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E-grāmata: Entertainment Computing -- ICEC 2013: 12th International Conference, ICEC 2013, Sao Paulo, Brazil, October 16-18, 2013, Proceedings

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This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.
Full Papers
An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes
3(6)
Michail N. Giannakos
Letizia Jaccheri
Sandro Morasca
A New Chess Variant for Gaming AI
9(8)
Azlan Iqbal
A Systematic Review of Game Design Methods and Tools
17(13)
Marcos Silvano Orita Almeida
Flavio Soares Correa da Silva
Augmented Home: Integrating a Virtual World Game in a Physical Environment
30(6)
Serge Offermans
Jun Hu
Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment
36(12)
Oswald D. Kothgassner
Anna Felnhofer
Helmut Hlavacs
Leon Beutl
Jasmine Gomm
Nathalie Hauk
Elisabeth Kastenhofer
Ilse Kryspin-Exner
Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games
48(13)
Mads Møller Jensen
Majken Kirkegaard Rasmussen
Kaj Grønbaek
Investigating the Role of Composition Conventions in Three-Move Mate Problems
61(8)
Azlan Iqbal
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D
69(6)
Rafael Kuffner dos Anjos
Eugenio Di Tullio
Rui Prada
Mobile Wars: A Mobile GPGPU Game
75(12)
Mark Joselli
Jose Ricardo da Silva Jr.
Esteban W.G. Clua
Eduardo Soluri
StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
87(6)
Alberto Gruarin
Michel A. Westenberg
Emilia I. Barakova
Technologically Mediated Intimate Communication: An Overview and Future Directions
93(14)
Elham Saadatian
Hooman Samani
Arash Toudeshki
Ryohei Nakatsu
Short Papers
2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study
107(7)
Zlatogor Minchev
A Game Design Analytic System Based on Data Provenance
114(6)
Lidson B. Jacob
Troy C. Kohwalter
Alex Machado
Esteban W.G. Clua
Evaluation of Interaction Methods for a Real-Time Augmented Reality Game
120(6)
Frederic Pollmann
Dirk Wenig
Mareike Picklum
Rainer Malaka
Exercise My Game: Turning Off-The-Shelf Games into Exergames
126(6)
Benjamin Walther-Franks
Dirk Wenig
Jan Smeddinck
Rainer Malaka
How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application
132(6)
Xuan Wang
Ryohei Nakatsu
Life-Like Animation System of Virtual Firefly Based on Animacy Perception
138(9)
Daiki Satoi
Hisanao Nakadai
Matteo Bernacchia
Jun'ichi Hoshino
Posters
A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments
147(4)
Marija Nakevska
Jasen Markovski
Matthias Rauterberg
A Technique to Improve Freehand Sketches of Multi-touch Interactions
151(5)
Gil Barros
Leandro Velloso
Luis Carli
An Artificial Emotional Agent-Based Architecture for Games Simulation
156(4)
Rainier Sales
Esteban W.G. Clua
Daniel de Oliveira
Aline Paes
An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments
160(4)
Michail N. Giannakos
Letizia Jaccheri
Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research
164(4)
Pedro A. Nogueira
Vasco Torres
Rui Rodrigues
Evaluating Paper Prototype for Tabletop Collaborative Game Applications
168(4)
Marylia Gutierrez
Mauricio Cirelli
Ricardo Nakamura
Lucia Filgueiras
Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game
172(4)
Chek Tien Tan
Junbin Huang
Yusuf Pisan
Motivation-Based Game Design: A Framework for Evaluating Engagement Potential
176(4)
Charles Butler
Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment
180(5)
Alexandra Angeletaki
Marcello Carrozzino
Michail N. Giannakos
Suspended Walking: A Physical Locomotion Interface for Virtual Reality
185(4)
Benjamin Walther-Franks
Dirk Wenig
Jan Smeddinck
Rainer Malaka
Usability Evaluation of an Application Designed for the Older Adults
189(6)
Andre Luiz Satoshi Kawamoto
Valeria Farinazzo Martins
Flavio Soares Correa da Silva
Demonstrations
Demonstrating Hundreds of AIs in One Scene
195(5)
Kjetil Raaen
Andreas Petlund
Hakon Kvale Stensland
Educational: 3D Design for Mobile Augmented Reality
200(7)
Ivar Kjellmo
Interactive Arts
Moment of Memory
207(2)
Karin Guminski
Franziska Tachtler
The Listening Walker: Interactive Sound Walk in a Virtual City
209(2)
Cecile Le Prado
Volte
211(2)
Lisa van Noorden
Author Index 213