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Eurographics Tutorials 83 Softcover reprint of the original 1st ed. 1984 [Mīkstie vāki]

  • Formāts: Paperback / softback, 426 pages, height x width: 244x170 mm, weight: 761 g, XII, 426 p., 1 Paperback / softback
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 18-Nov-2011
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642699081
  • ISBN-13: 9783642699085
  • Mīkstie vāki
  • Cena: 75,00 €
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  • Formāts: Paperback / softback, 426 pages, height x width: 244x170 mm, weight: 761 g, XII, 426 p., 1 Paperback / softback
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 18-Nov-2011
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642699081
  • ISBN-13: 9783642699085
This book is the first issue of a EUROGRAPHICS publication series in the field of computer graphics, an important field of research and a versatile tool for various application areas. The availability of powerful hardware at an affordable price and the evolution of high standard software have led to a rapidly increas­ ing expansion of computer graphics and the penetration of compu­ ter graphics techniques and systems into a wide range of applica­ tion areas. This book series will cover state-of-the-art surveys as well as scientific contributions on specific areas of research and develop­ ment. The first book in the series contains the Tutorial Notes of the EUROGRAPHICS '83 conference, held in Zagreb, Yugoslavia, in September 1983. It covers four major aspects of computer graphics today: - The first part contains a detailed introduction into computer graphics, its concepts, its methods, its tools, and its devices. It gives an easy access for the newcomer to the field and it offers an overview of the state of the art in computer graphics. - The second part is devoted to interactive techniques. This is currently one of the most important fields of research in computer graphics. Important aspects of this research and its current state are reported. From the developments described here, in the near future powerful generally applicable user interface management systems are likely to evolve.

Papildus informācija

Springer Book Archives
I. Introduction to Computer Graphics (Part I).-
1. Acknowledgement.-
2.
General Introduction.-
3. Digitising.-
4. Graphical Displays.-
5. Input
Tools.-
6. Hard Copy Devices.- II. Introduction to Computer Graphics (Part
II).-
1. Projections and Viewing.-
2. Colour.- Recommended Reading and
References.- III. Introduction to Computer Graphics (Part III).-
1. Graphics
Concepts.-
2. Modelling Concepts.- References.- IV. Interactive Techniques.-
1. Introduction.-
2. User Interface.-
3. Interaction and Graphics.-
4.
Dialogues.-
5. The Interface to the Graphics System.- Appendix A: Complete
Syntax for Dialogue Cells.- Appendix B: Examples for Dialogue Cells.- V.
Specification Tools and Implementation Techniques.-
1. Introduction.-
2.
Models and Design Strategy.-
3. Guidelines and Observations.-
4. Tools and
Techniques.-
5. Conclusion.-
6. Literature.- VI. The Graphical Kernel
System.-
1. Introduction.-
2. GKS Overview.-
3. Concepts and Programming of
GKS.-
4. GKS Interfaces.-
5. Acknowledgement.-
6. References.- Annex 1: GKS
FORTRAN SUBROUTINE names.- Annex 2: Correspondence of GKS data types and
FORTRAN data types.- Annex 3: GKS FORTRAN enumeration type mnemonics.- VII.
Case Study of GKS Development.-
1. Introduction.-
2. Output and Attributes.-
3. Input System.-
4. Segments.-
5. Metafiles.-
6. Conclusions.- VIII. Surface
Design Foundations.-
1. Local Coordinates.-
2. Polynomial Curves.-
3.
B-Spline Curves.-
4. Rational Curves.-
5. Tensor Product Polynomial
Surfaces.-
6. B-Spline Surfaces.-
7. Triangular Polynomial Patches.-
8.
Scattered Data Interpolation.-
9. Transfinite Methods.- References.- IX.
Geometric Modelling Fundamentals.-
1. The Objectives of Geometric
Modelling.-
2. Early Models.-
3. Geometrically Complete Models.-
4.
Conversions between Models.- Appendix 1:2D Construction.- Appendix 2: 3D
Constructions.- Appendix 3: Profile Constructions.- Appendix 4: Sculptured
Surface Sectioning Algorithms.- X. Solid Modeling: Theory and Applications.-
1. Introduction.-
2. The Role of Solid Modeling in CAD.-
3. Solid Modeling
Techniques.-
4. Solid Modeling Applications.-
5. Concluding Remarks.-
References.