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E-grāmata: Frontiers in Technology-Mediated Language Learning

Edited by (Kyoto University, Japan), Edited by (University of Essex, UK)
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This edited volume is designed to showcase a selection of recent cutting-edge innovations. This publication incorporates chapters dealing with the use virtual reality, social networking, speech technologies and social semiotics.



In the context of continuing technological innovation, the field of technology-mediated foreign language learning is expanding rapidly. Advances in digital technologies are providing researchers with opportunities to investigate a range of exciting new areas of research.

This edited volume is designed to showcase a selection of recent cutting-edge innovations. This publication incorporates chapters dealing with the use virtual reality, social networking, speech technologies and social semiotics. Also included are chapters that focus on the relevant review work that is vital for progress in the field.

This publication provides an indispensable guide to a wide range of practitioners, including language educators, researchers, graduate students, learning scientists and instructional designers.

1 Contemporary computer assisted language learning: A view from the
frontiers of research 2 Genre-based L2 research writing: SLA-CALL interfaces
for prototyping an interactive virtual reality environment 3 Effects of
English-speaking lessons in virtual reality on EFL learners confidence and
anxiety 4 Automatic speech recognition as a source of corrective feedback on
L2 pronunciation 5 Fostering cross-cultural communication and awareness
through social Networking technologies: A case study of virtual exchange 6
From digital tools to digital others: A social semiotic technologies approach
for studying learner interactions with screen-based resources 7 AR-enhanced
second and foreign language instruction and practice: A systematic review of
instructional designs, theoretical underpinnings, and research focus 8 A
Systematic Literature Review of Automatic Speech Recognition in L2 Learning:
A Case for L2 Writing
Mark Peterson is Associate Professor of Foreign Language Studies at Kyoto University. He has published widely in the field of computer assisted language learning. He is the author of Computer Games and Language Learning (Palgrave) and editor of Digital Games and Language Learning: Theory, Development and Implementation (Bloomsbury). Dr Peterson established and now directs a research lab (https://petersonlab.weebly.com) dedicated to investigating the effective use of digital technologies in foreign language learning.

Nasser Jabbari is a Lecturer in Applied Linguistics and Language Teaching at the University of Essex (UK) Department of Language and Linguistics. He received a PhD (in curriculum and instruction, English as a second language [ ESL]) from Texas A&M University (USA). His research interests include naturalistic and tutorial computer assisted language learning (CALL), specifically, language use and learning in social media and online gaming environments. His current research focuses on the psycholinguistic and sociocultural processes underlying second language acquisition (SLA) and second language (L2) socialization in multilingual and multicultural contexts of massively multiplayer online (role-playing) games.