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An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes |
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3 | (6) |
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A New Chess Variant for Gaming AI |
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9 | (8) |
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|
A Systematic Review of Game Design Methods and Tools |
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17 | (13) |
|
Marcos Silvano Orita Almeida |
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|
Flavio Soares Correa da Silva |
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Augmented Home: Integrating a Virtual World Game in a Physical Environment |
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30 | (6) |
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Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment |
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36 | (12) |
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Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games |
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48 | (13) |
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|
Majken Kirkegaard Rasmussen |
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Investigating the Role of Composition Conventions in Three-Move Mate Problems |
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61 | (8) |
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Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D |
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69 | (6) |
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Mobile Wars: A Mobile GPGPU Game |
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75 | (12) |
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|
Jose Ricardo da Silva Jr. |
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StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism |
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87 | (6) |
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Technologically Mediated Intimate Communication: An Overview and Future Directions |
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93 | (14) |
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2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study |
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107 | (7) |
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A Game Design Analytic System Based on Data Provenance |
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114 | (6) |
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Evaluation of Interaction Methods for a Real-Time Augmented Reality Game |
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120 | (6) |
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Exercise My Game: Turning Off-The-Shelf Games into Exergames |
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126 | (6) |
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How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application |
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132 | (6) |
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Life-Like Animation System of Virtual Firefly Based on Animacy Perception |
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138 | (9) |
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A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments |
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147 | (4) |
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A Technique to Improve Freehand Sketches of Multi-touch Interactions |
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151 | (5) |
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An Artificial Emotional Agent-Based Architecture for Games Simulation |
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|
156 | (4) |
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An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments |
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160 | (4) |
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Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research |
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164 | (4) |
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Evaluating Paper Prototype for Tabletop Collaborative Game Applications |
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168 | (4) |
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Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game |
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172 | (4) |
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Motivation-Based Game Design: A Framework for Evaluating Engagement Potential |
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176 | (4) |
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Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment |
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180 | (5) |
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Suspended Walking: A Physical Locomotion Interface for Virtual Reality |
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185 | (4) |
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Usability Evaluation of an Application Designed for the Older Adults |
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|
189 | (6) |
|
Andre Luiz Satoshi Kawamoto |
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|
Valeria Farinazzo Martins |
|
|
Flavio Soares Correa da Silva |
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|
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Demonstrating Hundreds of AIs in One Scene |
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|
195 | (5) |
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Educational: 3D Design for Mobile Augmented Reality |
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|
200 | (7) |
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207 | (2) |
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The Listening Walker: Interactive Sound Walk in a Virtual City |
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209 | (2) |
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211 | (2) |
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Author Index |
|
213 | |