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Extended Reality: International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I 1st ed. 2023 [Mīkstie vāki]

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  • Formāts: Paperback / softback, 540 pages, height x width: 235x155 mm, weight: 860 g, 214 Illustrations, color; 22 Illustrations, black and white; XXVI, 540 p. 236 illus., 214 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 14218
  • Izdošanas datums: 06-Sep-2023
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031434005
  • ISBN-13: 9783031434006
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 540 pages, height x width: 235x155 mm, weight: 860 g, 214 Illustrations, color; 22 Illustrations, black and white; XXVI, 540 p. 236 illus., 214 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 14218
  • Izdošanas datums: 06-Sep-2023
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031434005
  • ISBN-13: 9783031434006
This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023.





The 60 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions.









They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.
eXtended Reality.- Passive haptic feedback for more realistic and
efficient grasping movements in virtual environments.- Virtual 3D System of
Two Interconnected Tanks for Level Control Using the Hardware in The Loop
Technique.- Virtual Environment for the control of a temperature process
based on Hardware-in-the-Loop.- Visualization of large datasets in Virtual
Reality systems.- A framework for animating customized avatars from monocular
videos in virtual try-on applications.- A Framework for Developing Multi-User
immersive Virtual Reality Learning Environments.- Embracing XR System without
Compromising on Security and Privacy.- Semantic Explorable Representation of
3D Content Behavior.- A Conceptual Framework for Maturity Evaluation of
BIM-based AR/VR Systems based on ISO Standards.- Design and Development of a
Dynamic Fire Signage System for Building Evacuation: A VR Simulation
Study.- Effortlessly populating immersive training simulations with
background characters.- The Experience of a Self-Assessment Tool for
Enhancing XR Technology Adoption in SMEs and HEIs across Europe.- Game Engine
Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D
Printing.- Investigating Age Differences in Passive Haptic Feedback for
Immersive Virtual Reality: A Pilot Study on Configuration Tasks.- The Social
and hUman ceNtered XR: SUN XR project.- Narrative Perspectives and Embodiment
in Cinematic Virtual Reality.- Digital Twin.- Towards a Digital Twin
Implementation of Eastern Crete: An educational approach.- Digital Twin and
Extended Reality in Industrial contexts: a Bibliometric Review.- Towards the
Development of a Digital Twin for Micro Learning Factory: A
Proof-of-Concept.- State of the art (the present and the future) of Urban
Digital Twin platforms.- Artificial Intelligence.- The application of the
preoperative image-guided 3D visualization supported by Machine Learning to
the prediction of organs reconstruction during pancreaticoduodenectomy via a
Head-Mounted Displays.- eXtended Reality & Artificial Intelligence-based
surgical training: a review of reviews.- Smart Meters and Customer
Consumption Behavior: An Exploratory Analysis Approach.- User Experience in
eXtended Reality.- Are virtual reality serious games safe for children?
Design keys to avoid motion sickness and visual fatigue.- The impact of
usability and learnability on presence factors in a VR human body
navigator.- Seamless Virtual Object Transitions: Enhancing User Experience in
Cross-Device Augmented Reality Environments.- Usability evaluation of Mixed
Reality applications in VET training.- Design Strategies to Enhance Awareness
in MR Collaborative Systems.- Comparison of User Intent for Mixed Reality and
Augmented Reality in Hedonistic Shopping Experiences.- Rapid Mixed Reality
Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld
Display.- Virtual Reality for Neurofeedback, Biofeedback and Emotion
Recognition.- Emotion tracking in Virtual Reality Fashion Shows.- Measuring
the Effectiveness of Virtual Reality for Stress Reduction: Psychometric
Evaluation of the ERMES Project.- HRV-based detection of Fear of Heights in a
VR Environment.- Role of the Motor Cortex in Virtual Reality-based
Neurofeedback for Emotional Self-Regulation.- Design and Development of an
Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.