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Gaming the System: Designing with Gamestar Mechanic [Hardback]

, (Indiana University), (Vanderbilt University), Foreword by (Arizona State University), (Indiana University)
  • Formāts: Hardback, 304 pages, height x width x depth: 229x203x17 mm, 130 color illus., 27 tables
  • Sērija : Gaming the System
  • Izdošanas datums: 17-Oct-2014
  • Izdevniecība: MIT Press
  • ISBN-10: 026202781X
  • ISBN-13: 9780262027816
  • Hardback
  • Cena: 13,09 €
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  • Formāts: Hardback, 304 pages, height x width x depth: 229x203x17 mm, 130 color illus., 27 tables
  • Sērija : Gaming the System
  • Izdošanas datums: 17-Oct-2014
  • Izdevniecība: MIT Press
  • ISBN-10: 026202781X
  • ISBN-13: 9780262027816

Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.

Series Foreword vii
Foreword ix
Acknowledgments and Project History xi
Systems Thinking Concepts in This Book Collection xix
Alignment to Common Core State Standards xxv
Next Generation Science Standards xxxiii
Introduction 1(38)
Toolkit
19(16)
Design Challenges Overview
35(4)
Design Challenge 1 Introduction to Games and Game Design
39(32)
Design Challenge 2 Designing Top-Down Games
71(24)
Design Challenge 3 Designing Platform Games
95(32)
Design Challenge 4 Balancing the Game
127(26)
Design Challenge 5 Patterns and Movement
153(24)
Design Challenge 6 Modeling a Predator-Prey System
177(28)
Delving Deeper into Systems Thinking
197(8)
Appendix A Glossary of Key Terms 205(4)
Appendix B Additional Game Design Resources 209(4)
Appendix C Gaming the System Assessment 213(6)
Appendix D Systems Thinking Concept Cards 219(10)
Appendix E Gaming the System Challenge Cards 229(34)
References 263(2)
Index 265