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Digital Compositing with Blackmagic Fusion: Essential Techniques [Mīkstie vāki]

(Visual Effects Artist, USA)
  • Formāts: Paperback / softback, 246 pages, height x width: 235x191 mm, weight: 657 g, 250 Illustrations, color
  • Izdošanas datums: 26-Sep-2016
  • Izdevniecība: Routledge
  • ISBN-10: 1138668281
  • ISBN-13: 9781138668287
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  • Mīkstie vāki
  • Cena: 67,71 €
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  • Formāts: Paperback / softback, 246 pages, height x width: 235x191 mm, weight: 657 g, 250 Illustrations, color
  • Izdošanas datums: 26-Sep-2016
  • Izdevniecība: Routledge
  • ISBN-10: 1138668281
  • ISBN-13: 9781138668287
Citas grāmatas par šo tēmu:
Create complex composites with Blackmagic Fusion. Learn the basics of node-based compositing and get up to speed quickly so you can undertake your own compositing projects.

In Digital Compositing with Blackmagic Fusion: Essential Techniques, industry veteran Lee Lanier covers the most important components, tools, and workflows any serious compositor needs to know. Practice your knowledge and skill as you read the book with the included mini-tutorials and longer chapter tutorials. An accompanying eResource features video image sequences, 3D renders, and other tutorial materials, allowing you to immediately practice the discussed techniques.

Critical topics in this book include:











Tool / Node networks





Color space and color channels





Transformations





Masking and rotoscoping





Keyframing and animation splines





Green screen keying





The Fusion 3D environment





Color grading and color manipulation





Filter tools





Motion tracking





Particle simulation

Stereoscopic workflow
Introduction xiii
You, the Reader
xiii
Topics Covered
xiii
Required Software
xiv
Downloading the Tutorial Files
xiv
About the Source Files
xiv
Using the Tutorial Files with Windows and Mac Systems
xiv
Updates
xv
Naming Conventions
xv
Fusion and Visual Effects Terminology
xv
Contacting the Author
xv
Chapter 1 Working with Tool Networks 1(14)
Understanding the Fusion Interface
2(1)
Exploring Panels, Tabs, and Views
2(1)
Navigating within Views
3(1)
Using the Menus
3(1)
Setting Up a Project
3(2)
Choosing Critical Project Settings
4(1)
Sidebar: Integer vs. Floating-point Color Space
4(1)
Creating Tool Networks
5(5)
Connecting Tools
5(1)
Rearranging and Disabling Tools
6(1)
Importing Footage
6(4)
Sidebar: Reloading Missing Footage
7(1)
Mini-Tutorial 1: Creating a Simple Tool Network
7(3)
Sidebar: Reconnecting Left and Right Display Views
10(1)
Playing Back
10(5)
Rendering a Preview
11(1)
Setting the Time Ranges
11(1)
Setting Playback Quality
12(3)
Chapter 2 Manipulating Colors, Channels, and Spaces 15(22)
Working with Channels
16(2)
Filtering Specific Channels
16(1)
Accessing Auxiliary Channels
17(1)
Interpreting the Color Space of Footage
18(5)
Sidebar: Color Spaces and Color Models
18(1)
Converting a Color Space within a Network
19(2)
Mini-Tutorial 2: Working in Linear Color Space
20(1)
Working with Gamma in Fusion
21(2)
Sidebar: Using the Gamut Tool to Preview Output Color Spaces
22(1)
Sidebar: Changing Bit-Depth within the Tool Network
23(1)
Applying Color Filters
23(5)
Adjusting Brightness / Darkness
24(1)
Sidebar: Resetting and Raising Parameter Sliders
25(1)
Adjusting Contrast
25(1)
Using Histograms and Subviews
25(2)
Adjusting Saturation
27(1)
Adjusting Hue
27(1)
Chapter Tutorial: Color Grading a Sequence
28(9)
Chapter 3 Combining Inputs and Recombining Render Passes 37(22)
Layer- vs. Node-based Compositing
38(1)
Merging Inputs
38(6)
Transforming with the Merge Tool
39(1)
Altering Apply Modes-
40(2)
Sidebar: Choosing Alpha Operators
41(1)
Premultiplying and Adjusting Alpha
42(1)
Chaining Together Multiple Merge Tools
43(1)
Recombining Render Passes
44(10)
Overview of Common Render Passes
44(5)
Sidebar: Render Pass Flexibility
46(1)
Mini-Tutorial 3: Recombining Basic Render Passes
46(3)
Working with Z-Depth
49(1)
Adding Depth-of-Field
49(3)
Adding Fog in Depth
52(1)
Applying Motion Blur in the Composite
52(8)
Sidebar: Examining Channel Values
54(1)
Sidebar: Deep Pixel, Deep Image, and WPP
54(1)
Chapter Tutorial: Assembling a Shot
54(5)
Chapter 4 Transforming and Motion Tracking 59(22)
Altering and Animating Transforms
60(7)
Using the Transform Tool
60(2)
Sidebar: Project and Frame Resolutions
61(1)
Choosing a Filter Method
62(1)
Transforming with Scale, Resize, and DVE
62(1)
Letterboxing and Cropping
63(1)
Adding Camera Shake
64(1)
Activating Motion Blur
65(1)
Animating Transformations
66(1)
Motion Tracking
67(10)
Using the Tracker Tool
67(3)
Sidebar: Placing a Pattern Window
69(1)
Employing a Second Pattern Window to Capture Rotation / Scale
70(1)
Using Tracking Data To Stabilize Footage
70(2)
Applying Transform Tracking
72(2)
Sidebar: Adding Motion Blur to Motion Tracking
73(1)
Refining Motion Tracking Data
74(2)
Sidebar: Tracking Multiple Patterns
75(1)
Linking Motion Tracking Data between Tools
76(1)
Chapter Tutorial: Corner-pin Motion Tracking
77(4)
Chapter 5 Keyframing and Adjusting Animation Splines 81(16)
Keyframing Parameters
82(2)
Sidebar: Approaches to Keyframing
83(1)
Shifting Keys and Altering Speed with the Timeline
84(1)
Altering Animation Splines with the Spline View
84(7)
Sidebar: Working with Displacement Splines and XY Paths
85(1)
Adjusting, Adding, and Deleting Keyframes
86(1)
Working with Tangent Handles
86(3)
Mini-Tutorial 4: Fine-tuning a Keyframe Animation
87(2)
Using Specialized Spline Options
89(2)
Chapter Tutorial: Fixing Animation and Adding a Camera Move
91(6)
Chapter 6 Masking and Rotoscoping 97(24)
Masking
98(13)
Adding and Connecting a Primitive Mask
98(1)
Drawing a Polygon or BSpline Mask
99(1)
Using the Polygon Toolbar
100(2)
Adjusting the Polyline Matte Edge
102(1)
Employing Bitmap Masks
102(3)
Mini-Tutorial 5: Creating a Luma Mask
103(2)
Creating Primitive and Polyline Masks with Mask Paint
105(2)
Sidebar: Filling a Polyline Stroke Mask
106(1)
Painting a Mask with Mask Paint
107(2)
Sidebar: Combining Masks
109(1)
Converting Sampled Values into a Mask
109(2)
Rotoscoping
111(4)
Rotoscoping with the BSpline and Polygon Tool
111(1)
Rotoscoping with the Mask Paint Tool
112(1)
Multistroke
112(1)
Clone Multistroke
112(1)
Polyline Stroke and Stroke
112(1)
Using Advanced Polygon and Mask Paint Rotoscoping Tools
113(9)
Publish Menu
114(1)
Make Points Follow Nearby Published Nearby Points
114(1)
Onion Skin
114(1)
Roto Assist
115(1)
Chapter Tutorial A: Color Grading within a Mask
115(2)
Chapter Tutorial B: Masking a New Art Element
117(4)
Chapter 7 Altering Outputs with Filters 121(26)
Overview of Filters
122(1)
Blurring and Sharpening
122(2)
Blur
122(1)
Directional Blur
122(1)
VariBlur
123(1)
Sharpen
123(1)
Unsharp Mask
124(1)
Replicating Camera Artifacts
124(3)
Defocus
124(1)
Glow
124(1)
Soft Glow
125(1)
Sidebar: Choosing a Clipping Mode and a Domain
125(1)
Highlight
125(1)
Hot Spot
126(1)
Sidebar: Choosing a Filter Apply Mode
126(1)
Rays
127(1)
Lens Distort
127(1)
Filtering Alpha Mattes
127(2)
Alpha Divide and Alpha Multiply
127(1)
Matte Control
128(1)
Time Warping
129(3)
Time Speed
129(1)
Sidebar: Optical Flow Tools
130(1)
Time Stretcher
130(2)
Adding Distortion
132(6)
Sidebar: Distortion Aliasing
134(1)
Mini-Tutorial 6: Morphing with the Grid Warp Tool
135(3)
Adding Stylistic Effects
138(2)
Sidebar: Review of Procedural Tools
139(1)
Chapter Tutorial A:Time Warping a 3D Render
140(3)
Chapter Tutorial B: Creating Complex Results with Multiple Effect Filters
143(4)
Chapter 8 Chroma Keying 147(16)
The Chroma Key Process
148(1)
Keying with Keyer Tools
148(6)
Applying the Primatte Tool
148(2)
Removing Spill with Primatte
150(1)
Adjusting the Matte Edge with Primatte
150(3)
Sidebar: Choosing a Primatte Algorithm in Fusion Studio
152(1)
Using Additional Primatte Options
153(1)
Sidebar: Optional Primatte Tool Inputs
154(1)
Keying with Other Fusion Keyers
154(3)
Keying with Chroma Keyer
154(1)
Keying with Ultra Keyer
155(1)
Keying with Luma Keyer
155(1)
Keying with Difference Keyer
156(8)
Sidebar: Taking Additional Steps to Improve the Matte
157(1)
Chapter Tutorial: Keying a Green Screen
157(6)
Chapter 9 Working in the Fusion 3D Environment 163(28)
Overview of the Fusion 3D Environment
164(1)
Constructing a Basic 3D Scene
164(3)
Controlling Camera Views in 3D Space
165(1)
Transforming Cameras and Geometry
165(1)
Rendering the 3D Scene
166(1)
Working with Geometry
167(11)
Sidebar: 3D Display Modes
167(1)
Mini-Tutorial 7: Creating a Flying Logo
167(2)
Altering Geometry
169(2)
Adjusting Geometry Materials
171(2)
Sidebar: Bitmap Transparency
173(1)
Connecting Material Tools
173(1)
Adding Textures
174(1)
Working with 3D Textures and Projections
175(2)
Sidebar: Projecting Animated Geometry
177(1)
Using Environment Textures
177(1)
Lighting and Shadowing
178(1)
Importing Geometry and Cameras
179(2)
Simulating Particles
181(6)
Creating a Basic Particle Scene
181(1)
Changing the Particle Style, Size, and Color
182(1)
Sidebar: Hiding the Checkerboard
183(1)
Moving, Rotating, and Spinning Particles
183(1)
Sidebar: Adding Randomness with Variance
183(1)
Affecting Particles with Forces
183(2)
Working with Force Positions and Regions
185(7)
Sidebar: Additional 3D Tools and Techniques
185(1)
Sidebar:: Changing the pEmitter Shape and Using pKill and pBounce
186(1)
Sidebar: Generating Sub-particles and Sub-styles
186(1)
Sidebar: Emitting Particles from an Image
187(1)
Chapter Tutorial: Adding Textures and Particles to a Flying Logo
187(4)
Chapter 10 Repairing, Painting, and Distressing 191(14)
Repairing and Distressing Footage
192(3)
Sidebar: Artifact Terminology
192(1)
Reducing Grain and Noise
192(1)
Adding Grain and Noise
193(1)
Adding Television Artifacts
194(1)
Sidebar: Cineon Tools
195(1)
Making Paint Fixes
195(3)
Using the Paint Tool
195(2)
Sidebar: The Paint Toolbar and Paint Apply Mode
196(1)
Removing Wires
197(9)
Sidebar: Animating Stroke Positions
197(1)
Chapter Tutorial A: Reducing Noise Per Channel
198(3)
Chapter Tutorial B: Paint Fixing Dirt, Dust, and Scratches
201(4)
Chapter 11 Rendering, Scripting, and Customizing 205(13)
Rendering
206(2)
Using the Fusion Studio Render Manager
207(1)
Customizing Your Workspace
208(1)
Main Toolbar
208(1)
Bins
208(1)
Organizing the Flow View
209(2)
Grouping Tools
209(1)
Adding Macros
210(1)
Finding Tools
210(1)
Flow Display Options
210(1)
Adding and Reading Comments
210(1)
Automating Parameter Values
211(1)
Applying Fusion Modifiers
211(1)
Working with Expressions and Linking
212(3)
Scripting Overview
213(1)
LUA Scripting Examples
213(1)
Using Plug-ins and Fuses
214(16)
Sidebar: Hacking.comp Files
215(1)
Stereoscopic Overview
215(1)
Working with Miscellaneous Tools
216(1)
Using Metadata
217(1)
Book Wrap-up
217(1)
Final Tutorial: Creating the Cover Art 218(10)
Sidebar: Speeding Up the Playback
224(4)
Appendix A: Additional 3D Tools and Techniques 228(4)
Custom Vertex 3D
228(1)
Locator 3D
229(1)
Point Cloud 3D
229(1)
Image Plane 3D
229(1)
FBX Exporter 3D
230(1)
Ribbon 3D
230(1)
Sidebar: Projecting Textures from a 3D Camera
230(1)
Projector 3D
230(1)
Catcher
231(1)
SoftClip
231(1)
Fog 3D
231(1)
Appendix B: After Effects to Fusion Chart 232(3)
Index 235
Lee Lanier has worked as a professional computer animator and VFX (visual effects) artist since 1994. He has more than 70 features, shorts, music videos, trailers, and commercials to his credit. Lee has written ten high-end software books that have sold more than 30,000 copies, has authored VFX training videos for lynda.com, has taught VFX compositing at the Gnomon School of Visual Effects in Hollywood, and is a member of VES (Visual Effects Society). A strong supporter of the arts, Lee co-founded the Dam Short Film FestivalNevadas largest film festivaland continues to serve as its executive director. He also co-manages the Boulder City branch of Dr. Sketchys Anti-Art School, curates several art gallery spaces, and is an avid painter. You can see his work at beezlebugbit.com and diabolica-art.com.