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Digital Content Creation Softcover reprint of the original 1st ed. 2001 [Mīkstie vāki]

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  • Formāts: Paperback / softback, 354 pages, height x width: 235x155 mm, weight: 581 g, 167 Illustrations, black and white; XIX, 354 p. 167 illus., 1 Paperback / softback
  • Izdošanas datums: 30-Aug-2012
  • Izdevniecība: Springer London Ltd
  • ISBN-10: 144711079X
  • ISBN-13: 9781447110798
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 354 pages, height x width: 235x155 mm, weight: 581 g, 167 Illustrations, black and white; XIX, 354 p. 167 illus., 1 Paperback / softback
  • Izdošanas datums: 30-Aug-2012
  • Izdevniecība: Springer London Ltd
  • ISBN-10: 144711079X
  • ISBN-13: 9781447110798
The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ­ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro­ duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.

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Springer Book Archives
List of Contributors ix
Preface xv
1 Access and Retrieval of Digital Content 1(8)
Jim Thomas
Alan Turner
2 Screen Play: Film and the Future of Interactive Entertainment 9(11)
Andy Clarke
Grethe Mitchell
3 Harnessing The Power of Music and Sound Design in Interactive Media 20(5)
Stephen Deutsch
4 Comparative Content Analysis of Virtual Environments Using Perceptual Opportunities 25(27)
Clive Fencott
5 Digitization — An Agent for Creativity, Expression and Interaction? 52(8)
D. Lawrence
I. Amado
C. Sanders
6 Multimedia Challenging Epistemology; Epistemology Challenging Multimedia: Noting this Reciprocity for Multimedia Design 60(32)
Hendrik Kleinsmiede
7 Virtual Education — Panacea or Pandora's Box? 92(5)
Bob Gomersall
8 An Architecture of a Personalized, Dynamic Interactive Video System 97(11)
Matthias Finke
9 Buffy, an SL Development Environment 108(9)
Ian Stephenson
10 Generating Interactive Television Programs in the PANIVE architecture 117(10)
Chris Flerackers
Chris Raymaekers
Gert Vansichem
Frank Van Reeth
11 Interactive Control of Robots on the Internet 127(13)
M.D.J. McNeill
A. Hutton
12 Smart Documents for Web-Enabled Collaboration 140(23)
Mikael Jern
13 A Video Annotation Methodology for Interactive Video Sequence Generation 163(21)
Craig A. Lindley
14 The Creation of an Interactive Virtual Theatre: The Mad Hatter's Tea Party 184(18)
I.J. Palmer
N. Chilton
P. Ingham
A. Robinson
C.M. Reeve
15 Subjective Assessment of a Model-Based Video Codec Compared to H.263 202(27)
Ali Al-Qayedi
A.F. Clark
16 Model-Based Interactive TV: Scene Capture and Transmission Density Distribution Functions for Bandwidth Reduction 229(43)
A.G. Serrano
H. Sue
A.L. Thomas
H. Wei
17 Enhanced Avatar Control Using Neural Networks 272(9)
H. Amin
C.M. Reeve
R. Earnshaw
18 Virtual Heritage: Challenges and Opportunities 281(13)
David Arnold
19 Marvin: Supporting Awareness through Audio in Collaborative Virtual Environments 294(10)
Martin Kaltenbrunner
Avon Huxor
20 Children's Creation of Shared 3D Worlds 304(12)
Magnus Moar
Fiona Bailey
21 Experiences With Web Content Creation From a Database 316(16)
Jill A. Hewitt
Sarah A. Jones
James A. Malcolm
Robert J. Ollenbuttel
22 Numerical Realization of Realistic Head and Hand Models for Mobile Telephone Safety Verification 332(11)
John Vaul
Peter Excell
Peter Olley
23 Rebuilding Communities and Livelihoods in a Post-Conflict Situation: the Potential for Digital Media in Knowledge-Based Activities in Bosnia-Herzegovina 343(10)
Patrick Ingham
Mersija Bajraktarevic
Author Index 353