary and key points
22(1)
Exercises
22(1)
Further reading
22(1)
Web links
23(1)
Comments on challenges
23(2)
2 Pact: a framework for designing interactive systems
25(23)
Aims
25(1)
2.1 Introduction
26(1)
2.2 People
27(6)
2.3 Activities
33(1)
2.4 Contexts
34(2)
2.5 Technologies
36(7)
2.6 Scoping a problem with PACT
43(5)
Summary and key points
44(1)
Exercises
45(1)
Further reading
45(1)
Web links
45(1)
Comments on challenges
46(2)
3 The process of human-centred interactive systems design
48(28)
Aims
48(1)
3.1 Introduction
49(6)
3.2 Developing personas and scenarios
55(7)
3.3 Using scenarios throughout design
62(4)
3.4 A scenario-based design method
66(10)
Summary and key points
73(1)
Exercises
73(1)
Further reading
73(1)
Web links
74(1)
Comments on challenges
74(2)
4 Usability
76(17)
Aims
76(1)
4.1 Introduction
77(1)
4.2 Accessibility
77(4)
4.3 Usability
81(3)
4.4 Acceptability
84(2)
4.5 Design principles
86(7)
Summary and key points
90(1)
Exercises
91(1)
Further reading
91(1)
Web links
91(1)
Comments on challenges
92(1)
5 Experience design
93(16)
Aims
93(1)
5.1 Introduction
94(1)
5.2 Engagement
95(4)
5.3 Designing for pleasure
99(3)
5.4 Aesthetics
102(2)
5.5 Service design
104(5)
Summary and key points
107(1)
Exercises
107(1)
Further reading
107(1)
Web links
108(1)
Comments on challenges
108(1)
6 The Home Information Centre (HIC): a case study in designing interactive systems
109(26)
Aims
109(1)
6.1 Introduction
110(1)
6.2 Scenarios for the HIC
111(8)
6.3 Evaluating early interface prototypes
119(3)
6.4 A first design
122(4)
6.5 The second interface design
126(9)
Summary and key points
131(1)
Exercises
131(1)
Further reading
132(1)
Web links
132(1)
Comments on challenges
132(3)
Part II Techniques for designing interactive systems
135(172)
Introduction to Part II
136(2)
7 Understanding
138(28)
Aims
138(1)
7.1 Understanding requirements
139(2)
7.2 Participative design
141(1)
7.3 Interviews
142(4)
7.4 Questionnaires
146(6)
7.5 Probes
152(1)
7.6 Card sorting techniques
153(3)
7.7 Working with groups
156(1)
7.8 Fieldwork: observing activities in situ
157(4)
7.9 Artefact collection and `desk work'
161(5)
Summary and key points
163(1)
Exercises
163(1)
Further reading
164(1)
Web links
164(1)
Comments on challenges
165(1)
8 Envisionment
166(21)
Aims
166(1)
8.1 Finding suitable representations
167(1)
8.2 Basic techniques
168(7)
8.3 Prototypes
175(5)
8.4 Envisionment in practice
180(7)
Summary and key points
184(1)
Exercises
184(1)
Further reading
185(1)
Web links
185(1)
Comments on challenges
185(2)
9 Design
187(27)
Aims
187(1)
9.1 Introduction
188(1)
9.2 Conceptual design
188(3)
9.3 Metaphors in design
191(5)
9.4 Conceptual design using scenarios
196(6)
9.5 Physical design
202(4)
9.6 Designing interactions
206(8)
Summary and key points
211(1)
Exercises
212(1)
Further reading
212(1)
Web links
212(1)
Comments on challenges
213(1)
10 Evaluation
214(24)
Aims
214(1)
10.1 Introduction
215(2)
10.2 Expert evaluation
217(3)
10.3 Participant-based evaluation
220(4)
10.4 Evaluation in practice
224(6)
10.5 Evaluation: further issues
230(8)
Summary and key points
233(1)
Exercises
234(1)
Further reading
235(1)
Web links
235(1)
Comments on challenges
236(2)
11 Task analysis
238(17)
Aims
238(1)
11.1 Goals, tasks and actions
239(2)
11.2 Task analysis and system design
241(2)
11.3 Hierarchical task analysis
243(2)
11.4 GOMS: a cognitive model of procedural knowledge
245(1)
11.5 Structural knowledge
246(4)
11.6 Cognitive work analysis
250(5)
Summary and key points
252(1)
Exercises
252(1)
Further reading
252(1)
Web links
253(1)
Comments on challenges
253(2)
12 Visual interface design
255(33)
Aims
255(1)
12.1 Introduction
256(1)
12.2 Graphical user interfaces
257(6)
12.3 Interface design guidelines
263(7)
12.4 Psychological principles and interface design
270(9)
12.5 Information design
279(3)
12.6 Visualization
282(6)
Summary and key points
286(1)
Exercises
286(1)
Further reading
286(1)
Web links
287(1)
Comments on challenges
287(1)
13 Multimodal interface design
288(19)
Aims
288(1)
13.1 Introduction
289(2)
13.2 Interacting in mixed reality
291(3)
13.3 Using sound at the interface
294(4)
13.4 Tangible interaction
298(4)
13.5 Gestural interaction and surface computing
302(5)
Summary and key points
305(1)
Exercises
305(1)
Further reading
305(1)
Web links
306(1)
Comments on challenges
306(1)
Part III Contexts for designing interactive systems
307(156)
Introduction to Part III
308(2)
14 Designing websites
310(31)
Aims
310(1)
14.1 Introduction
311(1)
14.2 Website development
312(6)
14.3 The information architecture of websites
318(10)
14.4 Navigation design for websites
328(3)
14.5 Case study: designing the Robert Louis Stevenson website
331(10)
Summary and key points
339(1)
Exercises
339(1)
Further reading
339(1)
Web links
340(1)
Comments on challenges
340(1)
15 Social media
341(22)
Aims
341(1)
15.1 Introduction
342(3)
15.2 Background ideas
345(6)
15.3 Social networking
351(4)
15.4 Sharing with others
355(4)
15.5 The developing web
359(4)
Summary and key points
361(1)
Further reading
361(1)
Web links
361(1)
Comments on challenges
361(2)
16 Collaborative environments
363(22)
Aims
363(1)
16.1 Introduction
364(1)
16.2 Issues for cooperative working
365(4)
16.3 Technologies to support cooperative working
369(8)
16.4 Collaborative virtual environments
377(2)
16.5 Case study: developing a collaborative tabletop application
379(6)
Summary and key points
382(1)
Exercises
383(1)
Further reading
383(1)
Web links
383(1)
Comments on challenges
383(2)
17 Agents and avatars
385(25)
Aims
385(1)
17.1 Agents
386(2)
17.2 Adaptive systems
388(2)
17.3 An architecture for agents
390(7)
17.4 Applications of agent-based interaction
397(3)
17.5 Avatars and conversational agents
400(10)
Summary and key points
408(1)
Exercises
408(1)
Further reading
408(1)
Web links
409(1)
Comments on challenges
409(1)
18 Ubiquitous computing
410(25)
Aims
410(1)
18.1 Ubiquitous computing
411(5)
18.2 Information spaces
416(4)
18.3 Blended spaces
420(5)
18.4 Home environments
425(4)
18.5 Navigating in wireless sensor networks
429(6)
Summary and key points
432(1)
Exercises
433(1)
Further reading
433(1)
Web links
433(1)
Comments on challenges
433(2)
19 Mobile computing
435(15)
Aims
435(1)
19.1 Introduction
436(1)
19.2 Context awareness
437(2)
19.3 Understanding in mobile computing
439(2)
19.4 Designing for mobiles
441(2)
19.5 Evaluation for mobile computing
443(7)
Summary and key points
448(1)
Exercises
448(1)
Further reading
448(1)
Web links
448(1)
Comments on challenges
449(1)
20 Wearable computing
450(13)
Aims
450(1)
20.1 Introduction
451(4)
20.2 Smart materials
455(3)
20.3 Material design
458(2)
20.4 From materials to implants
460(3)
Summary and key points
461(1)
Exercises
462(1)
Further reading
462(1)
Comments on challenges
462(1)
Part IV Foundations of designing interactive systems
463(108)
Introduction to Part IV
464(2)
21 Memory and attention
466(23)
Aims
466(1)
21.1 Introduction
467(2)
21.2 Memory
469(5)
21.3 Attention
474(9)
21.4 Human error
483(6)
Summary and key points
486(1)
Exercises
486(1)
Further reading
487(1)
Web links
487(1)
Comments on challenges
487(2)
22 Affect
489(19)
Aims
489(1)
22.1 Introduction
490(1)
22.2 Psychological theories of emotion
491(6)
22.3 Detecting and recognizing emotions
497(4)
22.4 Expressing emotion
501(3)
22.5 Potential applications and key issues for further research
504(4)
Summary and key points
506(1)
Exercises
506(1)
Further reading
506(1)
Web links
507(1)
Comments on challenges
507(1)
23 Cognition and action
508(20)
Aims
508(1)
23.1 Human information processing
509(3)
23.2 Situated action
512(2)
23.3 Distributed cognition
514(2)
23.4 Embodied cognition
516(3)
23.5 Activity theory
519(9)
Summary and key points
525(1)
Exercises
525(1)
Further reading
525(1)
Web links
526(1)
Comments on challenges
526(2)
24 Social interaction
528(22)
Aims
528(1)
24.1 Introduction
529(1)
24.2 Human communication
529(7)
24.3 People in groups
536(6)
24.4 Presence
542(4)
24.5 Culture and identity
546(4)
Summary and key points
548(1)
Exercises
548(1)
Further reading
548(1)
Web links
549(1)
Comments on challenges
549(1)
25 Perception and navigation
550(21)
Aims
550(1)
25.1 Introduction
551(1)
25.2 Visual perception
551(8)
25.3 Non-visual perception
559(4)
25.4 Navigation
563(8)
Summary and key points
569(1)
Exercises
569(1)
Further reading
570(1)
Web links
570(1)
Comments on challenges
570(1)
References 571(16)
Index 587