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E-grāmata: Game of X v.1: Xbox

  • Formāts: 258 pages
  • Izdošanas datums: 20-Sep-2018
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9780429789847
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  • Formāts: 258 pages
  • Izdošanas datums: 20-Sep-2018
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9780429789847
Citas grāmatas par šo tēmu:

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Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsofts unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.

Key Features

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsofts unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.
Foreword vi
About This Book x
Acknowlegments xi
Prologue---The Boardroom xii
Part I Betting Billions
1 Back to "Normal"
1(12)
2 "It Could Never Happen Here"
13(6)
3 Other Microsoft Initiatives
19(4)
4 The Executive Retreat: March 1999
23(2)
5 A Real Danger Emerges
25(6)
6 "Bill" Meetings
31(18)
7 Under New Management
49(8)
8 Changing Vision
57(10)
9 Or We Could Just Buy Someone?
67(6)
10 "Hail Mary"
73(8)
11 The St. Valentine's Day Massacre
81(4)
12 Inconceivable
85(12)
13 The GDC Reveal
97(4)
14 It's a Go! Now What?
101(4)
15 Xbox ATG
105(14)
16 The Xbox OS
119(6)
17 Early Reveal
125(4)
18 Launch Titles
129(28)
19 Third-Party Titles
157(8)
20 Marketing Xbox
165(16)
21 Hardware---A Rocky Finish
181(6)
22 Pre-Launch
187(4)
23 Midnight Madness
191(12)
24 Xbox---the First Year
203(4)
Part II Xbox Gets Connected
25 Early Live Visions
207(10)
26 Developing Xbox Live
217(10)
27 Completing Xbox Live
227(4)
28 Promoting Xbox Live
231(2)
29 Xbox Live Beta
233(4)
30 Xbox Live Launch
237(4)
Epilogues
The Team
241(4)
Author's Postscript 245
Rusel DeMaria is the author or coauthor of more than sixty books, most of them in the gaming field, including Myst: The Official Strategy Guide, which sold more than 1.2 million copies, as well as one of the most comprehensive histories of the industry, High Score! The Illustrated History of Electronic Games. He founded and served as creative director for the most successful strategy guide publishing imprint in the industry and is a former senior editor and columnist for several national video game magazines.