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Designing with Sound: Fundamentals for Products and Services [Mīkstie vāki]

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  • Formāts: Paperback / softback, 150 pages, height x width x depth: 250x150x15 mm, weight: 666 g
  • Izdošanas datums: 30-Nov-2018
  • Izdevniecība: O'Reilly Media
  • ISBN-10: 1491961104
  • ISBN-13: 9781491961100
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 150 pages, height x width x depth: 250x150x15 mm, weight: 666 g
  • Izdošanas datums: 30-Nov-2018
  • Izdevniecība: O'Reilly Media
  • ISBN-10: 1491961104
  • ISBN-13: 9781491961100
Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences.



Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. Youll learn a complete process for designing, prototyping, and testing sound.

In two parts, this guide includes:

Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio
Preface ix
Why Sound Design Is Critical to Successful Products ix
The Subjective Nature of Sound xi
Learning How to Listen xii
How This Book Is Organized xiii
Vocabulary xv
How to Contact Us xxxv
Acknowledgments xxxvi
PART I PRINCIPLES AND PATTERNS OF SOUND DESIGN
Chapter 1 Opportunities in Sound Design
1(14)
Sound Design and Taste Modulation
1(1)
Wireless Power Through Sound Waves
2(1)
Additive Sound Design
3(1)
Subtractive Sound Design
3(1)
Sonification
4(4)
Sound Design and Calm Technology
8(1)
Soundscapes
9(1)
Generative Audio
10(1)
Localized Sound
11(1)
Sound as Therapy
12(1)
Conclusion
13(2)
Chapter 2 Subtractive Sound Design for Products
15(26)
What Makes a Sound Annoying?
17(1)
Frequency and Sound
18(2)
Measurements of Loudness
20(1)
General Principles for Quiet Products
21(19)
Conclusion
40(1)
Chapter 3 Adding Sound to Interactions
41(24)
A Brief History of Sound Design
41(2)
Types of Notifications
43(2)
When to Add Audio Notifications
45(2)
Guidelines for Adding Sounds to Interactions
47(16)
Conclusion
63(2)
Chapter 4 Removing Sound from Interactions
65(14)
Unwanted Sounds
65(10)
Guidelines for Removing Sound from Interactions
75(3)
Conclusion
78(1)
Chapter 5 Sound and Brand
79(12)
Types of Trademarks
82(3)
General Advice for Sound Trademarks
85(5)
Conclusion
90(1)
Chapter 6 Designing Voice Interfaces
91(6)
Vocal Persona
91(3)
Conclusion
94(3)
PART II THE SOUND DESIGN PROCESS
Chapter 7 Interviewing
97(8)
Interviewing Stakeholders
97(1)
Determining the Scope of Work
98(2)
Interview Questions
100(3)
Conclusion
103(2)
Chapter 8 Design
105(30)
Elements of Sound
105(9)
Design to Include the Widest Spectrum of Humanity
114(10)
Creating a Design Document
124(8)
Interaction Checklist
132(2)
Conclusion
134(1)
Chapter 9 Prototyping
135(12)
Stock Sounds and Sound Libraries
136(3)
Prototype Delivery Formats
139(7)
Conclusion
146(1)
Chapter 10 Hardware Testing
147(22)
How Speakers Work
147(1)
Quality Speakers
148(1)
Low-Quality Speakers
149(1)
Sound Channels and Playback Types
150(3)
Testing the Target Hardware
153(1)
Testing for Distortion
153(8)
Use the Missing Fundamental
161(1)
Final Tuning
161(7)
Conclusion
168(1)
Chapter 11 User Testing
169(20)
Researching the Domain
170(1)
Testing for Inclusivity
170(2)
Contextual User Testing
172(7)
Segmentation and Applied Ethnography
179(1)
Formats for User Testing
180(4)
Research Your Personas
184(2)
Presenting Your Findings to Stakeholders
186(1)
Conclusion
187(2)
Appendix A: Recommended Reading 189(2)
Index 191
Amber Case is an anthropologist and user experience designer studying the symbiotic interactions between humans and machines-and how our values and culture are increasingly shaped by new technologies. She was CEO and co-founder of Geoloqi, a location-based software company acquired by Esri in 2012. Aaron Day has spent the last 17 years as an experience design generalist and subject matter expert on sound for products. His clients include Audi, Samsung, Qoros, Telefonica, Mozilla, Vodafone, Sprint, Bosch, AT&T, Siemens and Wire. He developed the first-ever UI sound-strategy for Samsung's mobile products, and he led the sound design effort for the launch of Firefox OS. His work spans languages, cultures, and continents to deliver relevant and lasting sound design for everyday products used by millions of people.