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E-grāmata: Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games [Taylor & Francis e-book]

  • Formāts: 268 pages, 21 Tables, black and white; 127 Halftones, black and white; 127 Illustrations, black and white
  • Izdošanas datums: 03-Jul-2023
  • Izdevniecība: Focal Press
  • ISBN-13: 9781003218821
  • Taylor & Francis e-book
  • Cena: 146,74 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standarta cena: 209,63 €
  • Ietaupiet 30%
  • Formāts: 268 pages, 21 Tables, black and white; 127 Halftones, black and white; 127 Illustrations, black and white
  • Izdošanas datums: 03-Jul-2023
  • Izdevniecība: Focal Press
  • ISBN-13: 9781003218821
"Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design"--

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.



Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

PART I: Theory and Tools
1. Acoustics and Analog Audio
2. Digital Audio
3. Music Theory for Audio Designers
4. Production Tools PART II: Soundscapes
and Disciplines
5. DAW Essentials, Part I: Editing, Workflow, and Rendering
6. DAW Essentials, Part II: An Overview of Plug-ins
7. Understanding
Soundscapes for Games
8. Sound Design
9. Music
10. Dialogue PART III:
Practice
11. Production and Development
12. Implementation
13. Listening
14.
Finding Game Audio Work
Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.