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E-grāmata: Feats and Flops: A Creative Engineering Unit for Advanced and Gifted Students 2nd edition [Taylor & Francis e-book]

  • Formāts: 170 pages, 29 Tables, black and white; 4 Line drawings, black and white; 18 Halftones, black and white; 22 Illustrations, black and white
  • Izdošanas datums: 25-Nov-2024
  • Izdevniecība: Routledge
  • ISBN-13: 9781003543534
  • Taylor & Francis e-book
  • Cena: 146,74 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standarta cena: 209,63 €
  • Ietaupiet 30%
  • Formāts: 170 pages, 29 Tables, black and white; 4 Line drawings, black and white; 18 Halftones, black and white; 22 Illustrations, black and white
  • Izdošanas datums: 25-Nov-2024
  • Izdevniecība: Routledge
  • ISBN-13: 9781003543534

Make problem solving fun with this award winning, research-based curriculum unit!



Make problem solving fun with this award winning, research-based curriculum unit!

Designed to meet the needs of gifted students in grades 6 and up, this book will enable you to expertly guide your students through using the engineering design process, SCAMPER, and a new tool called “My Maker’s Map” to innovate solutions to both hypothetical and personal situations in their own lives. By the end of the unit, students will have created a working prototype of their design, presented it to a group of judges in a Shark Tank-esque Junior competition, filed a mock patent application, and conceptualized a marketing campaign. In addition, students will participate in various problem-based learning tasks and organize a Maker Fair for their school.

Standards aligned and full of tips, handouts, and resources, this ready to use curriculum model requires no additional research or prep work and is a must-have for teachers interested in providing an engaging, differentiated, and hands-on engineering design experience for their students.

1. Focusing on Feats and Flops
2. Blue Sky Thinking
3. A Strategy for Sparking Solutions
4. Creating Curiosity
5. Mistake to Masterpiece
6. Mindset Mix-up
7. Innovations-R-Us
8. Recording Research
9. Settling on a Solution
10. The Customer is Always Right
11. The Power of Persuasion
12. 3.S.4.K
13. Focus Group Feedback
14. Thinking Like an Engineer
15. My Maker's Map
16. Brainstorming Bonanza
17. Blueprint to Innovation
18. Delving into the Details
19. Preparing a Prototype
20. A Doorbell Surprise
21. Continuing to Create
22. Preparing a Presentation
23. It's Show Time
24. The Inventor's Oath
25. Patent Pending
26. A Preamble to my Patent
27. Editing an Elevator Speech
28. Jumping in the Tank
29. A Survivor's Story
30. A Legacy in Letters

Jason S. McIntosh, Ph.D., is an experienced educator and passionate advocate for gifted education. He has served as a gifted coordinator and Director of Advanced Learning Experiences for several school districts in Arizona. To find out more about his latest curriculum projects, please visit his website at www.notmoreofthesame.com.