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E-grāmata: Emotion in Video Game Soundtracking

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This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

1 Welcome and Introduction from the Editors
1(6)
Duncan Williams
Newton Lee
2 An Overview of Emotion as a Parameter in Music, Definitions, and Historical Approaches
7(10)
Duncan Williams
3 Emotion in Speech, Singing, and Sound Effects
17(10)
Duncan Williams
4 Affectively-Driven Algorithmic Composition (AAC)
27(12)
Duncan Williams
5 An Auto-Ethnographic Approach to Creating the Emotional Content of Horror Game Soundtracking
39(12)
David Bessell
6 Brain Computer Music Interfacing (BCMI)
51(14)
Duncan Williams
7 When the Soundtrack Is the Game: From Audio-Games to Gaming the Music
65(20)
Alexis Kirke
8 Motion Controllers, Sound, and Music in Video Games: State of the Art and Research Perspectives
85(20)
Federico Visi
Frithjof Faasch
9 Repurposing Music According to Individual Preferences for Personalized Soundtracks
105(10)
Duncan Williams
10 Sounding the Story: Music in Videogame Cutscenes
115(28)
Giles Hooper
11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience
143(22)
Joe Rees-Jones
Damian T. Murphy
12 Concluding Remarks
165
Duncan Williams
Newton Lee