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E-grāmata: Gran Meccanismo: Clockpunk Roleplaying in Da Vinci's Florence

4.14/5 (11 ratings by Goodreads)
Illustrated by , Illustrated by , (New York University, New York, USA)
  • Formāts: 192 pages
  • Sērija : Osprey Roleplaying
  • Izdošanas datums: 18-Aug-2022
  • Izdevniecība: Osprey Games
  • Valoda: eng
  • ISBN-13: 9781472849649
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  • Formāts: 192 pages
  • Sērija : Osprey Roleplaying
  • Izdošanas datums: 18-Aug-2022
  • Izdevniecība: Osprey Games
  • Valoda: eng
  • ISBN-13: 9781472849649
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2023 ENNIE NOMINATED FOR BEST WRITING

A roleplaying game of fantastical inventions and Machiavellian politics in Renaissance Italy.

It is the Year of Our Lord 1510, and one has to wonder how differently history could have played out if Niccolņ Machiavelli, the military commissioner of the Republic of Florence, had not understood the true scale of Leonardo da Vincis genius. In such a world, the visionary might simply have wasted his time painting portraits of women and doodling in a sketchbook. Instead, he unleashed a technological revolution where primitive computers, decorated with delicately painted cupids, run on water clocks; spring-powered tanks whir across the battlefield, cannons thundering from their flanks; and gliders flit across perfectly blue Tuscan skies.

Gran Meccanismo is a roleplaying game of swashbuckling adventure in a Renaissance Italy where Florence's winding alleys play host to spies, scholars, and sell-swords alike. Players are nobles, mercenaries, inventors, and artisans who may find themselves crossing wits with Machiavelli, avoiding the dangerous charms of Lucretia Borgia, or hearing Christopher Columbus telling tales of the new world he has discovered...

Papildus informācija

A roleplaying game of fantastical inventions and Machiavellian politics in Renaissance Italy.
Introduction 4(5)
The World of Gran Meccanismo
9(60)
The Renaissance
10(2)
Italy
12(18)
Europe
30(4)
Further Afield
34(3)
Florence
37(9)
Everyday Life
46(2)
Business
48(2)
War
50(4)
Travel
54(4)
Medicine
58(2)
Scholarship
60(1)
Law and Crime
61(4)
The Church and Faith
65(1)
The `Other'
66(3)
The Game
69(6)
A Roleplaying Game Session
69(3)
The Basics
72(3)
The Characters
75(46)
Traits
75(6)
Creating Your Character
81(11)
Archetypes
92(24)
Origins
116(5)
The Rules
121(44)
Challenges
121(9)
Different Kinds of Challenges
130(4)
Outcomes
134(8)
Nudges
142(1)
Flaws
143(1)
Scale
144(2)
Goals
146(2)
Wealth and Equipment
148(4)
Magic and the New Science
152(6)
Advancement
158(3)
Turning the World
161(4)
The Art of the Guide
165(23)
What Kind of Game?
165(4)
Guide Characters
169(5)
On Challenges
174(3)
Thrilling Combat
177(3)
This Means War!
180(1)
Sound and Vision
181(2)
Running the Game
183(5)
Appendix 188(2)
Character Sheet 190
Professor Mark Galeotti runs the Mayak Intelligence consultancy and is also an Honorary Professor at UCL, a Senior Associate Fellow with RUSI and a Senior Non-Resident Fellow at the Institute of International Relations Prague. Formerly Head of History at Keele University in the UK and Professor of Global Affairs at New York University, he is a former Foreign Office adviser on Russian security affairs, and for 15 years (19912006) wrote a monthly column on this for Jane's Intelligence Review.