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E-grāmata: Digital Sketching: Computer-Aided Conceptual Design

  • Formāts: EPUB+DRM
  • Sērija : Practical Revolutions
  • Izdošanas datums: 08-Dec-2020
  • Izdevniecība: John Wiley & Sons Inc
  • Valoda: eng
  • ISBN-13: 9781119640790
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  • Formāts: EPUB+DRM
  • Sērija : Practical Revolutions
  • Izdošanas datums: 08-Dec-2020
  • Izdevniecība: John Wiley & Sons Inc
  • Valoda: eng
  • ISBN-13: 9781119640790
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"It is a magical thing to start from nothing and bring something new into the world. For some, the primal act of creation is a moment of self-doubt and fear. What if what you make isn't good? What if people don't like it? What if it causes you to lose face, or money, or to waste a bunch of time and energy on a useless folly? To people who think this way, the best strategy is to follow some pattern, some standard or some best practice that worked out last time. Adopting a vetted standard reduces your personal responsibility if something goes wrong. And, anyhow, if there is a single right way to do it, why would anyone choose a different way? If you picked this book up, I hope you are already thinking differently. Real acts of creation must acknowledge thenorms and standards of practice as an important historical precedent. But they must also look beyond them to imagine something the world hasn't seen before. I am optimistic that the best designs for the future are those which question acknowledged norms,critique the ideology of their inception and look past them to imagine something different. Design is a progressive act. You must believe that the future you propose is better than where the project started. Embrace that and treasure any opportunity to take part"--

Digital Sketching: Computer-Aided Conceptual Design, the first book in the Practical Revolutions series, is a guide for architects and design professionals for the successful implementation of digital design technology during the conceptual design phase of projects. Focusing on the napkin sketch over the construction document and on the big picture rather than the details, this survey of digital design technology offers architects applicable strategies for reclaiming time for design. Emerging design technology such as 3D-printing for hybrid physical and digital modeling, virtual reality for immersive digital modeling, and parametric design machines are disrupting design processes, and this practical guide illustrates how architects can harness this disruptive technology to become better and more innovative designers.

About the series: Practical Revolutions: Disruptive Technologies and their Applications to Building Design and Construction drives the conversation of the practical deployment of emerging technologies in the building industries. It is a central information source for building professionals seeking to advance their individual capabilities and their firm's practices. Each volume in the series will cover an emerging technology paradigm. Volumes in the series will cover: Digital Sketching; Parametrics and Design Automation; 5D Building Information Modeling; Construction Automation and Robotics; Building Data Modeling; and Smart Buildings and Environments.

Prologue ix
Chapter 1 Sketching For Conceptual Design
1(32)
Introduction
1(1)
Creative Rigor in Design
1(2)
How Do You "Design"?
3(2)
Design Starts in the Studio
5(1)
How to Sketch
6(4)
Sketching Digitally
10(2)
Be the Designer
12(2)
It (Really) Isn't about the Tools
14(5)
Stay Agile
19(12)
Version Control Systems
31(2)
Chapter 2 The Elements Of Design
33(38)
Designing the Elephant
34(1)
The Measurement of Space
35(5)
The Qualities of Space
40(4)
Geometry and Form
44(8)
Freeform Curves
52(4)
Surface
56(8)
Building Objects and Other Higher-Order Primitives
64(7)
Chapter 3 Representations Of Space
71(34)
Descriptive Geometry
73(3)
Architectural Scale
76(3)
Cutting Planes
79(1)
Orthographic Projection
80(1)
Plans (
80(2)
Elevations and Vertical Sections
82(1)
Oblique Projection
83(5)
Perspective Projection
88(4)
Cinematic Perspective
92(1)
Free Perspective
93(2)
Stereoscopic Perspective
95(3)
Unfolded Projections
98(3)
Sketching in Diagrams
101(4)
Chapter 4 Sketching In 2D
105(18)
Your Sketchbook
105(1)
Sketching with Purpose
106(4)
Let's Get Sketching ...
110(1)
Physical Sketching
110(4)
Materials for Physical Sketching
114(1)
Carry a Sketchbook, Really
115(1)
Tools for Digital Sketching
116(4)
Physical and Digital Together
120(3)
Chapter 5 Sketching In 3D
123(34)
There Is No Hiding in Models
123(1)
Benefits of Sketch Modeling
123(4)
Physical Modeling
127(5)
Digital Modeling
132(6)
How 3D Modeling Actually Works
138(3)
Sketching Lines in 3D
141(3)
Sketching Surfaces in 3D
144(3)
Sketching Forms in 3D
147(3)
Assembling 3D Models from Parts
150(7)
Chapter 6 Sketching In Code
157(28)
Rules-Based Design
157(2)
Materials for Digital Sketching
159(3)
Getting Started with Programming
162(23)
Chapter 7 From Sketch To Production
185(20)
Sketching for Presentation
185(4)
Sketching for BIM
189(2)
BIM Levels of Development
191(2)
Sketching in LoD 100 BIM
193(5)
Sketching for Construction
198(7)
Chapter 8 Epilogue
205(6)
Technology Is Incremental -- Even Revolutionary Technology
205(1)
Computation Is Powerful, But It Isn't Limitless
206(1)
An Imaginary Scenario about Construction
207(1)
How Close Is This Future in 2020?
208(3)
Appendix A What Computer Should I Buy? 211(12)
Appendix B Integrated Development Environments (Ides) For Architects 223(4)
Appendix C Sketching In Virtual Reality 227(6)
Bibliography 233(4)
Index 237
John Bacus is a Senior Director of Product Management for the Trimble Design & Engineering Solutions Group, where he works on new product strategies for the AEC industry. John has worked for over eighteen years on the design and development of SketchUp, a 3D sketching tool for design. John has degrees in Architecture from The Cooper Union and Rice University, and is currently a lecturer in the ATLAS Institute at the University of Colorado.