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Genre And Video Game: Introduction To An Impossible Taxonomy [Mīkstie vāki]

  • Formāts: Paperback / softback, 138 pages, height x width: 210x148 mm, 14 Illustrations, black and white; VIII, 138 p. 14 illus., 1 Paperback / softback
  • Izdošanas datums: 03-May-2025
  • Izdevniecība: Springer
  • ISBN-10: 3658467959
  • ISBN-13: 9783658467951
Citas grāmatas par šo tēmu:
  • Mīkstie vāki
  • Cena: 55,83 €*
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  • Standarta cena: 65,69 €
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  • Formāts: Paperback / softback, 138 pages, height x width: 210x148 mm, 14 Illustrations, black and white; VIII, 138 p. 14 illus., 1 Paperback / softback
  • Izdošanas datums: 03-May-2025
  • Izdevniecība: Springer
  • ISBN-10: 3658467959
  • ISBN-13: 9783658467951
Citas grāmatas par šo tēmu:
 

 This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.
 Introduction:The video game. An objet ambgu.- Early genre models.-
Videogame genres in three dimensions (fiction aesthetics, game mechaics,
social practice).- Follow-up.
 Dr Felix Schniz MA is a senior scientist at the Department of Information Technology at Klagenfurt University.