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E-grāmata: Gameful World: Approaches, Issues, Applications

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Edited by (Northeastern University), Edited by (Curtin University)
  • Formāts: 688 pages
  • Sērija : The Gameful World
  • Izdošanas datums: 23-Jan-2015
  • Izdevniecība: MIT Press
  • Valoda: eng
  • ISBN-13: 9780262325714
  • Formāts - PDF+DRM
  • Cena: 110,20 €*
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  • Formāts: 688 pages
  • Sērija : The Gameful World
  • Izdošanas datums: 23-Jan-2015
  • Izdevniecība: MIT Press
  • Valoda: eng
  • ISBN-13: 9780262325714

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What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as "gamification." As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture.

Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this "gameful world"? Can game design energize society and individuals, or will algorithmicincentive systems become our new robot overlords?

In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture -- including Ian Bogost, John M. Carroll, Bernie deKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

An Introduction to the Gumeful World 1(14)
Steffen P. Walz
Sebastian Deterding
I Approaches
15(258)
§ Manifesto for a Ludit Century
19(4)
Eric Zimmerman
1 The Ambiguity of Games: Histories and Discourses of a Gameful World
23(42)
Sebastian Deterding
2 Why Gamification Is Bullshit
65(16)
Ian Bogost
3 Gamification as Behavioral Psychology
81(32)
Conor Linehan
Ben Kirman
Bryan Roche
§ Contraludics
107(6)
Mark Pesce
4 Gamification and Motivation
113(26)
C. Scott Rigby
5 Gamification and Economics
139(28)
Juho Hamari
Kai Huotari
Juha Tolvanen
§ Losing Is Fun
163(4)
McKenzie Wark
6 Pleasurable Troublemakers
167(34)
Marc Hassenzahl
Matthias Laschke
§ Games as Design Archetypes
197(4)
John M. Carroll
7 Behind Games: Playful Mindsets and Transformative Practices
201(24)
Jaakko Stenros
§ A Gameful Mind
223(2)
Buster Benson
8 Playing the Good Life: Gamification and Ethics
225(24)
Miguel Sicart
§ Games and the World
245(4)
Frank Lantz
9 Playful Aesthetics: Toward a Ludic Language
249(24)
Mary Flanagan
II Issues
273(136)
10 Gamification and Post-Fordist Capitalism
277(24)
Pj Rey
§ Monkey Brains and Fraction Bingo: In Defense of Fun
297(4)
Bernard DeKoven
11 Gamification and Culture
301(22)
Rilla Khaled
12 The PlayPump
323(16)
Ralph Borland
13 Foucault's Fitbit: Governance and Gamification
339(20)
Jennifer R. Whitson
14 Privacy and Data Collection in the Gameful World
359(12)
Lori Andrews
15 Gamification and Morality
371(24)
Evan Selinger
Jathan Sadowski
Thomas Seager
§ Playful Systems
393(2)
Kevin Slavin
16 The Technical Conditions of a Gameful World
395(14)
Nicolas Nova
§ Bot-Mediated Reality
405(4)
Daniel Suarez
III Applications
409(250)
§ The Gamepocalypse and the Pleasure Revolution
415(4)
Jesse Schell
17 Dissecting Playfulness for Practical Design
419(20)
Jussi Holopainen
May Stain
18 Gamification and the Enterprise
439(24)
Ethan Mollick
Kevin Werbach
§ When Peers Select Tasks and Teams
459(4)
Jp Rangaswami
19 Gamification and Social Media
463(24)
Cliff Lampe
§ Collaboration in the Gameful World
481(6)
Peter Williams
20 Massively Multiplayer Research: Gamification and (Citizen) Science
487(14)
Seth Cooper
21 Game State? Gamification and Governance
501(26)
Greg Lastowka
Constance Steinkuehler
§ Homo Iudens (Subspecies politikos)
513(14)
William Gaver
22 The Gameful City
527(36)
Kars Alfrink
§ Mobilizing Gamification
561(2)
Paul Coulton
23 Gamifying Green: Gamification and Environmental Sustainability
563(34)
Jon E. Froehlich
24 Gamification and Health
597(32)
Sean A. Munson
Erika Poole
Daniel B. Perry
Tamara Peyton
§ Learning to Pivot: A Play on Possibility
625(4)
Katie Salen Tekinbas
25 Gamification and Learning
629(30)
Dennis Ramirez
Kurt Squire
§ I'm Not Playful, I'm Gameful
653(6)
Jane McGonigal
About the Authors 659(8)
Index 667