Introduction |
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Downloading the Tutorial Files |
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Using the Tutorial Files with Windows and Mac Systems |
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Fusion and Visual Effects Terminology |
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Chapter 1 Working with Tool Networks |
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1 | (14) |
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Understanding the Fusion Interface |
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2 | (1) |
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Exploring Panels, Tabs, and Views |
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2 | (1) |
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3 | (1) |
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3 | (1) |
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3 | (2) |
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Choosing Critical Project Settings |
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4 | (1) |
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Sidebar: Integer vs. Floating-point Color Space |
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4 | (1) |
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5 | (5) |
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5 | (1) |
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Rearranging and Disabling Tools |
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6 | (1) |
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6 | (4) |
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Sidebar: Reloading Missing Footage |
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7 | (1) |
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Mini-Tutorial 1: Creating a Simple Tool Network |
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7 | (3) |
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Sidebar: Reconnecting Left and Right Display Views |
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10 | (1) |
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10 | (5) |
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11 | (1) |
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11 | (1) |
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12 | (3) |
Chapter 2 Manipulating Colors, Channels, and Spaces |
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15 | (22) |
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16 | (2) |
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Filtering Specific Channels |
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16 | (1) |
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Accessing Auxiliary Channels |
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17 | (1) |
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Interpreting the Color Space of Footage |
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18 | (5) |
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Sidebar: Color Spaces and Color Models |
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18 | (1) |
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Converting a Color Space within a Network |
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19 | (2) |
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Mini-Tutorial 2: Working in Linear Color Space |
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20 | (1) |
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Working with Gamma in Fusion |
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21 | (2) |
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Sidebar: Using the Gamut Tool to Preview Output Color Spaces |
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22 | (1) |
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Sidebar: Changing Bit-Depth within the Tool Network |
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23 | (1) |
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23 | (5) |
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Adjusting Brightness / Darkness |
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24 | (1) |
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Sidebar: Resetting and Raising Parameter Sliders |
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25 | (1) |
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25 | (1) |
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Using Histograms and Subviews |
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25 | (2) |
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27 | (1) |
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27 | (1) |
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Chapter Tutorial: Color Grading a Sequence |
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28 | (9) |
Chapter 3 Combining Inputs and Recombining Render Passes |
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37 | (22) |
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Layer- vs. Node-based Compositing |
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38 | (1) |
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38 | (6) |
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Transforming with the Merge Tool |
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39 | (1) |
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40 | (2) |
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Sidebar: Choosing Alpha Operators |
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41 | (1) |
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Premultiplying and Adjusting Alpha |
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42 | (1) |
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Chaining Together Multiple Merge Tools |
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43 | (1) |
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Recombining Render Passes |
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44 | (10) |
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Overview of Common Render Passes |
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44 | (5) |
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Sidebar: Render Pass Flexibility |
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46 | (1) |
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Mini-Tutorial 3: Recombining Basic Render Passes |
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46 | (3) |
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49 | (1) |
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49 | (3) |
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52 | (1) |
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Applying Motion Blur in the Composite |
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52 | (8) |
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Sidebar: Examining Channel Values |
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54 | (1) |
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Sidebar: Deep Pixel, Deep Image, and WPP |
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54 | (1) |
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Chapter Tutorial: Assembling a Shot |
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54 | (5) |
Chapter 4 Transforming and Motion Tracking |
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59 | (22) |
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Altering and Animating Transforms |
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60 | (7) |
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60 | (2) |
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Sidebar: Project and Frame Resolutions |
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61 | (1) |
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62 | (1) |
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Transforming with Scale, Resize, and DVE |
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62 | (1) |
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Letterboxing and Cropping |
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63 | (1) |
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64 | (1) |
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65 | (1) |
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Animating Transformations |
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66 | (1) |
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67 | (10) |
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67 | (3) |
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Sidebar: Placing a Pattern Window |
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69 | (1) |
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Employing a Second Pattern Window to Capture Rotation / Scale |
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70 | (1) |
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Using Tracking Data To Stabilize Footage |
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70 | (2) |
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Applying Transform Tracking |
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72 | (2) |
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Sidebar: Adding Motion Blur to Motion Tracking |
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73 | (1) |
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Refining Motion Tracking Data |
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74 | (2) |
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Sidebar: Tracking Multiple Patterns |
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75 | (1) |
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Linking Motion Tracking Data between Tools |
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76 | (1) |
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Chapter Tutorial: Corner-pin Motion Tracking |
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77 | (4) |
Chapter 5 Keyframing and Adjusting Animation Splines |
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81 | (16) |
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82 | (2) |
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Sidebar: Approaches to Keyframing |
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83 | (1) |
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Shifting Keys and Altering Speed with the Timeline |
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84 | (1) |
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Altering Animation Splines with the Spline View |
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84 | (7) |
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Sidebar: Working with Displacement Splines and XY Paths |
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85 | (1) |
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Adjusting, Adding, and Deleting Keyframes |
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86 | (1) |
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Working with Tangent Handles |
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86 | (3) |
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Mini-Tutorial 4: Fine-tuning a Keyframe Animation |
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87 | (2) |
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Using Specialized Spline Options |
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89 | (2) |
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Chapter Tutorial: Fixing Animation and Adding a Camera Move |
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91 | (6) |
Chapter 6 Masking and Rotoscoping |
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97 | (24) |
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98 | (13) |
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Adding and Connecting a Primitive Mask |
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98 | (1) |
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Drawing a Polygon or BSpline Mask |
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99 | (1) |
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Using the Polygon Toolbar |
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100 | (2) |
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Adjusting the Polyline Matte Edge |
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102 | (1) |
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102 | (3) |
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Mini-Tutorial 5: Creating a Luma Mask |
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103 | (2) |
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Creating Primitive and Polyline Masks with Mask Paint |
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105 | (2) |
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Sidebar: Filling a Polyline Stroke Mask |
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106 | (1) |
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Painting a Mask with Mask Paint |
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107 | (2) |
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109 | (1) |
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Converting Sampled Values into a Mask |
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109 | (2) |
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111 | (4) |
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Rotoscoping with the BSpline and Polygon Tool |
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111 | (1) |
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Rotoscoping with the Mask Paint Tool |
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112 | (1) |
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112 | (1) |
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112 | (1) |
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Polyline Stroke and Stroke |
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112 | (1) |
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Using Advanced Polygon and Mask Paint Rotoscoping Tools |
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113 | (9) |
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114 | (1) |
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Make Points Follow Nearby Published Nearby Points |
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114 | (1) |
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114 | (1) |
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115 | (1) |
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Chapter Tutorial A: Color Grading within a Mask |
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115 | (2) |
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Chapter Tutorial B: Masking a New Art Element |
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117 | (4) |
Chapter 7 Altering Outputs with Filters |
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121 | (26) |
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122 | (1) |
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122 | (2) |
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122 | (1) |
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122 | (1) |
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123 | (1) |
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123 | (1) |
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124 | (1) |
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Replicating Camera Artifacts |
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124 | (3) |
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124 | (1) |
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124 | (1) |
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125 | (1) |
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Sidebar: Choosing a Clipping Mode and a Domain |
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125 | (1) |
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125 | (1) |
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126 | (1) |
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Sidebar: Choosing a Filter Apply Mode |
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126 | (1) |
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127 | (1) |
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127 | (1) |
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127 | (2) |
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Alpha Divide and Alpha Multiply |
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127 | (1) |
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128 | (1) |
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129 | (3) |
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129 | (1) |
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Sidebar: Optical Flow Tools |
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130 | (1) |
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130 | (2) |
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132 | (6) |
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Sidebar: Distortion Aliasing |
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134 | (1) |
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Mini-Tutorial 6: Morphing with the Grid Warp Tool |
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135 | (3) |
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138 | (2) |
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Sidebar: Review of Procedural Tools |
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139 | (1) |
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Chapter Tutorial A:Time Warping a 3D Render |
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140 | (3) |
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Chapter Tutorial B: Creating Complex Results with Multiple Effect Filters |
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143 | (4) |
Chapter 8 Chroma Keying |
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147 | (16) |
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148 | (1) |
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148 | (6) |
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Applying the Primatte Tool |
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148 | (2) |
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Removing Spill with Primatte |
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150 | (1) |
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Adjusting the Matte Edge with Primatte |
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150 | (3) |
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Sidebar: Choosing a Primatte Algorithm in Fusion Studio |
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152 | (1) |
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Using Additional Primatte Options |
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153 | (1) |
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Sidebar: Optional Primatte Tool Inputs |
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154 | (1) |
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Keying with Other Fusion Keyers |
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154 | (3) |
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154 | (1) |
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155 | (1) |
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155 | (1) |
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Keying with Difference Keyer |
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156 | (8) |
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Sidebar: Taking Additional Steps to Improve the Matte |
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157 | (1) |
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Chapter Tutorial: Keying a Green Screen |
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157 | (6) |
Chapter 9 Working in the Fusion 3D Environment |
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163 | (28) |
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Overview of the Fusion 3D Environment |
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164 | (1) |
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Constructing a Basic 3D Scene |
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164 | (3) |
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Controlling Camera Views in 3D Space |
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165 | (1) |
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Transforming Cameras and Geometry |
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165 | (1) |
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166 | (1) |
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167 | (11) |
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Sidebar: 3D Display Modes |
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167 | (1) |
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Mini-Tutorial 7: Creating a Flying Logo |
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167 | (2) |
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169 | (2) |
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Adjusting Geometry Materials |
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171 | (2) |
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Sidebar: Bitmap Transparency |
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173 | (1) |
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Connecting Material Tools |
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173 | (1) |
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174 | (1) |
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Working with 3D Textures and Projections |
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175 | (2) |
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Sidebar: Projecting Animated Geometry |
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177 | (1) |
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Using Environment Textures |
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177 | (1) |
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178 | (1) |
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Importing Geometry and Cameras |
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179 | (2) |
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181 | (6) |
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Creating a Basic Particle Scene |
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181 | (1) |
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Changing the Particle Style, Size, and Color |
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182 | (1) |
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Sidebar: Hiding the Checkerboard |
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183 | (1) |
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Moving, Rotating, and Spinning Particles |
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183 | (1) |
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Sidebar: Adding Randomness with Variance |
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183 | (1) |
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Affecting Particles with Forces |
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183 | (2) |
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Working with Force Positions and Regions |
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185 | (7) |
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Sidebar: Additional 3D Tools and Techniques |
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185 | (1) |
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Sidebar:: Changing the pEmitter Shape and Using pKill and pBounce |
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186 | (1) |
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Sidebar: Generating Sub-particles and Sub-styles |
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186 | (1) |
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Sidebar: Emitting Particles from an Image |
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187 | (1) |
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Chapter Tutorial: Adding Textures and Particles to a Flying Logo |
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187 | (4) |
Chapter 10 Repairing, Painting, and Distressing |
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191 | (14) |
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Repairing and Distressing Footage |
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192 | (3) |
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Sidebar: Artifact Terminology |
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192 | (1) |
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192 | (1) |
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193 | (1) |
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Adding Television Artifacts |
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194 | (1) |
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195 | (1) |
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195 | (3) |
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195 | (2) |
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Sidebar: The Paint Toolbar and Paint Apply Mode |
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196 | (1) |
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197 | (9) |
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Sidebar: Animating Stroke Positions |
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197 | (1) |
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Chapter Tutorial A: Reducing Noise Per Channel |
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198 | (3) |
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Chapter Tutorial B: Paint Fixing Dirt, Dust, and Scratches |
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201 | (4) |
Chapter 11 Rendering, Scripting, and Customizing |
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205 | (13) |
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206 | (2) |
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Using the Fusion Studio Render Manager |
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207 | (1) |
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Customizing Your Workspace |
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208 | (1) |
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208 | (1) |
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208 | (1) |
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209 | (2) |
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209 | (1) |
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210 | (1) |
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210 | (1) |
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210 | (1) |
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Adding and Reading Comments |
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210 | (1) |
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Automating Parameter Values |
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211 | (1) |
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Applying Fusion Modifiers |
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211 | (1) |
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Working with Expressions and Linking |
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212 | (3) |
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213 | (1) |
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213 | (1) |
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214 | (16) |
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Sidebar: Hacking.comp Files |
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215 | (1) |
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215 | (1) |
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Working with Miscellaneous Tools |
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216 | (1) |
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217 | (1) |
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217 | (1) |
Final Tutorial: Creating the Cover Art |
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218 | (10) |
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Sidebar: Speeding Up the Playback |
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224 | (4) |
Appendix A: Additional 3D Tools and Techniques |
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228 | (4) |
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228 | (1) |
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229 | (1) |
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229 | (1) |
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229 | (1) |
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230 | (1) |
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230 | (1) |
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Sidebar: Projecting Textures from a 3D Camera |
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230 | (1) |
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230 | (1) |
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231 | (1) |
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231 | (1) |
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231 | (1) |
Appendix B: After Effects to Fusion Chart |
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232 | (3) |
Index |
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