Atjaunināt sīkdatņu piekrišanu

E-grāmata: Distributed, Ambient and Pervasive Interactions: 11th International Conference, DAPI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II

  • Formāts: EPUB+DRM
  • Sērija : Lecture Notes in Computer Science 14037
  • Izdošanas datums: 08-Jul-2023
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783031346095
  • Formāts - EPUB+DRM
  • Cena: 83,27 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: EPUB+DRM
  • Sērija : Lecture Notes in Computer Science 14037
  • Izdošanas datums: 08-Jul-2023
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783031346095

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

This book constitutes the refereed proceedings of the 11th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place as an hybrid event in Copenhagen, Denmark, in July 2023.A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions.





The 60 papers included in the DAPI 2023 proceedings were organized in topical sections as follows:





Part I: Designing and evaluating intelligent environments; user experience in intelligent environments; pervasive data;





Part II: Smart cities and environment preservation; media, art and culture in intelligent environments; supporting health, learning, work and everyday life.
Smart Cities and Environment Preservation.- Methodology for
Functionalization of Living lab under Concept of Smart Cities - Case
through Service Design Development Workshops Using Frailty Prevention AI
Technology.- Toward Supporting Baggage-Free Walk-Arounds at Travel
Destinations: Issues of the Hassle of Baggage during Travel.- Platform
Urbanism for Sustainability.- Experiences with using Diverse Evaluation
Methods for Extracting Insights via Experience Prototyping in Ambient and
Civic Computing.- Opening up Smart Learning Cities - Building Knowledge,
Interactions and Communities for Lifelong Learning and Urban Belonging.-
Weather Forecasting Limitations in the Developing World.- Risk Framework for
the Use of AI Services Driven by Citizens Themselves.- The Nurturing of
Theory for Smart Environments and Spaces: The Case of Ambient Theory for
Smart Cities.- Future Living Lab / Design Research Project to Explore Local
Values for Infrastructure Services with the Participationof Residents.-
AR-Enabled Interface for IoT Water Management Systems in Smart Cities.- An
IoT Framework for Heterogeneous Multi-Layered Access in Smart Cities.-
Applications of Bioacoustics Human Interface System for Wildlife Conservation
in Nepal.- How Citizens Participation Begin and Continue in Developing Smart
Cities.- Application of Digital Media Technology in the Display Design of
Construction Sand Table Model.- Media, Art and Culture in Intelligent
Environments.- A Clothing-type Wearable Device that Promotes a Sense of Unity
for Viewers of Online Live Performances.- Research on the Integration of
Stage Performance and Virtual Technology in the Digital Media Art
Environment.- Dashcam Video Curation for Generating Memorial Movies on
Tourism using Multiple Measures of "Tourist Spot Likeness.- On the
Application and Influence of Interactive Installation in Urban Public Art.-
An Analysis of the Origin, Integration and Development of Contemporary Music
Composition and Artificial Intelligence and Human-Computer Interaction.-
Research on the Application of the Ming Dynasty Clothing Element ShiDiKe in
Home Fabric Design.- Analyzing the Design of Online VR Platforms for
Accessing Cultural Heritage Resources and Services: Multiple Case Studies in
European and American Countries.- Analysis of the Current Status of the NFT
Industry Chain in China.- Research on Digital Communication of Chinese
Traditional Garden.- Digital Inheritance of Straw Weaving in Laizhou,
Shandong Province.- Supporting Health, Learning, Work and Everyday Life.-
User-Centred Detection of Violent Conversations on Mobile Edge Devices.- The
Tribrid-Meeting-Setup Improving Hybrid Meetings using a Telepresence
Robot.- Silent Delivery: Make Instant Delivery More Accessible for the DHH
Delivery Workers through Sensory Substitution.- Augmented Reality
Visual-Captions: Enhancing Captioning Experience for Real-Time
Conversations.- Playful Learning: Promoting Immersive Learning Environment
inChinese Community.- Augmented Social Meal via Multi-Sensory Feedback
Modulated by Bodily-in-Coordinated Measures.- Ambient Information Design for
a Work Environment.- Card Type Device to Support Acquirement of Card
Techniques.- E-Reminder: A Mindfulness-Based Interactive Eating Reminder
Device to Improve Emotional Eating.- Detecting Hand Hygienic Behaviors
In-the-wild Using a Microphone and Motion Sensor on a Smartwatch.