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VOLUME I THEORY AND METHODOLOGY IN CALL |
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Acknowledgements |
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xiii | |
Introduction |
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1 | (1) |
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1 Historical Perspectives on CALL |
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15 | (22) |
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2 An Invitation to CALL: Foundations of Computer-Assisted Language Learning |
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37 | (14) |
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3 An Activity Theory Perspective on Student-Reported Contradictions in International Telecollaboration |
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51 | (30) |
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4 Twenty-Five years of Theory in the CALICO Journal |
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81 | (16) |
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5 Research on the Use of Technology in Task-Based Language Teaching |
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97 | (19) |
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Marita Schocker-v. Ditfurth |
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6 From a Vision to Reality: Paving the Way for CALL Sustainability by Harmonizing Theory, Practice and Technology in the Creation of an EFL b-Learning Environment for Chilean Learners |
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116 | (23) |
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7 Theoretical Backgrounds and Frameworks |
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139 | (25) |
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8 Sociocultural Influences on the Use of a Web-Based Tool for Learning English Vocabulary |
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164 | (22) |
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9 Language and Technology: Theory and Practice, Options and Issues in Computer-Assisted Language Learning |
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186 | (17) |
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10 From Computer Assisted Language Learning (CALL) to Mobile Assisted Language Use (MALU) |
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203 | (18) |
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11 Locating the European Digital Kitchen in Its Research Context |
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221 | (22) |
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12 Replication Studies in CALL Research |
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243 | (13) |
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13 Twenty Years of MALL Project Implementation: A Meta-Analysis of Learning Outcomes |
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256 | (21) |
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14 Eyetracking in CALL -- Present and Future |
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277 | (15) |
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15 Digital Storytelling in the Primary EFL Classroom |
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292 | (35) |
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16 Projection of Teacher Identity in Introductory Posts: A Critical Discourse Analysis of Strategies of Online Self-Presentation |
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327 | (19) |
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17 Conversation Analysis in Computer-Assisted Language Learning |
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346 | (25) |
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18 Private Turns: A Student's Off-Screen Behaviors During Synchronous Online Japanese Instruction |
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371 | (27) |
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19 A Trade-Off in Learning: Mobile Augmented Reality for Language Learning |
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398 | |
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Index |
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412 | |
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VOLUME 2 LEARNER PERSPECTIVES ON CALL |
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Acknowledgements |
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viii | |
Introduction |
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1 | (1) |
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20 Synchronous CMC, Working Memory, and L2 Oral Proficiency Development |
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15 | (27) |
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21 Mediated Life Activity, Double Stimulation, and the Question of Agency |
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42 | (11) |
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22 Gaming as Extramural English L2 Learning and L2 Proficiency Among Young Learners |
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53 | (23) |
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23 Promoting Student Collaborative Reflective Interaction Using Wikis and Voicethreads |
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76 | (23) |
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24 Learner Reflections about Learning English as a Foreign Language and the Role of Technology |
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99 | (19) |
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25 Supporting Yup'ik Medium Education: Progress and Challenges in a University-School Collaboration |
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118 | (21) |
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Part 4 The Learning Process |
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26 Student-Initiated Attention to Form in Wiki-Based Collaborative Writing |
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139 | (24) |
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27 20 Years of Technology and Language Assessment in Language Learning & Technology |
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163 | (18) |
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28 Divergent Perceptions of Telecollaborative Language Learning Tasks: Task-as-Workplan vs. Task-as-Process |
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181 | (29) |
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29 The Educational Value of Student Talk in Online Discussions |
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210 | (16) |
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30 Social Networking in an Intensive English Program Classroom: A Language Socialization Perspective |
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226 | (27) |
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31 The Nature of Out-of-Class Autonomous Language Learning with Technology |
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253 | (21) |
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32 Theory and Practice in Second Language Teaching with Interactive Technologies |
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274 | (21) |
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33 Minds on Fire: Open Education, the Long Tail, and Learning 2.0 |
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295 | (20) |
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34 `The More I Cook, the More I Learn': Tracing Ava's Learning Itinerary Through Her Participation in Four Cooking Sessions |
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315 | (25) |
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35 Digital Games as Practices and Texts: New Literacies and Genres in and L2 German Classroom |
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340 | (19) |
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36 Artifacts and Cultures-of-Use in Intercultural Communication |
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359 | |
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Index |
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399 | |
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VOLUME 3 TEACHING WITH CALL |
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Acknowledgements |
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viii | |
Introduction |
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1 | (1) |
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Part 6 Classroom Instruction |
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37 A Meta-Synthesis of Empirical Research on the Effectiveness of Computer-Mediated Communication (CMC) in SLA |
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13 | (41) |
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38 The Spread of Computer-Assisted Language Learning |
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54 | (11) |
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39 Second Language Teacher Education for CALL: An Alignment of Practice and Theory |
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65 | (19) |
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40 Teaching (with) Technology: The Scope and Practice of Teacher Education for Technology |
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84 | (13) |
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41 The Enactment of Task Design in Tellecollaboration 2.0 |
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97 | (18) |
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42 Materials Design in CALL: Social Presence in Online Environments |
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115 | (24) |
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43 Online Foreign Language Interaction: Moving from the Periphery to the Core of Foreign Language Education? |
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139 | (16) |
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44 Creating Pedagogical Knowledge Through Electronic Materials in a Telecollaboration Project for Pre-service Teacher Trainees |
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155 | (16) |
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45 Web 2.0, Synthetic Immersive Environments, and Mobile Resources for Language Education |
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171 | (22) |
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46 An Overview of Mobile Assisted Language Learning: From Content Delivery to Supported Collaboration and Interaction |
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193 | (22) |
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215 | (22) |
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48 Strategies for Online Learning Environments |
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237 | (21) |
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49 Encouraging Autonomy with an Online Language Support System |
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258 | (18) |
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50 20 Years of Autonomy and Technology: How Far Have We Come and Where to Next? |
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276 | (16) |
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51 Synchronous Online Language Teaching: Strategies to Support Learner Development |
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292 | (17) |
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52 CALL and Learner Autonomy: Affordances and Constraints |
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309 | |
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Index |
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327 | (48) |
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VOLUME 4 NEW DEVELOPMENTS IN CALL |
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Acknowledgements |
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viii | |
Introduction |
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1 | (20) |
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53 Using Facebook to Promote Korean EFL Learners' Intercultural Competence |
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21 | (19) |
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54 Training Teachers to Create and Use Materials for Computer-Assisted Language Learning |
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40 | (20) |
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55 Blogging: Promoting Learner Autonomy and Intercultural Competence Through Study Abroad |
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60 | (31) |
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56 Blended Approaches to Teaching Languages with Computers |
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91 | (16) |
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57 Does Second Life Improve Mandarin Learning by Overseas Chinese Students? |
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107 | (27) |
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58 Foreign Language Vocabulary Development Through Activities in an Online 3D Environment |
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134 | (17) |
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59 Towards a Research Agenda for the Use of Three-Dimensional Virtual Worlds in Language Learning |
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151 | (17) |
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60 Towards a Model for Mapping Participation: Exploring Factors Affecting Participation in a Telecollaborative Learning Scenario in Second Life |
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168 | (25) |
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61 Digital Game-Based Learning (DGBL) in the L2 Classroom: The Impact of the UN's Off-the-Shelf Videogame, Food Force, on Learner Affect and Vocabulary Retention |
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193 | (25) |
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62 Learning English with The Sims: Exploiting Authentic Simulation Games for L2 Learning |
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218 | (18) |
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63 Can I Say Something? The Effects of Digital Play on Willingness to Communicate |
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236 | (31) |
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64 Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice |
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267 | (20) |
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65 Podcasting Communities and Second Language Pronunciation |
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287 | (21) |
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66 The Development of Advanced Learner Oral Proficiency Using iPads |
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308 | (31) |
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67 Mobile-Assisted Language Learning |
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339 | (17) |
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68 Improving Learners' Reading Skills Through Instant Short Messages: A Sample Study Using WhatsApp |
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356 | (19) |
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Mar Gutierrez-Colon Plana |
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Index |
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375 | |