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Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
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Part I. Theory and Practice.- Chapter
1. Leveraging Pedagogy: Virtual Anatomy as a Versatile Adjunct to Modern Anatomy Education.
Chapter
2. A Review of the Effectiveness and Utility of Digital Resources in Anatomical Education.
Chapter
3. Student and Educator Perceptions of Asynchronous Anatomical Education and a Digital Anatomy Learning Resource.
Chapter
4. Guided Anatomy: Embedding Magnetic Resonance Imaging in Teaching and Research at Bristol.
Chapter
5. Teaching about Ethics, Fraud and Professionalism through Imaging: Reflections and Recommendations for Practice.- Part II. Resource Development.- Chapter
6. Developing Digital Resources for Anatomy Teaching Using Structured Light Scanning Technology: A Student and Educator Opinion-based Study.
Chapter
7. Production of Human Osteological Replicas Using a Combination of Structured Light Scanning and 3D Printing Technologies.
Chapter
8. 3D-Printed Vulva: An Educational Tool for Adolescents.
Chapter
9. Canine Oncology: Investigating 3D Technology as a Visual Pre-operative and Clinical Aid for Veterinary Surgeons Treating Dogs with Hepatocellular Carcinoma.
Chapter
10. Para-Sight: An Interactive Virtual Reality Application Exploring the Infection Mechanism Employed by Plasmodium Falciparum.
Chapter
11. Kidney Exploration: A Virtual Reality Experience for Public Understanding of the Structure and Function of the Kidneys.
Chapter
12. The Holographic Brain: Interactive Holography for Engaging Young People with Anatomy Education.
Chapter
13. User Experience of a 3D Augmented Reality Human Anatomy Creative-based Learning Application.