Atjaunināt sīkdatņu piekrišanu

Game Wizards: The Epic Battle for Dungeons & Dragons [Mīkstie vāki]

4.06/5 (1149 ratings by Goodreads)
  • Formāts: Paperback / softback, 368 pages, height x width: 229x152 mm, 30 black and white illustrations
  • Sērija : Game Histories
  • Izdošanas datums: 12-Oct-2021
  • Izdevniecība: MIT Press
  • ISBN-10: 0262542951
  • ISBN-13: 9780262542951
Citas grāmatas par šo tēmu:
  • Mīkstie vāki
  • Cena: 27,94 €
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
  • Daudzums:
  • Ielikt grozā
  • Piegādes laiks - 4-6 nedēļas
  • Pievienot vēlmju sarakstam
  • Formāts: Paperback / softback, 368 pages, height x width: 229x152 mm, 30 black and white illustrations
  • Sērija : Game Histories
  • Izdošanas datums: 12-Oct-2021
  • Izdevniecība: MIT Press
  • ISBN-10: 0262542951
  • ISBN-13: 9780262542951
Citas grāmatas par šo tēmu:
"A detailed history about the early years and drama of TSR, Inc., the company that founded Dungeons and Dragons"--

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.

When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies.

Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D.

With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Recenzijas

"The battle Over Dungeons & Dragons was the ultimate geek war." Wired

"In Game Wizards: The Epic Battle for Dungeons & Dragons, historian Jon Peterson hopes to lay to rest the rumors and speculation that have plagued the early history of D&D. At the center of this new book is the feud between co-creators Dave Arneson and Gary Gygax. His work relies on a treasure trove of firsthand interviews and primary documentation, as well as remnants from the lost archives of D&Ds original publisher, TSR." Polygon

"A deep dive into a significant controversy in the gaming world: who deserves credit for the meteoric rise of Dungeons & Dragons and blame for the subsequent avalanche of public spats, lawsuits, and business bungling...A good dungeon crawl... treasures abound for experienced adventurers." Kirkus Reviews

'Jon Petersons Game Wizards is an in-depth history and I really do mean in-depth of the creation of Dungeons and Dragons and in particular the ugly struggle for control of TSR. Its vivid and incredibly well-researched, although this particular niche is well, its very niche.'

Tim Harford

"A lively and readable history of the game, its first owners, and their fumbling attempts to run a business." ZDNet

"Game Wizards makes a fascinating reading. We have never, ever seen such a level of detail and documentation regarding the inner workings of TSR down to board meetings and executives' plans and ideas. The book shines a really strong light on the 'secret history' of the company" Dungeon Master Magazine

Series Foreword ix
Preface xi
I From a Club to a Company
Opening Moves
5(10)
Gygax and Arneson
15(18)
The $300 Idea
33(22)
II Adventurers in Business
1975: Sage Street, Goodbye
55(24)
1976: Stab
79(24)
1977: The Great War
103(22)
1978: Stolen Glory
125(26)
III The Everfull Purse
1979: Treasure in the Steam Tunnels
151(24)
1980: The Spotlight
175(24)
1981: Identity Crisis
199(24)
1982: Extravagance
223(28)
IV Disjunction
1983: Splitting the Party
251(22)
1984: Cursed
273(16)
1985: The Ambush at Sheridan Springs
289(24)
Epilogue: Endgame 313(6)
Sources and Acknowledgments 319(34)
Index 353
Jon Peterson, a leading expert on Dungeons & Dragons and role-playing games, is the author of Playing at the World, Dungeons & Dragons Art & Arcana (a Hugo Award finalist), the New York Times bestseller Heroes' Feast, and The Elusive Shift: How Role-Playing Games Forged Their Identity (MIT Press).