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Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer [Mīkstie vāki]

  • Formāts: Paperback / softback, 180 pages, height x width: 234x156 mm, weight: 309 g, 14 Line drawings, color; 39 Line drawings, black and white; 237 Halftones, color; 251 Illustrations, color; 39 Illustrations, black and white
  • Izdošanas datums: 05-Nov-2021
  • Izdevniecība: CRC Press
  • ISBN-10: 0367706768
  • ISBN-13: 9780367706760
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  • Mīkstie vāki
  • Cena: 63,81 €
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  • Formāts: Paperback / softback, 180 pages, height x width: 234x156 mm, weight: 309 g, 14 Line drawings, color; 39 Line drawings, black and white; 237 Halftones, color; 251 Illustrations, color; 39 Illustrations, black and white
  • Izdošanas datums: 05-Nov-2021
  • Izdevniecība: CRC Press
  • ISBN-10: 0367706768
  • ISBN-13: 9780367706760
Citas grāmatas par šo tēmu:
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.

Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer.

This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry.

Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.
Acknowledgements xi
Author xiii
Chapter 1 Introduction
1(6)
1.1 My Professional Climb
1(1)
1.2 What Is An Environment Artist?
2(1)
1.3 What Is Set Dressing?
3(4)
Chapter 2 What Is PBR?
7(8)
2.1 What Is Pbr (Physically-Based Rendering)?
7(1)
2.2 Diffusion And Reflection
8(1)
2.3 Translucency And Transparency
9(1)
2.4 Energy Conservation
9(1)
2.5 Metals
10(1)
2.6 Fresnel
10(2)
2.7 Microsurface
12(1)
2.8 Energy Conservation (Again)
13(2)
Chapter 3 A Deeper Look into PBR
15(14)
3.1 A Deeper Look Into Pbr (Physically-Based Rendering)
15(1)
3.2 What Is Physically-Based Rendering?
15(1)
3.3 Why Do We Use Pbr?
15(2)
3.4 Material Aesthetics
17(1)
3.5 What Is Srgb?
17(3)
3.6 Substance Designer: Pbr Validate
20(1)
3.6.1 How It Works
20(1)
3.7 What Is Roughness?
21(1)
3.8 What Is Metallic?
22(3)
3.9 Normal Texture Map
25(1)
3.10 Height Texture Map
25(1)
3.11 Roughness Texture Map
26(1)
3.12 Albedo Texture Map
27(2)
Chapter 4 Substance Designer
29(84)
4.1 Substance Designer
29(1)
4.2 Understanding The Ui
29(2)
4.3 Creating A Brick Wall Pattern
31(16)
4.3.1 Instance Parameters
33(14)
4.4 What Are Trim Sheets?
47(6)
4.5 What About Foliage?
53(6)
4.6 Creating A Rock Material
59(14)
4.7 Creating A 3D Material
73(17)
4.8 Lava
90(10)
4.9 Fabric
100(13)
Chapter 5 Rendering and Foliage
113(66)
5.1 Rendering In Marmoset
113(6)
5.2 A Look At Foliage
119(42)
5.3 Detail Bending Foliage
161(16)
5.4 Conclusion
177(2)
Index 179
Henry Kelly has worked within the 3D Industry, part time, from the age of eighteen, spending most of his free time creating 3D models, improving his techniques, and learning new material. After leaving the military, he took up 3D Art full time and began a career as a freelance environment artist where he worked for independent and AAA game studios such as Crytek; Cloud Imperium, Rebellion, and Offworld Industries, amongst other smaller studios. Over the years, he climbed the ranks from freelancer to lead artist, maintaining his focus on environment art. He has contributed to new and exciting methods that speed up workflow and produce higher quality artwork for games. Henry is an instructor for Masters and Bachelors programs and is responsible for writing the curriculum for both. In his spare time, he occasionally serves as an instructor for Ryan Kingslien, renowned art sculptor and major contributor to the game industry.