Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide
Key Features
Implement custom scripts to control game logic and interactions Learn coding, design, and game mechanics tailored for beginners in 2D and 3D Build and release your own indie games, from concept to publication Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionCreating games with Godot 4 can be overwhelming for beginners, especially when you're trying to learn its interface, understand how nodes and scenes work, and learn GDScript all at once. Drawing from years of teaching experience and his popular YouTube tutorials, Robert Henning breaks down these complex concepts into clear, digestible steps. As an educator specializing in game development, he knows exactly where newcomers struggle and has crafted this guide to address those challenges head-on. Starting with Godot 4s setup, interface, and tools, youll quickly move to nodes and scenes, which are the building blocks of every Godot game. From there, youll explore both 2D and 3D game creation, so youll have a solid grasp of both worlds as you learn how to add key elements like players, enemies, collectibles, and lighting to make your game pop visually. Whats more, youll get hands-on with GDScript, Godots scripting language, to learn how to bring your game ideas to life. By the end of this book, youll have everything you need to create complete games in both 2D and 3Dfrom level design and game state management to score tracking and much more. Whether youre just getting started or looking to level up your skills, this book will help you take your ideas and turn them into playable games.What you will learn
Install and set up the Godot 4 game engine Navigate and master the Godot 4 interface effectively Utilize nodes and scenes for structured game development Create dynamic 2D and immersive 3D game environments Manipulate lighting to enhance game visuals Script game mechanics using GDScript Implement key elements like players, enemies, and collectibles Design engaging levels and manage game states
Who this book is forThis book is for individuals who are new to game development or want to explore the powerful Godot engine. Whether you're an aspiring game developer, an indie creator, a student, or an artist, this book will provide you with a solid foundation. Basic computer skills, including installing and running software and navigating the operating system are required. While a rudimentary understanding of programming concepts such as variables, loops, and conditional statements can be helpful, it is not essential, as all necessary programming basics are thoroughly explained in the book.