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Frontiers of Human-Centered Computing, Online Communities and Virtual Environments Softcover reprint of the original 1st ed. 2001 [Mīkstie vāki]

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  • Formāts: Paperback / softback, 482 pages, height x width: 235x155 mm, weight: 759 g, XV, 482 p., 1 Paperback / softback
  • Izdošanas datums: 08-Oct-2012
  • Izdevniecība: Springer London Ltd
  • ISBN-10: 1447110692
  • ISBN-13: 9781447110699
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  • Mīkstie vāki
  • Cena: 188,83 €*
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  • Formāts: Paperback / softback, 482 pages, height x width: 235x155 mm, weight: 759 g, XV, 482 p., 1 Paperback / softback
  • Izdošanas datums: 08-Oct-2012
  • Izdevniecība: Springer London Ltd
  • ISBN-10: 1447110692
  • ISBN-13: 9781447110699
Citas grāmatas par šo tēmu:
Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [ 1]. Research frontiers ofhuman-computer interaction include the desire that interac­ tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor­ mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.

Papildus informācija

Springer Book Archives
1 Virtual Environments.- 1 Virtual Environments: a Review.- 2 The Role
of Virtual Humans in Virtual Environment Technology and Interfaces.- 3
Perceptual User Interfaces.- 4 Guidelines for Telepresence and Shared Virtual
Environments.- 2 Augmented Reality and Mobile Computing.- 5 Mobile Augmented
Reality: a Complex Human-Centered System.- 6 Toward Tightly Coupled Human
Interfaces.- 7 Situation-Aware Mobile Assistance.- 3 Devices for Display and
Interaction.- 8 Devices for Display and Interaction.- 9 Technologies for
Virtual Reality/Tele-Immersion Applications: Issues of Research in Image
Display and Global Networking.- 4 Future Interfaces.- 10 Post-Wimp User
Interfaces: the Human Connection.- 11 Universal Usability: A Research Agenda
for Human-Computer Interaction to Empower Every Citizen.- 12 Virtual Spaces
Revive Real World Interaction.- 13 An HCI Agenda for the Next Millennium:
Emergent Global Intelligence.- 5 Applications and Tools.- 14 Application
Drivers for Virtual Environment Technology Development.- 15 3D Data
Visualization Components on the Web - Results from AVSs Involvement in
Several EC Esprit Research Projects.- 16 Creating a Shared Reality for
Research and Education Through Networked Virtual Reality.- 6 Online
Communities.- 17 Online Communities: Usability, Sociabilty, Theory and
Methods.- 18 Collaboration and Shared Virtual Environments - from Metaphor to
Reality.- 19 On the Need for Cultural Representation in Interactive Systems.-
20 Internet Security from Diverse Viewpoints.- 7 Foundations for
Interaction.- 21 Why Performance Always Comes Last in Interactive System
Design, and What To Do About It.- 22 Virtual Environments for Human-Centered
Computing.- 23 Some Aspects of the Human Communication Process: Preliminary
Steps Towards a ConceptualFramework.- 24 Natural Human-Human-System
Interaction.- 8 The Business/Academia/Research/Government Axis.- 25
Challenges and Frontiers of Computer Graphics: a Vision for an Applied
Research Agenda.- 26 Society and Human Action: Technology Revisited.- 27
Business, Academia, Government: Toward Symbiotic Collaboration in a Networked
Society.- 28 A Research Agenda for Visualization and Human Interfaces: a
Position Paper.- 29 Publishing Technologies: Towards a Wider Concept of
Documents and Related Issues.- 30 The Future and Its Enemies.- 9 Invited
Authors.- 31 New Industrial Temporal Objects.- 32 Cognition and Computers:
The Context of the Matter, the Matter of Context.- 33 Supporting Creativity
With Advanced Information-undant User Interfaces.- Author Index.