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Game History and the Local 2021 ed. [Hardback]

  • Formāts: Hardback, 240 pages, height x width: 210x148 mm, weight: 462 g, 18 Illustrations, black and white; XV, 240 p. 18 illus., 1 Hardback
  • Sērija : Palgrave Games in Context
  • Izdošanas datums: 25-May-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 303066421X
  • ISBN-13: 9783030664213
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  • Formāts: Hardback, 240 pages, height x width: 210x148 mm, weight: 462 g, 18 Illustrations, black and white; XV, 240 p. 18 illus., 1 Hardback
  • Sērija : Palgrave Games in Context
  • Izdošanas datums: 25-May-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 303066421X
  • ISBN-13: 9783030664213
Citas grāmatas par šo tēmu:

This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history.

Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
1 Introduction: Game History and the Local
1(16)
Melanie Swalwell
2 Adventures in Everyday Spaces: Hyperlocal Computer Games in 1980s--1990s Czechoslovakia
17(20)
Jaroslav Svelch
3 "The Last Cassette" and the Local Chronology of 8-Bit Video Games in Poland
37(20)
Maria B. Garda
Pa wet Grabarczyk
4 The Swedish Game Development History: The Founders and the Social Structure
57(22)
Ulf Sandqvist
5 A Place for a Nintendo? Discourse on Locale and Players' Topobiographical Identity in the Late 1980s and the Early 1990s
79(22)
Jaakko Suominen
Anna Sivula
6 On Footwork: Finding the Local in American Video Game History
101(22)
Laine Nooney
7 Around the World with the Sorcerer of Exidy
123(18)
Michael Borthwick
Melanie Swalwell
8 Cracking Technocultural Memory: Scenes and Stories of Origin in the PlayStation Portable Forensic Imaginary
141(18)
David Murphy
9 Indie Games of No Nation: The Transnational Indie Imaginary and the Occlusion of National Markers
159(18)
John Vanderhoef
10 Video Games Have Never Been Global: Resituating Video Game Localization History
177(22)
Stephen Mandiberg
11 "Welcoming All Gods and Embracing All Places": Computer Games As Constitutively Transcendent of the Local
199(22)
Graeme Kirkpatrick
12 Heterodoxy in Game History: Towards More `Connected Histories'
221(14)
Melanie Swalwell
Index 235
Melanie Swalwell is Professor of Digital Media Heritage at Swinburne University of Technology, Australia. She is the author of Homebrew Gaming and the Beginnings of Vernacular Digitality (2021), and co-editor of Fans and Videogames: Histories, Fandom, Archives (2017) and The Pleasures of Computer Gaming (2008).