Notes on the Text |
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xix | |
About the Author |
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xxi | |
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1 An Introduction To Some Rogues |
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1 | (6) |
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1.1 "Is That a Computer Game or Bad ASCII Art?" |
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1 | (1) |
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1.2 "But It Helped Me Last Time!" |
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2 | (1) |
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1.3 Part Hack and Slash, Part Scientific Method |
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2 | (5) |
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2 What The Hell Does Q Do Again? |
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7 | (4) |
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2.1 Behold the Wonders of vi |
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7 | (1) |
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2.2 News (or Rather, Keys) You Can Use |
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8 | (3) |
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11 | (6) |
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3.1 Cats vs. Dogs, Joel vs. Mike, NetHack vs. Angband |
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13 | (4) |
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4 Tips For Travel In Gridland |
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17 | (6) |
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17 | (1) |
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18 | (1) |
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4.3 Dealing with Missile Users and Spellcasters |
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18 | (1) |
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4.4 Dealing with Wand Users |
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19 | (1) |
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20 | (1) |
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4.6 Escape, Regeneration and Loops |
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20 | (3) |
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5 Brought To You Today By The Letter "Q" |
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23 | (4) |
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5.1 First Problem: There Are Only 26 Letters |
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23 | (1) |
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5.2 Second Problem: Finding Monsters for the Less-Common Letters |
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24 | (2) |
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26 | (1) |
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27 | (10) |
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27 | (1) |
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28 | (1) |
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29 | (1) |
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30 | (1) |
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6.5 The First Law of Roguelikes |
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30 | (2) |
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6.6 Situational Danger and Improving State |
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32 | (1) |
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32 | (2) |
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33 | (1) |
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6.7.2 High-Level Magic Users |
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33 | (1) |
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34 | (3) |
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7 The Berlin Interpretation |
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37 | (8) |
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38 | (1) |
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7.1.1 Random Environment Generation |
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38 | (1) |
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38 | (3) |
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39 | (1) |
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39 | (1) |
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39 | (1) |
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39 | (1) |
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7.2.5 Resource Management |
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40 | (1) |
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40 | (1) |
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7.2.7 Exploration and Discovery |
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40 | (1) |
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41 | (4) |
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7.3.1 Single Player Character |
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41 | (1) |
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7.3.2 Monsters Are Similar to Players |
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41 | (1) |
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42 | (1) |
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42 | (1) |
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43 | (1) |
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43 | (2) |
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45 | (4) |
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8.1 That Roguelike Feeling |
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45 | (2) |
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8.2 Seriously, Prankster Wizards |
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47 | (1) |
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8.3 "Storytelling" in Roguelikes |
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47 | (2) |
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49 | (2) |
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10 Pushing The Silver Boulder |
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51 | (6) |
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10.1 Ever Since I Was a Young Boy, I've Played the Silver Ball |
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51 | (1) |
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10.2 A Little History of Pinball |
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52 | (1) |
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52 | (1) |
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10.4 Williams Mutual: Invest in Our Portfolio of Bumpers and Ramps |
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53 | (1) |
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10.5 The Point of Impulse, Described and Examined |
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53 | (1) |
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10.6 From Dendrite to Finger Muscle |
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54 | (1) |
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10.7 Vector A + Vector B + Vector C Outlane |
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55 | (2) |
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11 I Never Meta Rogue I Didn't Like |
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57 | (6) |
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11.1 Remembering Dragons, Beloved Developers and the Whole Wide World |
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58 | (1) |
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11.2 Civic Improvement through Reincarnation |
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58 | (1) |
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11.3 "Oh Darn, It's `Kill the Hero Day' in the Dungeons of Doom" |
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59 | (1) |
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11.4 But Really, Why Is That So Cool? |
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60 | (1) |
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11.5 But Really Really, Why Is This So Cool? |
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60 | (3) |
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12 Giant Eel Stories, Volume 1 |
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63 | (4) |
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12.1 Nightshade, Chaotic Female Elven Wizard, March 20, 2002, played by nyra |
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63 | (1) |
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12.2 Ciompi259, Neutral Male Human Tourist, February 22, 2004, played by Robert R. Schneck |
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64 | (1) |
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12.3 Glossary of rec.games.roguelike.nethack Terms |
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65 | (1) |
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66 | (1) |
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13 Giant Eel Stories, Volume 2 |
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67 | (4) |
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13.1 Edward, Chaotic Male Elven Wizard Extinctionist, Ascended, played by Matthew E. Bourland |
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67 | (1) |
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13.2 Patito, Neutral Male Gnomish Healer Pacifist, Ascended, played by Andreas Dorn |
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68 | (1) |
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13.3 Zadir, Neutral Female Human Priest, Killed by Overexertion, played by legopowa |
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69 | (2) |
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14 Thou Art Early, But We'll Admit Thee |
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71 | (6) |
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72 | (1) |
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72 | (2) |
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74 | (1) |
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14.4 The Most Obscure Death |
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75 | (2) |
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77 | (6) |
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78 | (1) |
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78 | (1) |
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78 | (1) |
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78 | (1) |
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78 | (1) |
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79 | (1) |
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79 | (1) |
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79 | (1) |
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80 | (1) |
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15.7 Hallucination Messages |
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80 | (1) |
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80 | (3) |
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83 | (12) |
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16.1 Recognize How Safe You Are at the Start of the Game |
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83 | (1) |
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16.2 Do Not Give the Game Excuses to Kill You |
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84 | (1) |
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16.3 Build the Essential Intrinsics as Soon as Possible |
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85 | (1) |
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16.4 Learn the Most Dangerous Monsters |
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85 | (1) |
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16.5 Build Equipment for Overcoming Game Obstacles |
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86 | (1) |
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16.6 Know How to Deal with the Gods |
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87 | (1) |
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16.7 Know What Is Safe to Eat |
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88 | (1) |
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16.8 Learn about Elbereth |
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88 | (1) |
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16.9 Use Some Identification Tricks |
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89 | (1) |
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16.10 Make the Most of Your Pets |
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89 | (1) |
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16.11 Know How to Deal with Shops |
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89 | (1) |
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16.12 Be Aware of Special Areas |
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90 | (2) |
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92 | (3) |
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95 | (4) |
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17.1 A Question with No Right Answer? Well Actually ... |
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95 | (1) |
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17.2 "So It's Great, but I'm Still Not Sold ..." |
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96 | (1) |
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17.3 The Guiltless Confession |
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96 | (1) |
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17.4 "My Valkyrie Puts All Her Skill Points into `Google Lore'!" |
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97 | (2) |
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99 | (6) |
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100 | (1) |
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100 | (1) |
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101 | (1) |
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101 | (1) |
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101 | (1) |
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18.6 New Bigrooms, New Castles, New Medusa Lairs, New Sokoban Levels |
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102 | (1) |
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102 | (3) |
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19 A Quick Look At The Nethack Sources |
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105 | (4) |
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19.1 GCC Hits! Your Brain Is Eaten! |
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106 | (1) |
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19.2 "NetHack Contains Everything Including the Kitchen Sink," Eh? Not Anymore, Fool! |
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107 | (1) |
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19.3 At Last We Can Add Godzilla as a Monster |
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107 | (1) |
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108 | (1) |
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19.5 Knowing What Not to Change |
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108 | (1) |
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20 Balancing A Game That Looks Balanceless |
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109 | (4) |
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110 | (1) |
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110 | (1) |
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110 | (1) |
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111 | (1) |
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111 | (2) |
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111 | (1) |
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20.5.2 Pestilence Farming |
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112 | (1) |
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21 Slash'em: Nethack Intensified |
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113 | (6) |
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21.1 Beyond the Kitchen Sink |
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113 | (1) |
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21.2 The Dungeon Is Beta Software, Features May Be More Awesome Than Your Universe Will Allow |
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114 | (1) |
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115 | (1) |
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116 | (1) |
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21.5 Dear God, Still More? |
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116 | (1) |
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117 | (1) |
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118 | (1) |
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22 Ten Years Of The Dev/Null Nethack Tournament, Part 1 |
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119 | (4) |
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22.1 Things Most People Can Win |
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120 | (1) |
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22.2 Things Experienced `Hackers Can Win |
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120 | (1) |
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22.3 Things Really Good Players Can Win |
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121 | (1) |
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22.4 Things the Very Best Can Win |
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121 | (1) |
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22.5 Things marvin Can Win |
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121 | (1) |
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22.6 Things You Won't Want to Win |
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121 | (2) |
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23 Ten Years Of The Dev/Null Nethack Tournament, Part 2 |
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123 | (6) |
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24 Before Learning To Walk, One Must First Crawl |
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129 | (8) |
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24.1 Shrek Ain't Too Happy to See Me |
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129 | (1) |
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24.2 More Early Bullies of the Dungeon |
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130 | (1) |
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24.3 Roadmap to Monsterland |
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130 | (2) |
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24.4 Tips for Identification, Conservation, Mastication and Eradication |
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132 | (1) |
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24.5 Seventh Floor: Housewares, Home Appliances, Customer Service, and Geryon, Gatekeeper of Hell |
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133 | (4) |
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25 Crawl: Skills And Advancement |
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137 | (6) |
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25.1 Crawl's Experience System |
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137 | (2) |
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25.2 Race, Class, Stats and Deity: The Four Facts of Crawl Existence |
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139 | (1) |
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25.3 How Crawl Steers Characters along Their Path |
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140 | (3) |
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143 | (10) |
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26.1 Overall Skills: Fighting and Spellcasting |
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144 | (1) |
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26.2 Weapon Skills: Short Blades, Long Blades, Axes, Polearms, Maces & Flails, Unarmed Combat |
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145 | (1) |
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26.3 Missile Skills: Bows, Crossbows, Slings, Darts and Throwing |
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146 | (1) |
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26.4 Miscellaneous Skills: Stabbing, Stealth, Dodge, Armor, Shields, Traps & Doors, Invocations and Evocations |
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147 | (3) |
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26.5 Primary Magic Skills: Conjurations, Summonings, Enchantments, Translocation, Transmutation, Divination, Necromancy, Poison Magic |
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150 | (1) |
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26.6 Elemental Magic Skills: Fire Magic, Ice Magic, Air Magic, Earth Magic |
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151 | (2) |
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27 Crawl: Interesting Class And Race Pairs |
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153 | (8) |
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27.1 Some Words about Engines and Recommended Classes |
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153 | (1) |
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154 | (2) |
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156 | (1) |
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157 | (1) |
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158 | (1) |
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27.6 Minotaur Chaos Knight of Xom |
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159 | (2) |
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28 Crawl: Travel Functions And Play Aids |
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161 | (6) |
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161 | (2) |
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28.2 Shift-X and Ctrl-G: Level Search and Autotravel |
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163 | (1) |
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28.3 Ctrl-F: Stash Management |
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164 | (1) |
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164 | (3) |
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167 | (8) |
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29.1 On Choices: Map, Race and Role |
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167 | (1) |
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29.2 Sprint: Dungeon Crawl Intensified |
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168 | (1) |
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29.3 To Save a Few Dozen Lives: A Guide to the Early Rooms |
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168 | (7) |
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30 Adom, Nethack With A Goatee |
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175 | (4) |
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30.1 The Guise of the Overworld |
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175 | (1) |
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30.2 Our Very Special Quest Stars |
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176 | (1) |
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30.3 For the Love of Purple `t' |
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176 | (1) |
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30.4 Why Is the Trollish Warrior Fleeing from That Kitty-Cat? |
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177 | (1) |
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30.5 Damnation by Degrees |
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177 | (1) |
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30.6 The Bizarre Cathedral |
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178 | (1) |
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31 Things To Do While Visiting Ancardia |
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179 | (4) |
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179 | (1) |
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31.2 Make the Plains Safe for Adventurers! |
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179 | (1) |
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31.3 Kill the Mad Carpenter! (or Cure His Madness) |
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180 | (1) |
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31.4 Perform Last Rites for a Dying Sage! (or ....) |
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180 | (1) |
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31.5 Collect ... Um ... Strange Items! |
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181 | (1) |
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181 | (2) |
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32 Interview: Thomas Biskup On Adom |
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183 | (16) |
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195 | (4) |
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Section VI Mystery Dungeon |
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33 The Delights Of Mystery Dungeon: Shiren The Wanderer |
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199 | (8) |
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33.1 Part 1: Why You Should Play This Game |
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199 | (3) |
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33.2 Part 2: For New Players |
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202 | (4) |
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206 | (1) |
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34 Architecture Of The Mystery Dungeon |
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207 | (6) |
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207 | (1) |
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34.2 The Afterlife Looks Familiar |
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208 | (3) |
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34.3 Level 3 Town, with Population 750 and 40 Hit Points |
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211 | (2) |
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213 | (4) |
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36 Taloon's Mystery Dungeon, In Great Detail |
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217 | (16) |
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232 | (1) |
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37 A Journey To Table Mountain, Part 1 |
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233 | (10) |
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234 | (9) |
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237 | (1) |
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37.1.2 Kimen-Musha and Ghost Musha |
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237 | (3) |
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240 | (1) |
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240 | (3) |
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38 A Journey To Table Mountain, Part 2 |
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243 | (8) |
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243 | (4) |
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247 | (1) |
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247 | (1) |
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248 | (1) |
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249 | (1) |
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249 | (2) |
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39 A Journey To Table Mountain, Part 3 |
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251 | (10) |
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251 | (1) |
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251 | (3) |
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254 | (4) |
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258 | (3) |
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40 A Journey To Table Mountain, Part 4 |
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261 | (16) |
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263 | (2) |
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265 | (1) |
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265 | (3) |
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268 | (4) |
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272 | (5) |
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Section VII Various Roguelikes |
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277 | (6) |
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41.1 The Journey of a Hundred Levels |
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277 | (1) |
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41.2 Because a Game Called "Valinor" Would Be Boring |
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278 | (1) |
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41.3 Ancient Foes Compared: Angband vs. NetHack |
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279 | (1) |
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41.4 "You Enter a Maze of Down Staircases ..." |
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280 | (1) |
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41.5 The Game with the Vaunted Vaults |
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281 | (1) |
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282 | (1) |
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283 | (8) |
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42.1 Inexpensive Timeshares Now Available in the Caves of Carnage |
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284 | (1) |
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42.2 Missing Fingers Surprisingly Reluctant to Grow Back |
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285 | (1) |
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42.3 Not Exactly a DM's Guide Put through a Compiler ... |
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285 | (1) |
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42.4 15 Minutes to Roll Up, 5 Minute Life Expectancy |
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286 | (1) |
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42.5 "The Key Does Not Fit That Horse!" |
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287 | (1) |
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42.6 "Congratulations, Mortal! You Have Won thBRRGG^^-General Protection Fault at $0CFF3E" |
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287 | (1) |
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42.7 Supplemental: What Is Vancian Magic, and How Does It Apply to Dungeons & Dragons and/or Roguelikes? |
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288 | (3) |
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43 Brogue And The Abandoning Of Experience Points |
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291 | (8) |
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43.1 Brogue Has Removed Experience Levels from the Game?! |
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292 | (1) |
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43.2 Variety and Continuity of Play State |
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293 | (1) |
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43.3 "I Am Better Than You, I Have a Higher Score!" |
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294 | (3) |
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297 | (2) |
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299 | (8) |
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44.1 Lessons in Non-Euclidean Travel |
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299 | (2) |
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44.2 Your Passport Is Printed on a Mobius Strip |
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301 | (1) |
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44.3 There Are No Snake Enemies on the Hyperbolic Plane |
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301 | (1) |
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44.4 To Show Your Vacation Slides You'll Have to Use a Poincare Projector |
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302 | (3) |
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305 | (2) |
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45 Super-Rogue, Banished To The Deeper Dungeons |
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307 | (6) |
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45.1 History of the Early Games |
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307 | (2) |
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45.2 How Games Become Lost |
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309 | (1) |
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45.3 Please Contribute Today to the Save the Umber Hulk Foundation |
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310 | (1) |
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45.4 The Vrock's in the Details |
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311 | (1) |
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45.5 Playing Super-Rogue Today |
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312 | (1) |
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46 Xrogue Has Not Yet Ceased To Be |
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313 | (12) |
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46.1 People Come in Different Flavors, but Dragons Are Not Picky Eaters |
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314 | (1) |
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46.2 The Stuff That Games Are Made Of |
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315 | (2) |
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46.3 Here Be Dragons ... and a Selection of Five Other Monsters, Chosen Randomly |
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317 | (1) |
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46.4 In the Outer Region ... We Control the Horticulture! We Control the Vertebrates! |
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318 | (1) |
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46.5 You'd Think a Stone Dungeon Would Be Sturdier ... |
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319 | (6) |
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47 Larn, Or, I Hocked The Car To Buy A Lance Of Death |
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325 | (8) |
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47.1 The Taxonomy of Larn |
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325 | (1) |
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47.2 The Solution to All Your Monster Needs! Easy Installment Plan: One Installment, You Pay Now |
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326 | (1) |
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327 | (5) |
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47.3.1 Where Do I Get It From? |
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327 | (1) |
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47.3.2 What Are the Basic Keys? |
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327 | (1) |
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47.3.3 I Started a Game and Now I'm in a Field with a Bunch of Numbers. What Does This Mean? |
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328 | (1) |
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47.3.4 How Do I Enter a Store/the Dungeon/the Bank/Whatever? |
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329 | (1) |
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47.3.5 The Messages at the Bottom of the Screen Seem Not to Make Any Sense, Is There Something Wrong With Them? |
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329 | (1) |
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47.3.6 Why Does My Inventory Consist of Five "a Magic Scroll"s and Four "a Magic Potion's"? |
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329 | (1) |
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47.3.7 I Went Up/Down a Circular Staircase, but When I Came Out the Other Side I Wasn't at the Stairs from the Previous Level! How Come? |
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330 | (1) |
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47.3.8 I've Found All These Rings and Things, but I Can't Find Any Way to Put Them on! Help! |
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330 | (1) |
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47.3.9 What Are These Statues, Thrones, Mirrors and Altars Good for? |
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330 | (1) |
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47.3.10 What Is This Rectangular Region with the Door on One Edge? |
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330 | (1) |
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47.3.11 What Do I Do with the Books and Chests? |
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330 | (1) |
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47.3.12 How Do Spells Work? |
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330 | (1) |
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47.3.13 A Scroll of Gem Perfection? What Does That Do? |
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331 | (1) |
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47.3.14 I've Been Teleported, but Now the Dungeon Level Is Listed As "?," What Gives? |
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331 | (1) |
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47.3.15 I've Made It to Level 10 of the Dungeon but I'm Being Attacked for Major Damage by Something I Can't See! |
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331 | (1) |
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47.3.16 If I'm Just Going After It for Money to Buy the Lance of Death, Do I Really Have to Get the Eye of Larn? |
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331 | (1) |
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332 | (1) |
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47.3.18 Hey, I Just Won, but on the Next Game I Didn't Start with Any Equipment, and I Got a Message about Taxes! What the Heck? |
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332 | (1) |
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332 | (1) |
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333 | (6) |
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48.1 Genealogy of the Dungeons of Doom |
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333 | (1) |
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48.2 Meet the Wizard of Yendor's Lost Brother, Neil Yendor |
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334 | (1) |
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48.3 "This Corridor Seems Dusty. [ More] Perhaps If You Cleaned More Often?" |
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335 | (1) |
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48.4 Plays Great---Less Taxing |
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336 | (1) |
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337 | (2) |
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49 Interview: Keith Burgun On 100 Rogues |
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339 | (6) |
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50 Interview: Josh Ge On Cogmind |
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345 | (18) |
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345 | (2) |
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347 | (2) |
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50.3 Project Progress (Circa 2016) |
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349 | (1) |
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350 | (1) |
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351 | (2) |
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50.6 ASCII Graphics, in Its Own Way |
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353 | (1) |
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50.7 Supporting Varied Gameplay |
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354 | (3) |
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50.8 Advice for New Players |
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357 | (2) |
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359 | (4) |
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Section VIII Roguelites and Related Games |
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51 Pixel Journeys: Dnd For Plato |
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363 | (8) |
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363 | (1) |
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364 | (2) |
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366 | (2) |
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51.4 What Can We Learn from dnd5? |
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368 | (1) |
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51.5 Supplemental Information |
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369 | (1) |
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369 | (2) |
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52 Toejam & Earl, The Roguelike That's Not An Rpg |
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371 | (4) |
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52.1 That Evil Dentist Wouldn't Be Laughing If I Had a Sword |
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371 | (1) |
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52.2 The Dual Gandhis of Funk |
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372 | (1) |
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52.3 But Is It a Roguelike? Point by Point |
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373 | (1) |
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52.4 The Triumph of Sir Nose |
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374 | (1) |
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53 Interview: Digital Eel On Infinite Space |
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375 | (10) |
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54 Interview: Rodain Joubert On Desktop Dungeons |
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385 | (8) |
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54.1 Dungeon Crawl and Desktop Dungeons |
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386 | (1) |
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54.2 Platforms and Implementation |
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387 | (1) |
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54.3 Design Process, Commercial Viability and Promotion |
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388 | (1) |
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54.4 Difficulty and Humor |
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389 | (2) |
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54.5 Links Relating to the Developer |
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391 | (2) |
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393 | (8) |
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394 | (2) |
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55.2 Spooky + Spelunky = Spelooky? |
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396 | (1) |
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55.3 Somewhere, Izchak Miller Is Looking Down on Us, Smiling Maliciously |
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397 | (1) |
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55.4 Raising Real Estate Values in the Caves |
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397 | (1) |
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55.5 Spelunking Along, Singing a Song |
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398 | (1) |
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399 | (2) |
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401 | (8) |
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401 | (1) |
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56.2 Followers, Roads and Mines |
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402 | (2) |
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56.3 The Obelisk, the Oasis and the Nomads |
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404 | (2) |
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56.4 Why We're Talking about This Game Here |
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406 | (3) |
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57 The Rescue Of Meta-Zelda |
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409 | (6) |
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57.1 The Legend of Zelda (Famicom/NES), Described |
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410 | (1) |
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57.2 The Game That Defined Nintendo Hard |
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410 | (1) |
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57.3 Now, about This Randomizer Thingy |
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411 | (2) |
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57.4 Random Zelda Is Hard, but Strangely Fair |
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413 | (2) |
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58 Space Peeing Out There |
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415 | (6) |
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58.1 Hovering Above the Drain |
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415 | (2) |
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58.2 There's a Stuckies Ahead and They Have Helium |
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417 | (1) |
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58.3 Looking Beyond to the Real Game |
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418 | (1) |
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58.4 Tips for Getting Started Out There |
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419 | (2) |
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59 Doom, Doom, Doom, Doom |
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421 | (4) |
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423 | (2) |
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60 Dreamforge's Dungeon Hack |
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425 | (10) |
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60.1 "It Is Strong Magic That Can Point to Maps!" |
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425 | (3) |
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60.2 The 2nd Edition D&D Class Reunion |
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428 | (1) |
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60.3 The Environmental Persecution Agency |
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429 | (1) |
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60.4 Dudgeons and Drag-Ons |
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430 | (5) |
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61 The Eight Rules Of Roguelike Design |
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435 | (4) |
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62 Mapping The Infinite Cavern |
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439 | (6) |
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441 | (1) |
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441 | (1) |
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442 | (1) |
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62.4 Mystery Dungeon: Shiren the Wanderer |
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442 | (3) |
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63 Purposes For Randomization In Game Design |
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445 | (6) |
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63.1 Preserves Player Interest across Multiple Playthroughs |
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446 | (1) |
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63.2 Provides Resistance to Spoilers |
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446 | (1) |
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63.3 Challenges Player Deductive Skills |
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447 | (1) |
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63.4 Escapes the Limits of Conventional Narration |
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447 | (1) |
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63.5 Provides Complex Play through Combining of Basic Elements |
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448 | (3) |
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64 Interface Aids And The Strategy Window |
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451 | (6) |
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64.1 That's Funny, So I Assume, but What's This All About? |
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453 | (1) |
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64.2 Against: Testing Knowledge and Thematic Danger |
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453 | (1) |
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64.3 In Favor: Avoiding Unsatisfying Play and Maintaining Strategic Focus |
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454 | (1) |
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64.4 Example: On the User Interface Helps of the Fire Emblem Series |
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454 | (1) |
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64.5 Back to Roguelikes: DCSS and Brogue's Autoexplore Features |
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455 | (2) |
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65 Modeling Motion On A Dungeon Grid |
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457 | (4) |
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65.1 The World Revolves Around Me |
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458 | (1) |
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65.2 Wait ... Do You Hear Ticking? |
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459 | (1) |
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460 | (1) |
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66 Rogue's Item Id In Too Much Detail |
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461 | (10) |
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66.1 Item ID, Fantasy Literature and AD&D |
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461 | (3) |
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464 | (2) |
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66.3 What They Did, and Didn't |
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466 | (5) |
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67 Item Design: Potions And Scrolls |
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471 | (8) |
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67.1 The Justification for Treasure |
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471 | (1) |
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67.2 Disposable Magic: One-Use Items |
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472 | (1) |
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67.3 What Is the Functional Difference between Potions and Scrolls? |
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473 | (1) |
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473 | (3) |
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67.4.1 of Healing (and Extra/Full Healing, Cure Light/Moderate/Serious Wounds, and so on) |
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473 | (1) |
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67.4.2 of Restore Ability |
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474 | (1) |
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67.4.3 of Gain Strength (and Other Stats, and Ability) |
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475 | (1) |
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475 | (1) |
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67.4.5 of Poison (and Sickness) |
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475 | (1) |
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67.4.6 of (Something) Detection |
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475 | (1) |
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67.4.7 of Confusion, Blindness, Paralysis |
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476 | (1) |
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67.4.8 of Thirst Quenching (and Water, Holy Water and Unholy Water) |
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476 | (1) |
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476 | (2) |
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476 | (1) |
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67.5.2 ... of Enchant Weapon/Armor |
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476 | (1) |
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67.5.3 ... of Vorpalize Weapon |
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477 | (1) |
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67.5.4 ... of Confuse Monster |
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477 | (1) |
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67.5.5 ... of Scare Monster |
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477 | (1) |
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477 | (1) |
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67.5.7 ... of Maintain Armor |
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477 | (1) |
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478 | (1) |
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68 Towards Building A Better Dungeon |
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479 | (8) |
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68.1 D&D Has Much More Interesting Traps than Roguelike Games |
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479 | (1) |
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68.2 All Monsters Are, in Tactical Terms, the Same Size |
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480 | (1) |
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68.3 Hidden Doors Are All Identical |
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481 | (1) |
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68.4 Stairs Not Matching X and Y Positions between Levels |
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481 | (1) |
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68.5 Item Identification Is Much Easier Than Classic D&D |
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481 | (1) |
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482 | (5) |
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69 A Coward Dies A Thousand Deaths, But My Computer, Several Thousand |
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487 | (4) |
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69.1 Rog-O-Matic: It Dies Over and Over So You Don't Have To |
|
|
487 | (1) |
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69.2 Did Three of Eight Just Tell Sauron Resistance Is Futile? |
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488 | (3) |
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70 Running Atari St Rogue In 2016 |
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|
491 | (6) |
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70.1 Running Atari ST Rogue |
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|
492 | (1) |
|
70.1.1 Step 1: Download and Unpack the Atari ST Emulator STeem SSE |
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|
492 | (1) |
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70.1.2 Step 2: Obtain the Atari ST Rogue Disk Image |
|
|
492 | (1) |
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70.1.3 Step 3: Running the Game |
|
|
492 | (1) |
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70.2 Getting Started with ST Rogue |
|
|
493 | (1) |
|
70.3 Reasons to Play Atari ST Rogue |
|
|
494 | (1) |
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|
495 | (1) |
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|
495 | (2) |
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71 Rogue And Its Inspiration |
|
|
497 | (4) |
|
71.1 Foundations of the Dungeon |
|
|
497 | (1) |
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|
498 | (1) |
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71.3 The Subterranean Arms Race: MAD (Mutually Assured Dragons) |
|
|
498 | (3) |
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501 | (4) |
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72.1 Other Facts of Possible Interest |
|
|
502 | (1) |
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503 | (2) |
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73 Some Recent Information |
|
|
505 | (2) |
Index |
|
507 | |