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E-grāmata: Game Music Handbook: A Practical Guide to Crafting an Unforgettable Musical Soundscape

(Game Music Composer)
  • Formāts: 352 pages
  • Izdošanas datums: 22-Sep-2020
  • Izdevniecība: Oxford University Press Inc
  • Valoda: eng
  • ISBN-13: 9780190938710
  • Formāts - EPUB+DRM
  • Cena: 29,73 €*
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  • Formāts: 352 pages
  • Izdošanas datums: 22-Sep-2020
  • Izdevniecība: Oxford University Press Inc
  • Valoda: eng
  • ISBN-13: 9780190938710

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Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more.

For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.

Recenzijas

Kellman's handbook is one of the best and most comprehensive texts on audio for video games available. Kellman is himself an award-winning composer of video game music, and in this book he goes way beyond music and discusses the entire musical soundscape. A delightful introduction covers game design concepts related to audio, and the 16 chapters that follow offer in-depth discussion that will prove invaluable for students and perhaps even professionals. * J. Brzezinski, CHOICE * This is the book I wanted as a student just starting to navigate the waters of the game world. I dare say, even now I've managed to learn something new. If you're a composer, and you want to write music for games, this is a no brainer. None of the fluff, and all of the knowledge * Cris Velasco, composer for Fortnite, Vader Immortal, Overwatch, and many other video games * Kellman has aggregated an incredible tool kit for anybody that wishes to further their skills or appreciation of how the partnership of interactive media and music have created an ever evolving landscape through which innovation in programming creates innovation in music composition to deepen the emotional impact of video games. Drawing from the beautiful repertoire of modern work that is video game music, it will surely serve as a guide for any level of both musician and gamer! * Charlie Rosen, Composer, Orchestrator, and Bandleader of The 8-Bit Big Band *

Foreword vii
Acknowledgment xi
About the Companion Website xiii
Introduction xv
PART I GAME SCORING FUNDAMENTALS
1 Game Music Basics: Creating Emotional Arcs for Nonlinear Experiences
3(2)
2 Fundamental Game Scoring Techniques
5(22)
3 What Is "Game Music"? How Video Game Music Came to Be
27(18)
PART II CREATING THE MUSIC DESIGN
4 Player Immersion and Music
45(6)
5 Using Musical Codes to Enhance the Gaming Experience
51(18)
6 Exploring the Use of Musical Sound Effects in Games
69(22)
7 Music versus Sound Design: Defining the Sonic Relationship
91(12)
8 Designing Interaction between the Player and the Music
103(18)
PART III ADVANCED REACTIVE MUSIC CONCEPTS
9 Emergence: Music's Role in Player Experimentation
121(16)
10 Proceduralism: Using Game Data to Create a Real Time Score
137(12)
11 Advanced Algorithmic Music Systems
149(12)
12 Music in Virtual Reality
161(16)
PART IV IMPLEMENTING THE SCORE
13 Game Engines and Implementing Music in Unity
177(16)
14 Programming Crash Course for Composers
193(20)
15 Using Audio Middleware
213(18)
16 Essential Skills for Working with Developers: Version Control and Optimization
231(16)
Epilogue: Game Music Contracts and Navigating the Business 247(14)
Bibliography 261(6)
Index 267
Noah Kellman is a composer for video games, film and multimedia based in New York, NY. He is the 2017 recipient of the ASCAP Henry Mancini Fellowship, as well as the recipient of two ASCAP Herb Alpert Young Jazz Composer Awards.