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Game Design Toolbox [Mīkstie vāki]

  • Formāts: Paperback / softback, 182 pages, height x width: 234x156 mm, weight: 320 g, 75 Halftones, black and white; 75 Illustrations, black and white
  • Izdošanas datums: 06-Dec-2023
  • Izdevniecība: CRC Press
  • ISBN-10: 103236551X
  • ISBN-13: 9781032365510
  • Mīkstie vāki
  • Cena: 61,21 €
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  • Formāts: Paperback / softback, 182 pages, height x width: 234x156 mm, weight: 320 g, 75 Halftones, black and white; 75 Illustrations, black and white
  • Izdošanas datums: 06-Dec-2023
  • Izdevniecība: CRC Press
  • ISBN-10: 103236551X
  • ISBN-13: 9781032365510
"The Game Design Toolbox is a sampling of practical game design tools. Taking a focused look at how the job of a game designer gets done, this book is for anyone who works or wants to work professionally with game design. The book starts by explaining how a game designer's role shifts with experience and how everyone with opinions about games is a game designer. Then it presents tools to help you structure your ideation. Tools for exploring your ideas through different forms of prototyping. Tools used toaid you in committing to the best parts of your design. Tools that can allow you to solve the toughest problems with your game. Tools to set you up for efficient balancing. Then when you approach the finish line, there are tools that can help you with tuning your game into a final product. It takes a look at game design as a job and not just the theory"--

This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a “toolbox” for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.



This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.

This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.

Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.

INTRODUCTION.
Chapter 1 Game Design.
Chapter 2 Ideation.
Chapter 3 Exploration.
Chapter 4 Commitment.
Chapter 5 Problem Solving.
Chapter 6 Balancing.
Chapter 7 Tuning. REFERENCES. INDEX.

Martin Annander has worked with games since 2006 as a game designer, programmer, studio manager, and design director. He is currently an independent game designer and freelancer.