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E-grāmata: Digital Interface and New Media Art Installations

(University College London)
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This book is about the digital interface and its use in interactive new media art installations. It examines the aesthetic aspects of the interface through a theoretical exploration of new media artists, who create, and tactically deploy, digital interfaces in their work in order to critically question the socio-cultural stakes of a technology that shapes and reshapes relationships between humans and nonhumans. In this way, it shows how use of the digital interface provides us with a critical framework for understanding our relationship with technology.

List of Figures
ix
Acknowledgments x
Introduction: Art at the Interface 1(13)
What Is a Digital Interface?
4(2)
A Brief History of Digital Art
6(2)
Chapter Summaries
8(6)
1 The Aesthetic Interface
14(24)
Toward a Digital Aesthetic of the Interface
15(3)
The Aesthetic Interface and the Mediated Experience of Time
18(2)
Aesthetic Distance, Representationalism, and Cartesian Habits of the Mind
20(4)
The Difficulty with Interactivity
24(3)
The Digital Interface Is Obsolete
27(3)
Place and the Aesthetic Interface
30(8)
2 The Embodied Interface
38(20)
The Viewer/Participant or the Interface?
39(4)
The Human "Me" and the Technologized "You"
43(5)
The "Real" and the Representational
48(2)
The Re-use of Cultural Forms: Practice, Potentiality, and Instructional Processes
50(8)
3 The Agential Interface
58(20)
The Agency of Human and Non-human Entities, or Why the Relationship between the Body and Technology Matters
61(2)
The Agential Interface in 768 Pieces
63(3)
Enacting the Agential Cut
66(6)
Collective Spaces of Questioning, Reflection, and Reconsideration
72(6)
4 Instruction and the Interface
78(27)
The Ideological Effects of Instruction
79(2)
Instruction, Learning Processes, and the Cybernetic Feedback Loop of Interaction
81(6)
Pre-programmed Actions and Unexpected Experiences: Instruction as a Rhetorical Device
87(4)
Peripheral Actions and Unintended Consequences: Instruction and the Filtering Process
91(5)
Shared Ontological Systems and the Emergence of Different Dialogues
96(9)
5 The Ubiquitous Interface: Part I
105(20)
What is Ubiquitous Computing?
107(1)
A "Shift" in Computing
108(6)
A Restructuring of Interfaces
114(3)
Re-opening the Question of the Interface: Linear Timelines and Finality
117(3)
In Conclusion
120(5)
6 The Ubiquitous Interface: Part II
125(21)
The Instrumentalization and Commodification of the Ubiquitous Interface
127(2)
"You Are the Controller"
129(4)
The Alternative Ubiquitous Interface
133(3)
"A Radically New Tool"
136(3)
In Conclusion
139(7)
7 The Implanted Interface
146(22)
Implanting the Interface
147(1)
The Limited and Limitless Possibilities of the Implant
148(2)
Support: Agency, Identity, and the Implant
150(4)
Mediate: The Social "Time Capsule"
154(2)
Enhance: Performing the Visible Invisible
156(4)
Remediate: Disembodiment, Transcendence, and the Implant
160(8)
Conclusion/Postscript 168(5)
Bibliography 173(10)
Index 183
Phaedra Shanbaum is Lecturer in Digital Arts and Media Education at UCL Knowledge Lab, UCL Institute of Education, University College London, UK.