Focusing on academic libraries and librarians who are extending the boundaries of e-learning, this collection of essays presents new ways of using information and communication technologies to create learning experiences for a variety of user communities. Essays feature e-learning projects involving MOOCs (massive open online courses), augmented reality, chatbots and other innovative applications. Contributors describe the process of project development, from determination of need, to exploration of tools, project design and user assessment.
Academic librarians describe how they are exploring the meaning of electronic learning and providing new and interesting ways of creating and delivering it. Their goal is to inspire colleagues to be creative as well. They cover orientations, physical and virtual spaces, enhancing the classroom, and making reference better. Among specific topics are the Lyco Map Game: a blended approach to teaching campus history, experimenting with massive open online courses for library outreach and institutional awareness of library expertise, art meets education through technology, and moving and making in academic libraries to enhance instruction. Annotation ©2016 Ringgold, Inc., Portland, OR (protoview.com)