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Gamifying the Music Classroom: Digital Tools for Practical Application [Mīkstie vāki]

(Ed.D., Former music educator)
  • Formāts: Paperback / softback, 200 pages, height x width x depth: 254x178x13 mm, weight: 363 g, 65 illustrations
  • Izdošanas datums: 19-Dec-2024
  • Izdevniecība: Oxford University Press Inc
  • ISBN-10: 0197696651
  • ISBN-13: 9780197696651
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  • Mīkstie vāki
  • Cena: 28,70 €
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  • Formāts: Paperback / softback, 200 pages, height x width x depth: 254x178x13 mm, weight: 363 g, 65 illustrations
  • Izdošanas datums: 19-Dec-2024
  • Izdevniecība: Oxford University Press Inc
  • ISBN-10: 0197696651
  • ISBN-13: 9780197696651
Citas grāmatas par šo tēmu:
Gamifying the Music Classroom: Digital Tools for Practical Application spotlights the application of digital game-based learning tools to enhance a General Music curriculum with a focus on grades K-8. Digital games, often referred to as video games, have the potential to act as effective educational resources in the teaching of musical concepts and skills. In this book, author Andrew J. Lesser, Ed.D., provides an introduction to how digital games can be used in educational contexts for in-service and pre-service school music teachers and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students.

The book features specific examples of over 40 digital games in the form of lesson plan outlines that are connected to educational objectives and National Core Arts Standards and that are designed to be implemented in multiple classroom technology environments. The games are organized into individual lesson templates which include learning objectives, detailed game descriptions, procedures for multiple classroom environments, differentiated instruction, assessments, and extensions. Supplemental tutorial videos of each game are available on the companion website. Gamifying the Music Classroom showcases digital game-based learning technology as a valuable tool not only to produce new and innovative ways to teach music, but to create meaningful experiences for all students.

In Gamifying the Music Classroom, author Andrew J. Lesser, Ed.D., provides an introduction to how in-service and pre-service school music teachers can use digital games in educational contexts and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. The book features specific examples of over 40 digital games in the form of lesson plan outlines that are connected to educational objectives and National Core Arts Standards and that are designed to be implemented in multiple classroom technology environments.
About the Companion Website
List of Figures


Chapter 1: The Power of Play

Chapter 2: Getting Started

Chapter 3: Creating Music with Games

Chapter 4: Performing Music with Games

Chapter 5: Responding to Music with Games

Chapter 6: Connecting Musical Concepts with Games

Chapter 7: Future Directions

References
Index
Andrew Lesser has taught in K-12 and higher education music classrooms for over two decades. His scholarly works have been published in peer-reviewed journals, including General Music Today, Update: Applications of Research in Music Education, Teaching Music, TEMPO Magazine, and the Journal of Sound and Music in Games. Lesser received his Ed.D. in Music Education at Columbia University. His YouTube channel, "Professor Lesser," focuses on the link between gaming, learning, and music. Further information can be found on his website at www.andrewlessermusic.com.