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E-grāmata: Entertainment Computing - ICEC 2020: 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10-13, 2020, Proceedings

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  • Formāts: EPUB+DRM
  • Sērija : Lecture Notes in Computer Science 12523
  • Izdošanas datums: 04-Jan-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • Valoda: eng
  • ISBN-13: 9783030657369
  • Formāts - EPUB+DRM
  • Cena: 106,47 €*
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  • Formāts: EPUB+DRM
  • Sērija : Lecture Notes in Computer Science 12523
  • Izdošanas datums: 04-Jan-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • Valoda: eng
  • ISBN-13: 9783030657369

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This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic.

The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.

Games.- Serious Violence: The Effects of Violent Elements in Serious
Games.- Enhancing Game-Based Learning Through Infographics in the Context of
Smart Home Security.- Automatic Generation of Game Levels Based on
Controllable Wave Function Collapse Algorithm.- VR-DLR: A Serious Game of
Somatosensory Driving Applied to Limb Rehabilitation Training.- A
Procedurally Generated World for a Zombie Survival Game.- Lets Play a
Game! Serious Games for Arabic Children with Dictation Difficulties.-
Provchastic: Understanding and predicting game events using provenance.-
Applying and Facilitating Serious Location-based Games.- The Braille Typist:
A Serious Game Proposal for Braille Typewriter Training.- Murder Mystery Game
Setting Research using Game Renement Measurement.- Finding flow in training
activities by exploring single-agent arcade game information dynamics.-
Players Perception of Loot Boxes.- Braillestick: A Game Control Proposal for
Blind Users Based on the Braille Typewriter.- Virtual Reality and Augmented
Reality.- Conquer Catharsis A VR Environment for Anxiety Treatment of
Children and Adolescents.- Virtual Reality Games for Stroke Rehabilitation :
A Feasibility Study.- Interactive Simulation of DNA Structure for Mobile-
Learning.- Augmented Reality towards facilitating abstract concepts
learning.- Enhancing Whale Watching with mobile Apps and Streaming Passive
Acoustics.- Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare.-
Survival On Mars - A VR Experience.- Tangible Multi-Card Projector-based
Interaction With Physics.- Co-Sound: An interactive medium with WebAR and
spatial synchronization.- A Memory Game Proposal for Facial Expressions
Recognition in Health Therapies.- Artificial Intelligence.- Procedural
Creation of Behavior Trees for NPCs.- Developing Japanese Ikebana as a
Digital Painting Tool via AI.- Learning of Art Style Using AI and Its
Evaluation Based on Psychological Experiments.- Deep Learning-Based
Segmentationof Key Objects of Transmission Lines.- Classification of Chinese
and Western Painting Images based on Brushstrokes Feature.- Role and value of
character design of social robots.- Edutainment and Art.- Clas-Maze: An
Edutainment Tool Combining Tangible Programming and Living Knowledge.- To
Binge or not To Binge: viewersmoods and behaviors during the consumption of
subscribed video streaming.- Psychological Evaluation for Images/Videos
Displayed using Large LED Display and Projector.- To Borrow Arrows with
Thatched Boats: an educational game for early years under the background of
Chinese Three Kingdoms culture.- Joćo em Foco: A Learning Object About the
Dyslexia Disorder.-3D Modeling.- 3D Modeling and 3D Materialization of Fluid
Art That Occurs in Very Short Time.- A 3D Flower Modeling Method Based on a
Single Image                .- Dynamic 3D Scanning Based on Optical
Tracking.- Animation.-Body2Particles: Designing Particle Systems Using Body
Gestures.- Discussion on the Art of Embryonic Form of computer Animation --
The Peepshow.