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E-grāmata: Engaging Virtual Meetings: Openers, Games, and Activities for Communication, Morale, and Trust

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  • Formāts: EPUB+DRM
  • Izdošanas datums: 05-Oct-2020
  • Izdevniecība: John Wiley & Sons Inc
  • Valoda: eng
  • ISBN-13: 9781119751014
  • Formāts - EPUB+DRM
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  • Formāts: EPUB+DRM
  • Izdošanas datums: 05-Oct-2020
  • Izdevniecība: John Wiley & Sons Inc
  • Valoda: eng
  • ISBN-13: 9781119751014

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Build a cohesive and high-performing virtual team with this fantastic resource full of actionable advice and practical tips 

Engaging Virtual Meetings: Openers, Games, and Activities for Communication, Morale, and Trust offers concrete strategies and practical tips for bringing teams together across the digital divide. While many struggle to build teams in a virtual environment, accomplished author John Chen has found ways to create team cohesion, promote engagement, and increase virtual participation. In Engaging Virtual Meetings, he shares these methods with you, and also:  

  • Describes virtual tools for promoting effective teamwork, like the Participant Map 
  • Teaches you to optimize your teleconference setup for ideal audio and video 
  • Illustrates ways to apply these methods in any virtual environment, including Zoom, Microsoft Teams, and more 
  • Explores how to debrief your participants to improve your methods over time 

Perfect for anyone working in or with the increasingly prevalent virtual environment, Engaging Virtual Meetings  is a great addition to the bookshelves of anyone interested in how to create and build engagement in team settings of all kinds. 

Acknowledgments xi
Introduction: Virtual Meetings Don't Have to Suck xv
Ed Cohen
PART 1 Principles and Preparation for Engaging Virtual Meetings
1(100)
Chapter 1 The ENGAGE Method for Leading Great Meetings
3(12)
A Brief Overview of the ENGAGE Method
3(2)
The ENGAGE Method in Depth
5(1)
Check-in
5(10)
Chapter 2 Preparing for Virtual Meetings
15(10)
Good Looks--The Virtual Presence Primer
15(4)
The Engaging Virtual Meeting Speaker Checklist
19(6)
Chapter 3 Psychological Safety: How to Get the Quiet Attendees (and everyone else) to Engage
25(6)
Chapter 4 Managing Participants
31(20)
Mute and Unmute Audio and Video
31(3)
Make Host
34(1)
Make Co-Host
35(1)
Rename
36(1)
Mute All
36(1)
Unmute All
37(1)
Mute/Unmute Participants on Entry
38(1)
Disallow/ Allow Participants to Unmute Themselves
39(2)
Remove
41(1)
Raise Hand
42(1)
Yes/No
43(1)
Go Slower/Go Faster
44(1)
Dislike/Like
45(1)
Clap
46(1)
Need a Break
47(1)
Away
48(1)
Clear All
49(2)
Chapter 5 Virtual Engagement Tools
51(34)
Chat
52(1)
Private Chat
53(2)
Breakouts
55(7)
Reactions
62(2)
Record
64(1)
Share Video
64(3)
Share Whiteboard
67(2)
Share iPhone/iPad
69(5)
Polling
74(7)
Company-Wide Chat (only available in Microsoft Teams)
81(1)
Channels (only available in Microsoft Teams)
82(1)
Teams Apps (only available in Microsoft Teams)
83(2)
Chapter 6 Security
85(16)
Require Passwords
86(2)
Turn Screen Sharing Off
88(2)
Enable the Waiting Room
90(5)
Require Registration
95(1)
Lock Your Meeting
96(1)
Control Your Meeting's Chat
97(1)
Secure File Transfer
97(4)
Part 2 Openers, Games, and Activities for Communication, Morale, and Trust
101(118)
Chapter 7 Openers
103(22)
Why Use Openers?
103(3)
Open with a Check-in Question
106(1)
Check-in
107(3)
Video Openers
110(3)
Matching and Mirroring Openers
113(5)
Virtual Meeting Nametag Openers
118(3)
Chat Openers
121(4)
Chapter 8 Activities for Communication, Morale, and Trust
125(24)
"Yes, and "--Accept Attendees' Ideas and Improve Communication
126(1)
Three-Headed Consultant--Communicating One Word at a Time
127(1)
A to Z--Teaching Why Your Meeting Needs a System
128(1)
Alpha Names--A Networking Activity to Learn Everyone's Name
129(2)
Last Team Texting--Sharing Valuable Information
131(2)
Pecha Kucha (peh-chak-cha)--Present in Just 6 Minutes 40 Seconds
133(1)
PowerPoint Karaoke--Improving Improvisation
134(1)
Blind Tangrams--Do Not Assume in Your Communication
135(2)
Broken Squares--Giving Is Better Than Getting for Engaging Meetings
137(2)
Trust Grid--Mapping and Improving Trust
139(3)
The Johari Window--Discover Attendee Blind Spots
142(2)
1 CACHE--Make Decisions Faster and Stick Longer
144(5)
Chapter 9 Collab--Work Well with Others
149(12)
Simultaneous Editing--Creating a Case Study
150(2)
Towers of Hanoi--Build a Tower, Build a Team
152(1)
Grid Unlock--How to Work Together to Solve Problems
153(2)
Meeting Mine Field--Collaborating to Complete a Goal
155(2)
Poll Survivor--Setting Meeting Priorities and Making Hard Decisions
157(4)
Chapter 10 EndYour Meeting on a High Note
161(14)
Applause--Celebrating Together
162(1)
Kudos--Acknowledging Attendees
162(1)
I Commit. --Public Commitment to Change
163(1)
Just Three Words--Powerful Closure Quickly
164(1)
Call and Response--High Energy, Engaging All
165(1)
The Last Word--The Final Statement of Your Meeting
166(1)
Draw--A Picture Is Worth a Thousand Words
167(2)
Q&A--Questions and Answers
169(1)
After Hours--The Party After the Party
169(1)
One Thing Better--Improving 1% at a Time
170(3)
Plus-Delta--What Did You Like? What Could Be Even Better?
173(1)
WWW--What, So What, Now What?
174(1)
Chapter 11 Fun and Games for High-Performing Teams
175(30)
Happy Hour--Share a Beverage Together
177(2)
Charades--Improving Your Nonverbal Communication
179(1)
Reverse Charades--Improving Everybody's Nonverbal Communication
179(1)
Hat Day--Fun on Your Head
180(2)
Pajama Day--Work in Your Jammies
182(1)
Virtual Backgrounds--Your Setting Can Create Pure Laughs to Serious Business
183(4)
Yoga--Stretch and Breathe
187(2)
Dance Party--Freedom of Creativity
189(3)
Karaoke--Sing a Song
192(3)
Book Club--You Get a Book
195(2)
Movie Night--Better Than the Drive-in
197(1)
Talent Show--Your Meeting's Got Talent
198(1)
Dinner Party--Celebrate and Learn More About Each Other
198(1)
Trivia Night--What Do You Know?
199(1)
Where in the World--International Networking
200(2)
Memory Match Breakouts--Learn Where to Look
202(1)
Poker Tournament--I'm All In!
202(3)
Chapter 12 Innovation
205(14)
100 Uses--Use Something in Ways Not Intended
206(1)
Post-its--Virtual Brainstorming
206(1)
Add One Line--Adding Creativity
207(3)
Move One Line--Creativity with More Than One Solution
210(3)
License Plates--Innovative Communication with Few Characters
213(1)
Office Move--Working Together to Switch Places
214(5)
Part 3 Leading Large Virtual Meetings and Conferences
219(34)
Chapter 13 Tips for Presenters, Trainers, and Sales
221(14)
Engage and Interact with Every Attendee
221(1)
Never Lead a Meeting Alone
222(2)
Good Looks
224(3)
Air Traffic Control
227(1)
Get Productive with Virtual Tools
228(4)
End Your Meeting on a High Note
232(1)
An Example: Engaging Virtual Meetings Training
233(2)
Chapter 14 Tips for Emceeing and Hosting
235(4)
Engage and Interact with Every Attendee
235(1)
Never Lead a Meeting Alone
236(1)
Good Looks
236(1)
Air Traffic Control
236(1)
Get Productive with Virtual Tools
236(1)
End Your Meeting on a High Note
236(3)
Chapter 15 How to Run a Virtual Workshop or Conference
239(14)
Tips for High-Stakes Meetings and Board Retreats
239(1)
Hybrid Board Retreat Tips
240(1)
The Challenge
240(1)
The Solution
241(8)
The Conference
249(1)
The Result
250(3)
Part 4 Advanced Engaging Virtual Meetings
253(40)
Chapter 16 Advanced Tips
255(28)
Annotate--Collaborate by Marking Up Your Shared Screen
255(7)
Remote Control--Give Control to a More Technical Attendee
262(4)
Branding Your Meeting Registration--Connect Registration to Your Company
266(3)
Branding Your Waiting Room--Beautify Your Virtual Lobby
269(3)
Customize Your Video Recording Waiver--Protect Your Company When You Record
272(3)
Record Multiple Video Views--Get the Right Shot from Your Virtual Meeting
275(5)
Microsoft Teams Share PowerPoint--Faster Attendee Review
280(1)
More Advanced Tips
281(2)
Chapter 17 The Future of Engaging Virtual Meetings
283(10)
Suddenly Everyone Is Interested
284(1)
Virtual Is Here Even If There Is a Cure
284(1)
The Hard Stuff Is Easy, the Soft Stuff Is Hard
285(1)
Think Cinematically
286(1)
Virtual Is Going to Innovate Rapidly
287(2)
The Theory of Bandwidth
289(1)
Moving Closer to Reality
290(3)
Endnotes 293(6)
About Geoteaming 299
JOHN CHEN spent 10 years at Microsoft and earned 2 US Patents before founding and leading Geoteaming, a company that specializes in tech-based team-building and leadership training. He's been virtually meeting for over 35 years. He is a celebrated speaker and consultant, and has delivered his message to over 230,000 participants in over 30 countries.