Acknowledgements |
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ix | |
Introduction |
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1 | (6) |
How to Use this Book |
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7 | (6) |
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Section 1 Visuals -- Picturing the past |
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13 | (40) |
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1 Propaganda Posters: DIY totalitarianism in action |
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15 | (4) |
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2 Convert a Text: turn one type of source into another |
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19 | (6) |
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3 Charts and Diagrams: organising ideas -- effectively |
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25 | (4) |
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4 Introductory Images: dramatise the past |
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29 | (4) |
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5 Class Craft: touch, feel and paint the past |
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33 | (3) |
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6 Freeze Frame: bring alive a picture, photo or painting |
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36 | (3) |
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7 Draw a Concept: transpose an idea into an image |
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39 | (4) |
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8 Coloured History: a provocative exercise in `what if?' |
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43 | (3) |
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9 Devise a Board Game: challenge pupils to create a puzzle |
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46 | (3) |
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10 Annotation: intelligent graffiti |
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49 | (4) |
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Section 2 Numerical Data -- Adding interest |
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53 | (44) |
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11 Translation: transform numbers into a diagram or something else |
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55 | (4) |
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12 Numbers and Letters: `doctor' data -- and stimulate debate |
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59 | (3) |
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13 Worksheet Questions: introduce data and set a comprehension test |
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62 | (3) |
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14 The Debate: use statistics to bring a crucial two-sided argument alive |
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65 | (5) |
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15 Slogans and Logos: explore the link between facts, figures and images |
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70 | (4) |
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16 Dream Figures: invent a set of plausible statistics -- and take the argument from there |
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74 | (4) |
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17 Isolation: pinpoint key statistics and focus pupils' minds |
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78 | (5) |
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18 Roleplay Predictions: empathise and forecast |
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83 | (4) |
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19 Implications: think about the consequences of key statistics |
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87 | (4) |
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20 Newspaper Headlines: attach headlines to data and watch discussion begin |
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91 | (6) |
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Section 3 Concepts -- Making them real |
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97 | (38) |
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21 Connections: manipulate concepts |
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99 | (3) |
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22 Ideas on Trial: explore the consequences of competing arguments |
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102 | (3) |
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23 Optical Illusions: seeing things differently |
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105 | (3) |
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24 Root Ideas: defining and debating core concepts |
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108 | (3) |
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25 National Territory: exploring a concept with maps |
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111 | (5) |
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26 Collage: make a montage talk |
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116 | (3) |
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27 Exploring Dilemmas: using hard choices to put history in context |
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119 | (4) |
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28 Spatial Mapping: plot political and historical relationships on a grid |
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123 | (4) |
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29 Theory and Practice: combine discussion and roleplay |
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127 | (3) |
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30 Genealogies: ideas and their family trees |
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130 | (5) |
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Section 4 Primary Texts -- Bringing them alive |
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135 | (48) |
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31 Your Turn Next: recite and interpret a text in the round |
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137 | (5) |
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32 Questions, Questions: learners quiz learners |
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142 | (4) |
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33 Hot-Seating: identify and bring to life a key character |
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146 | (4) |
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34 Three of a Kind: simplify a key text and understand it better |
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150 | (4) |
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35 Caption Challenge: attach headlines to texts |
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154 | (5) |
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36 Graffiti Galore: deconstruct a passage |
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159 | (5) |
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37 Card Groups: give pupils a special task |
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164 | (5) |
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38 Document Drama: act out an extract |
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169 | (4) |
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39 Blueprint: from first principles, devise a text |
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173 | (5) |
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40 Post-It Wall: deconstruct a text and display the key words |
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178 | (5) |
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Section 5 Roleplay -- Acting it out |
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183 | (24) |
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41 Simulation: re-enacting history |
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185 | (2) |
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42 Question Time: fire away |
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187 | (2) |
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43 Group Roleplay: pluralise the activity |
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189 | (3) |
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44 House of Fun: welcome to parliament! |
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192 | (2) |
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45 Treble Chance: a tale of three circles |
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194 | (2) |
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46 Set Oral Roles: creating a debate |
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196 | (2) |
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47 Hard Talk: quizzing a famous figure |
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198 | (2) |
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48 Ideas and Concepts: bringing them alive |
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200 | (2) |
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49 The Courtroom: judging an issue |
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202 | (2) |
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50 Press Releases: imagine you're a spin doctor |
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204 | (3) |
Summary |
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207 | (1) |
References |
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208 | |