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Emerging Technologies and the Digital Transformation of Museums and Heritage Sites: First International Conference, RISE IMET 2021, Nicosia, Cyprus, June 24, 2021, Proceedings 1st ed. 2021 [Mīkstie vāki]

  • Formāts: Paperback / softback, 371 pages, height x width: 235x155 mm, weight: 593 g, 106 Illustrations, color; 18 Illustrations, black and white; XIII, 371 p. 124 illus., 106 illus. in color., 1 Paperback / softback
  • Sērija : Communications in Computer and Information Science 1432
  • Izdošanas datums: 03-Aug-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030836460
  • ISBN-13: 9783030836467
  • Mīkstie vāki
  • Cena: 78,14 €*
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  • Standarta cena: 91,94 €
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  • Formāts: Paperback / softback, 371 pages, height x width: 235x155 mm, weight: 593 g, 106 Illustrations, color; 18 Illustrations, black and white; XIII, 371 p. 124 illus., 106 illus. in color., 1 Paperback / softback
  • Sērija : Communications in Computer and Information Science 1432
  • Izdošanas datums: 03-Aug-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030836460
  • ISBN-13: 9783030836467
This book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*.

The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage.

* The conference was held virtually due to the COVID-19 pandemic.

Digital curation and visitor engagement in museums and heritage
sites.- VR, AR, MR, mobile applications and gamification in museums and
heritage sites.- Digital storytelling and embodied characters for the
interpretation of cultural heritage.- Emerging technologies, difficult
heritage and affective practices.- Participatory approaches, crowdsourcing
and new technologies.- Digitization, documentation and digital representation
of cultural heritage.